void SelectPathWidgetBase::OpenClicked() { DAVA::FilePath presentPath(text().toStdString()); DAVA::FilePath dialogString(openDialogDefaultPath); if(presentPath.GetDirectory().Exists())//check if file text box clean { dialogString = presentPath.GetDirectory(); } this->blockSignals(true); DAVA::String retString = QtFileDialog::getOpenFileName(this, openFileDialogTitle.c_str(), QString(dialogString.GetAbsolutePathname().c_str()), fileFormatFilter.c_str()).toStdString(); this->blockSignals(false); if(retString.empty()) { return; } DAVA::String projectPath = ProjectManager::Instance()->CurProjectPath().GetAbsolutePathname(); if(checkForProjectPath && DAVA::String::npos == retString.find(projectPath)) { QMessageBox::warning(NULL, "Wrong file selected", QString(DAVA::Format("Path %s doesn't belong to project.", retString.c_str()).c_str() ), QMessageBox::Ok); return; } HandlePathSelected(retString); }
FontManagerDialog::FontManagerDialog(bool okButtonEnable, const QString& graphicsFontPath, QDialog *parent) : QDialog(parent), ui(new Ui::FontManagerDialog) { ui->setupUi(this); // Setup ok button - it should be visible only if user want to change font of control. ui->okButton->setVisible(okButtonEnable); dialogResultFont = NULL; // Pack graphics fonts sprites each time sprite dialog is opened ResourcePacker2D *resPacker = new ResourcePacker2D(); DAVA::String inDir = ResourcesManageHelper::GetFontSpritesDatasourceDirectory().toStdString(); DAVA::String outDir = ResourcesManageHelper::GetFontSpritesDirectory().toStdString(); // Do not pack resources if input/output folders are empty if (!inDir.empty() && !outDir.empty()) { resPacker->InitFolders(inDir, outDir); resPacker->PackResources(GPU_PNG); } ui->setDefaultButton->setVisible(false); // Initialize dialog ConnectToSignals(); InitializeTableView(); UpdateTableViewContents(); UpdateDialogInformation(); SafeDelete(resPacker); // Setup default path for graphics font sprites if (!graphicsFontPath.isEmpty()) { currentFontPath = ResourcesManageHelper::GetFontAbsolutePath(graphicsFontPath); } }