int main(int argc, char** argv) { if(argc < 2) { ::std::cout << "gimme a file!" << ::std::endl; return 1; } ::std::ifstream map_in(argv[1]); ::std::vector< ::std::string > dig_map; while (map_in.good() && !map_in.eof() && !map_in.bad()) { ::std::string line; map_in >> line; dig_map.push_back(line); } dig_map.resize(dig_map.size() - 1); DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context * DF = DFMgr.getSingleContext(); try { DF->Attach(); } catch (::std::exception& e) { ::std::cerr << e.what() << ::std::endl; #ifndef LINUX_BUILD ::std::cin.ignore(); #endif return 1; } DFHack::Maps *layers = DF->getMaps(); if (layers && layers->Start()) { dig(layers, DF->getGui(), dig_map, true); ::std::cout << "Finished digging" << ::std::endl; layers->Finish(); if (!DF->Detach()) { ::std::cerr << "Unable to detach DF process" << ::std::endl; } } else { ::std::cerr << "Unable to init map" << ::std::endl; } #ifndef LINUX_BUILD ::std::cout << "Done. Press any key to continue" << ::std::endl; ::std::cin.ignore(); #endif return 0; }
// FIXME: use block cache, break into manageable bits int main (void) { srand ( (unsigned int)time(NULL) ); //Message of intent cout << "DF Hole" << endl << "This tool will instantly dig a chasm, pit, pipe, etc through hell, wherever your cursor is." << endl << "This can not be undone! End program now if you don't want hellish fun." << endl ; //User selection of settings should have it own routine, a structure for settings, I know //sloppy mess, but this is just a demo utility. //Pit Types. e_pitType pittype = selectPitType(); //Here are all the settings. //Default values are set here. int pitdepth=0; int roof=-1; int holeradius=6; int wallthickness=1; int wallpillar=1; int holepillar=1; int exposehell = 0; int fillmagma=0; int fillwater=0; int stopatmagma=0; int exposemagma=0; int aquify=0; //The Tile Type to use for the walls lining the hole //263 is semi-molten rock, 331 is obsidian uint32_t whell=263, wmolten=263, wmagma=331, wcave=331; //The Tile Type to use for the hole's floor at bottom of the map //35 is chasm, 42 is eerie pit , 340 is obsidian floor, 344 is featstone floor, 264 is 'magma flow' floor uint32_t floor=35, cap=340; int floorvar=0; //Modify default settings based on pit type. switch ( pittype ) { case pitTypeChasm: floor=35; break; case pitTypeEerie: floor=42; break; case pitTypeFloor: floor=344; floorvar=3; break; case pitTypeSolid: holeradius=0; wallthickness=7; wallpillar=4; break; case pitTypeOasis: stopatmagma=-1; fillwater=-1; holeradius=5; wallthickness=2; //aquify=-1; floor=340; floorvar=3; break; case pitTypeOPool: pitdepth=5; fillwater=-1; holeradius=5; wallthickness=2; //aquify=-1; floor=340; floorvar=3; break; case pitTypeMagma: stopatmagma=-1; exposemagma=-1; wallthickness=2; fillmagma=-1; floor=264; break; case pitTypeMPool: pitdepth=5; wallthickness=2; fillmagma=-1; floor=340; floorvar=3; break; } //Should tiles be revealed? int reveal=0; int accept = getyesno("Use default settings?",1); while ( !accept ) { //Pit Depth pitdepth = getint( "Enter max depth (0 for bottom of map)", 0, INT_MAX, pitdepth ); //Hole Size holeradius = getint( "Enter hole radius, 0 to 16", 0, 16, holeradius ); //Wall thickness wallthickness = getint( "Enter wall thickness, 0 to 16", 0, 16, wallthickness ); //Obsidian Pillars holepillar = getint( "Number of Obsidian Pillars in hole, 0 to 255", 0, 255, holepillar ); wallpillar = getint( "Number of Obsidian Pillars in wall, 0 to 255", 0, 255, wallpillar ); //Open Hell? exposehell=getyesno("Expose the pit to hell (no walls in hell)?",exposehell); //Stop when magma sea is hit? stopatmagma=getyesno("Stop at magma sea?",stopatmagma); exposemagma=getyesno("Expose magma sea (no walls in magma)?",exposemagma); //Fill? fillmagma=getyesno("Fill with magma?",fillmagma); if (fillmagma) aquify=fillwater=0; fillwater=getyesno("Fill with water?",fillwater); //aquify=getyesno("Aquifer?",aquify); /////////////////////////////////////////////////////////////////////////////////////////////// //Print settings. //If a settings struct existed, this could be in a routine printf("Using Settings:\n"); printf("Pit Type......: %d = %s\n", pittype, pitTypeDesc[pittype]); printf("Depth.........: %d\n", pitdepth); printf("Hole Radius...: %d\n", holeradius); printf("Wall Thickness: %d\n", wallthickness); printf("Pillars, Hole.: %d\n", holepillar); printf("Pillars, Wall.: %d\n", wallpillar); printf("Expose Hell...: %c\n", (exposehell?'Y':'N') ); printf("Stop at Magma.: %c\n", (stopatmagma?'Y':'N') ); printf("Expose Magma..: %c\n", (exposemagma?'Y':'N') ); printf("Magma Fill....: %c\n", (fillmagma?'Y':'N') ); printf("Water Fill....: %c\n", (fillwater?'Y':'N') ); printf("Aquifer.......: %c\n", (aquify?'Y':'N') ); accept = getyesno("Accept these settings?",1); } int64_t n; uint32_t x_max,y_max,z_max; //Pattern to dig unsigned char pattern[16][16]; for (int regen=1;regen; ) { regen=0; memset(pattern,0,sizeof(pattern)); //Calculate a randomized circle. //These values found through experimentation. int x=0, y=0, n=0; //Two concentric irregular circles //Outer circle, solid. if ( wallthickness ) { drawcircle(holeradius+wallthickness, pattern, 2); } //Inner circle, hole. if ( holeradius ) { drawcircle(holeradius, pattern, 1); } //Post-process to be certain the wall totally encloses hole. if (wallthickness) { for (y=0;y<16;++y) { for (x=0;x<16;++x) { if ( 1==pattern[x][y] ) { //No hole at edges. if ( x<1 || x>14 || y<1 || y>14 ) { pattern[x][y]=2; } } else if ( 0==pattern[x][y] ) { //check neighbors checkneighbors( pattern , x,y, 1, 2); } } } } //Makes sure that somewhere random gets a vertical pillar of rock which is safe //to dig stairs down, to permit access to anywhere within the pit from the top. for (n=holepillar; n ; --n) { settileat( pattern , 1 , 3 , rand()&255 ); } for (n=wallpillar; n ; --n) { settileat( pattern , 2 , 3 , rand()&255 ); } //Note: //At this point, the pattern holds: //0 for all tiles which will be ignored. //1 for all tiles set to empty pit space. //2 for all normal walls. //3 for the straight obsidian top-to-bottom wall. //4 is randomized between wall or floor (!not implemented!) printf("\nPattern:\n"); const char patternkey[] = ".cW!?567890123"; //Print the pattern for (y=0;y<16;++y) { for (x=0;x<16;++x) { cout << patternkey[ pattern[x][y] ]; } cout << endl; } cout << endl; regen = !getyesno("Acceptable Pattern?",1); } //Post-process settings to fix problems here if (pitdepth<1) { pitdepth=INT_MAX; } /////////////////////////////////////////////////////////////////////////////////////////////// cerr << "Loading memory map..." << endl; //Connect to DF! DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF = DFMgr.getSingleContext(); //Init cerr << "Attaching to DF..." << endl; try { DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } // init the map DFHack::Maps *Mapz = DF->getMaps(); if (!Mapz->Start()) { cerr << "Can't init map. Exiting." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } Mapz->getSize(x_max,y_max,z_max); //Get cursor int32_t cursorX, cursorY, cursorZ; DFHack::Gui *Gui = DF->getGui(); Gui->getCursorCoords(cursorX,cursorY,cursorZ); if (-30000==cursorX) { cout << "No cursor position found. Exiting." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } //Block coordinates int32_t bx=cursorX/16, by=cursorY/16, bz=cursorZ; //Tile coordinates within block int32_t tx=cursorX%16, ty=cursorY%16, tz=cursorZ; /* //Access the DF interface to pause the game. //Copied from the reveal tool. DFHack::Gui *Gui =DF->getGui(); cout << "Pausing..." << endl; Gui->SetPauseState(true); DF->Resume(); waitmsec(1000); DF->Suspend(); */ //Verify that every z-level at this location exists. for (int32_t Z = 0; Z<= bz ;Z++) { if ( ! Mapz->isValidBlock(bx,by,Z) ) { cout << "This block does't exist! Exiting." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } } //Get all the map features. vector<DFHack::t_feature> global_features; if (!Mapz->ReadGlobalFeatures(global_features)) { cout << "Couldn't load global features! Probably a version problem." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } std::map <DFHack::DFCoord, std::vector<DFHack::t_feature *> > local_features; if (!Mapz->ReadLocalFeatures(local_features)) { cout << "Couldn't load local features! Probably a version problem." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } //Get info on current tile, to determine how to generate the pit mapblock40d topblock; Mapz->ReadBlock40d( bx, by, bz , &topblock ); //Related block info DFCoord pc(bx,by); mapblock40d block; const TileRow * tp; t_designation * d; ////////////////////////////////////// //From top to bottom, dig this thing. ////////////////////////////////////// //Top level, cap. //Might make this an option in the future //For now, no wall means no cap. if (wallthickness) { Mapz->ReadBlock40d( bx, by, bz , &block ); for (uint32_t x=0;x<16;++x) { for (uint32_t y=0;y<16;++y) { if ( (pattern[x][y]>1) || (roof && pattern[x][y]) ) { tp = getTileRow(block.tiletypes[x][y]); d = &block.designation[x][y]; //Only modify this level if it's 'empty' if ( EMPTY != tp->shape && RAMP_TOP != tp->shape && STAIR_DOWN != tp->shape && DFHack::TILE_STREAM_TOP != tp->special) { continue; } //Need a floor for empty space. if (reveal) { d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden; } //Always clear the dig designation. d->bits.dig = designation_no; //unlock fluids, so they fall down the pit. d->bits.flow_forbid = d->bits.liquid_static=0; block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1; //Remove aquifer, to prevent bugginess d->bits.water_table=0; //Set the tile. block.tiletypes[x][y] = cap + rand()%4; } } } //Write the block. Mapz->WriteBlockFlags(bx,by,bz, block.blockflags ); Mapz->WriteDesignations(bx,by,bz, &block.designation ); Mapz->WriteTileTypes(bx,by,bz, &block.tiletypes ); Mapz->WriteDirtyBit(bx,by,bz,1); } /////////////////////////////////////////////////////////////////////////////////////////////// //All levels in between. int done=0; uint32_t t,v; int32_t z = bz-1; int32_t bottom = max(0,bz-pitdepth-1); assert( bottom>=0 && bottom<=bz ); for ( ; !done && z>=bottom ; --z) { int watercount=0; int magmacount=0; int moltencount=0; int rockcount=0; int veincount=0; int emptycount=0; int hellcount=0; int templecount=0; int adamcount=0; int featcount=0; int tpat; cout << z << endl; assert( Mapz->isValidBlock(bx,by,z) ); if (!Mapz->ReadBlock40d( bx, by, z , &block )) { cout << "Bad block! " << bx << "," << by << "," << z << endl; } //Pre-process this z-level, to get some tile statistics. for (int32_t x=0;x<16;++x) { for (int32_t y=0;y<16;++y) { t=0; tp = getTileRow(block.tiletypes[x][y]); d = &block.designation[x][y]; tpat=pattern[x][y]; //Tile type material categories switch ( tp->material ) { case AIR: ++emptycount; break; case MAGMA: ++moltencount; break; case VEIN: ++veincount; break; case FEATSTONE: case HFS: case OBSIDIAN: //basicly, ignored. break; default: if ( EMPTY == tp->shape || RAMP_TOP == tp->shape || STAIR_DOWN == tp->shape ) { ++emptycount; } else { ++rockcount; } break; } //Magma and water if ( d->bits.flow_size ) { if (d->bits.liquid_type) { ++magmacount; } else { ++watercount; } } //Check for Features if ( block.local_feature > -1 || block.global_feature > -1 ) { //Count tiles which actually are in the feature. //It is possible for a block to have a feature, but no tiles to be feature. if ( d->bits.feature_global || d->bits.feature_local ) { //All features ++featcount; if ( d->bits.feature_global && d->bits.feature_local ) { cout << "warn:tile is global and local at same time!" << endl; } n=0; if ( block.global_feature > -1 && d->bits.feature_global ) { n=global_features[block.global_feature].type; switch ( n ) { case feature_Other: //no count break; case feature_Adamantine_Tube: ++adamcount; break; case feature_Underworld: ++hellcount; break; case feature_Hell_Temple: ++templecount; break; default: //something here. for debugging, it may be interesting to know. if (n) cout << '(' << n << ')'; } } n=0; if ( block.local_feature > -1 && d->bits.feature_local ) { n=local_features[pc][block.local_feature]->type; switch ( n ) { case feature_Other: //no count break; case feature_Adamantine_Tube: ++adamcount; break; case feature_Underworld: ++hellcount; break; case feature_Hell_Temple: ++templecount; break; default: //something here. for debugging, it may be interesting to know. if (n) cout << '[' << n << ']'; } } } } } } //If stopping at magma, and no no non-feature stone in this layer, and magma found, then we're either at //or below the magma sea / molten rock. if ( stopatmagma && (moltencount || magmacount) && (!exposemagma || !rockcount) ) { //If not exposing magma, quit at the first sign of magma. //If exposing magma, quite once magma is exposed. done=-1; } ///////////////////////////////////////////////////////////////////////////////////////////////// //Some checks, based on settings and stats collected //First check, are we at illegal depth? if ( !done && hellcount && stopatmagma ) { //Panic! done=-1; tpat=0; cout << "error: illegal breach of hell!" << endl; } ///////////////////////////////////////////////////////////////////////////////////////////////// //Actually process the current z-level. //These loops do the work. for (int32_t x=0;!done && x<16;++x) { for (int32_t y=0;!done && y<16;++y) { t=0; tp = getTileRow(block.tiletypes[x][y]); d = &block.designation[x][y]; tpat=pattern[x][y]; //Up front, remove aquifer, to prevent bugginess //It may be added back if aquify is set. d->bits.water_table=0; //Change behaviour based on settings and stats from this z-level //In hell? if ( tpat && tpat!=3 && isfeature(global_features, local_features,block,pc,x,y,feature_Underworld ) ) { if ( exposehell ) { tpat=0; } } //Expose magma? if ( tpat && tpat!=3 && exposemagma ) { //Leave certain tiles unchanged. switch ( tp->material ) { case HFS: case FEATSTONE: case MAGMA: tpat=0; default: break; } //Adamantine may be left unchanged... if ( isfeature(global_features, local_features,block,pc,x,y,feature_Adamantine_Tube ) ) { tpat=0; } //Leave magma sea unchanged. if ( d->bits.flow_size && d->bits.liquid_type) { tpat=0; } } //For all situations... //Special modification for walls, always for adamantine. if ( isfeature(global_features, local_features,block,pc,x,y,feature_Adamantine_Tube ) ) { if ( 2==pattern[x][y] || 3==pattern[x][y] ) { tpat=2; } } //Border or space? switch (tpat) { case 0: continue; break; case 1: //Empty Space t=32; //d->bits.light = topblock.designation[x][y].bits.light; //d->bits.skyview = topblock.designation[x][y].bits.skyview; //d->bits.subterranean = topblock.designation[x][y].bits.subterranean; //Erase special markers? //d->bits.feature_global = d->bits.feature_local = 0; //Water? Magma? if (fillmagma || fillwater) { d->bits.flow_size=7; d->bits.water_stagnant = false; d->bits.water_salt = false; if (fillmagma) { d->bits.liquid_type=liquid_magma; } else { d->bits.liquid_type=liquid_water; } } else { //Otherwise, remove all liquids. d->bits.flow_size=0; d->bits.water_stagnant = false; d->bits.water_salt = false; d->bits.liquid_type = liquid_water; } break; case 2: //Wall. //First guess based on current material switch ( tp->material ) { case OBSIDIAN: t=wmagma; break; case MAGMA: t=wmolten; break; case HFS: //t=whell; break; case VEIN: t=440; //Solid vein block break; case FEATSTONE: t=335; //Solid feature stone block break; default: t=wcave; } //Adamantine (a local feature) trumps veins. { //Local Feature? if ( block.local_feature > -1 ) { switch ( n=local_features[pc][block.local_feature]->type ) { case feature_Underworld: case feature_Hell_Temple: //Only adopt these if there is no global feature present if ( block.global_feature >-1 ) { break; } case feature_Adamantine_Tube: //Always for adamantine, sometimes for others //Whatever the feature is made of. "featstone wall" d->bits.feature_global = 0; d->bits.feature_local = 1; t=335; break; } } //Global Feature? else if (block.global_feature > -1 && !d->bits.feature_local ) { switch ( n=global_features[block.global_feature].type ) { case feature_Adamantine_Tube: case feature_Underworld: case feature_Hell_Temple: //Whatever the feature is made of. "featstone wall" d->bits.feature_global = 1; t=335; break; } } } //Erase any liquids, as they cause problems. d->bits.flow_size=0; d->bits.water_stagnant = false; d->bits.water_salt = false; d->bits.liquid_type=liquid_water; //Placing an aquifer? //(bugged, these aquifers don't generate water!) if ( aquify ) { //Only normal stone types can be aquified if ( tp->material!=MAGMA && tp->material!=FEATSTONE && tp->material!=HFS ) { //Only place next to the hole. //If no hole, place in middle. if ( checkneighbors(pattern,x,y,1) || (7==x && 7==y) ) { d->bits.water_table = 1; //t=265; //soil wall } } } break; case 3: ////No obsidian walls on bottom of map! //if(z<1 && (d->bits.feature_global || d->bits.feature_local) ) { // t=335; //} //Special wall, always sets to obsidian, to give a stairway t=331; //Erase special markers d->bits.feature_global = d->bits.feature_local = 0; //Erase any liquids, as they cause problems. d->bits.flow_size=0; d->bits.water_stagnant = false; d->bits.water_salt = false; d->bits.liquid_type=liquid_water; break; default: cout << ".error,bad pattern."; } //For all tiles. if (reveal) { d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden; } //Always clear the dig designation. d->bits.dig=designation_no; //Make it underground, because it is capped d->bits.subterranean=1; d->bits.light=0; d->bits.skyview=0; //unlock fluids, so they fall down the pit. d->bits.flow_forbid = d->bits.liquid_static=0; block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1; //Set the tile. block.tiletypes[x][y] = t; } } //Write the block. Mapz->WriteBlockFlags(bx,by,z, block.blockflags ); Mapz->WriteDesignations(bx,by,z, &block.designation ); Mapz->WriteTileTypes(bx,by,z, &block.tiletypes ); Mapz->WriteDirtyBit(bx,by,z,1); } //Re-process the last z-level handled above. z++; assert( z>=0 ); /////////////////////////////////////////////////////////////////////////////////////////////// //The bottom level is special. if (-1) { if (!Mapz->ReadBlock40d( bx, by, z , &block )) { cout << "Bad block! " << bx << "," << by << "," << z << endl; } for (uint32_t x=0;x<16;++x) { for (uint32_t y=0;y<16;++y) { t=floor; v=floorvar; tp = getTileRow(block.tiletypes[x][y]); d = &block.designation[x][y]; if ( exposehell ) { //Leave hell tiles unchanged when exposing hell. if ( isfeature(global_features,local_features,block,pc,x,y,feature_Underworld) ) { continue; } } //Does expose magma need anything at this level? if ( exposemagma && stopatmagma ) { continue; } switch (pattern[x][y]) { case 0: continue; break; case 1: //Empty becomes floor. //Base floor type on the z-level first, features, then tile type. if (!z) { //Bottom of map, use the floor specified, always. break; } ////Only place floor where ground is already solid when exposing //if( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ){ // continue; //} if ( d->bits.feature_global || d->bits.feature_global ) { //Feature Floor! t=344; break; } //Tile material check. switch ( tp->material ) { case OBSIDIAN: t=340; v=3; break; case MAGMA: v=0; t=264; //magma flow break; case HFS: //should only happen at bottom of map break; case VEIN: t=441; //vein floor v=3; break; case FEATSTONE: t=344; v=3; break; } break; case 2: case 3: //Walls already drawn. //Ignore. continue; break; } //For all tiles. if (reveal) d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden; //Always clear the dig designation. d->bits.dig=designation_no; //unlock fluids d->bits.flow_forbid = d->bits.liquid_static=0; block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1; //Set the tile. block.tiletypes[x][y] = t + ( v ? rand()&v : 0 ); } } //Write the block. Mapz->WriteBlockFlags(bx,by,z, block.blockflags ); Mapz->WriteDesignations(bx,by,z, &block.designation ); Mapz->WriteTileTypes(bx,by,z, &block.tiletypes ); Mapz->WriteDirtyBit(bx,by,z,1); } DF->Detach(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }
int main (int numargs, const char ** args) { map<string, string> buildCommands; buildCommands["building_stockpilest"]=""; buildCommands["building_zonest"]=""; buildCommands["building_construction_blueprintst"]=""; buildCommands["building_wagonst"]=""; buildCommands["building_armor_standst"]="a"; buildCommands["building_bedst"]="b"; buildCommands["building_seatst"]="c"; buildCommands["building_burial_receptaclest"]="n"; buildCommands["building_doorst"]="d"; buildCommands["building_floodgatest"]="x"; buildCommands["building_floor_hatchst"]="H"; buildCommands["building_wall_gratest"]="W"; buildCommands["building_floor_gratest"]="G"; buildCommands["building_vertical_barsst"]="B"; buildCommands["building_floor_barsst"]="alt-b"; buildCommands["building_cabinetst"]="f"; buildCommands["building_containerst"]="h"; buildCommands["building_shopst"]=""; buildCommands["building_workshopst"]=""; buildCommands["building_alchemists_laboratoryst"]="wa"; buildCommands["building_carpenters_workshopst"]="wc"; buildCommands["building_farmers_workshopst"]="ww"; buildCommands["building_masons_workshopst"]="wm"; buildCommands["building_craftdwarfs_workshopst"]="wr"; buildCommands["building_jewelers_workshopst"]="wj"; buildCommands["building_metalsmiths_workshopst"]="wf"; buildCommands["building_magma_forgest"]=""; buildCommands["building_bowyers_workshopst"]="wb"; buildCommands["building_mechanics_workshopst"]="wt"; buildCommands["building_siege_workshopst"]="ws"; buildCommands["building_butchers_shopst"]="wU"; buildCommands["building_leather_worksst"]="we"; buildCommands["building_tanners_shopst"]="wn"; buildCommands["building_clothiers_shopst"]="wk"; buildCommands["building_fisheryst"]="wh"; buildCommands["building_stillst"]="wl"; buildCommands["building_loomst"]="wo"; buildCommands["building_quernst"]="wq"; buildCommands["building_kennelsst"]="k"; buildCommands["building_kitchenst"]="wz"; buildCommands["building_asheryst"]="wy"; buildCommands["building_dyers_shopst"]="wd"; buildCommands["building_millstonest"]="wM"; buildCommands["building_farm_plotst"]="p"; buildCommands["building_weapon_rackst"]="r"; buildCommands["building_statuest"]="s"; buildCommands["building_tablest"]="t"; buildCommands["building_paved_roadst"]="o"; buildCommands["building_bridgest"]="g"; buildCommands["building_wellst"]="l"; buildCommands["building_siege enginest"]="i"; buildCommands["building_catapultst"]="ic"; buildCommands["building_ballistast"]="ib"; buildCommands["building_furnacest"]=""; buildCommands["building_wood_furnacest"]="ew"; buildCommands["building_smelterst"]="es"; buildCommands["building_glass_furnacest"]="ek"; buildCommands["building_kilnst"]="ek"; buildCommands["building_magma_smelterst"]="es"; buildCommands["building_magma_glass_furnacest"]="ek"; buildCommands["building_magma_kilnst"]="ek"; buildCommands["building_glass_windowst"]="y"; buildCommands["building_gem_windowst"]="Y"; buildCommands["building_tradedepotst"]="D"; buildCommands["building_mechanismst"]=""; buildCommands["building_leverst"]="Tl"; buildCommands["building_pressure_platest"]="Tp"; buildCommands["building_cage_trapst"]="Tc"; buildCommands["building_stonefall_trapst"]="Ts"; buildCommands["building_weapon_trapst"]="Tw"; buildCommands["building_spikest"]=""; buildCommands["building_animal_trapst"]="m"; buildCommands["building_screw_pumpst"]="Ms"; buildCommands["building_water_wheelst"]="Mw"; buildCommands["building_windmillst"]="Mm"; buildCommands["building_gear_assemblyst"]="Mg"; buildCommands["building_horizontal_axlest"]="Mh"; buildCommands["building_vertical_axlest"]="Mv"; buildCommands["building_supportst"]="S"; buildCommands["building_cagest"]="j"; buildCommands["building_archery_targetst"]="A"; buildCommands["building_restraintst"]="v"; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF = DFMgr.getSingleContext(); try { DF->Attach(); } catch (std::exception& e) { std::cerr << e.what() << std::endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Gui *Gui = DF->getGui(); DFHack::VersionInfo* mem = DF->getMemoryInfo(); DFHack::Process * p = DF->getProcess(); OffsetGroup * OG_Maps = mem->getGroup("Maps"); OffsetGroup * OG_MapBlock = OG_Maps->getGroup("block"); OffsetGroup * OG_LocalFt = OG_Maps->getGroup("features")->getGroup("local"); uint32_t designations = OG_MapBlock->getOffset("designation"); uint32_t block_feature1 = OG_MapBlock->getOffset("feature_local"); uint32_t block_feature2 = OG_MapBlock->getOffset("feature_global"); uint32_t region_x_offset = OG_Maps->getAddress("region_x"); uint32_t region_y_offset = OG_Maps->getAddress("region_y"); uint32_t region_z_offset = OG_Maps->getAddress("region_z"); uint32_t feature1_start_ptr = OG_LocalFt->getAddress("start_ptr"); int32_t regionX, regionY, regionZ; // read position of the region inside DF world p->readDWord (region_x_offset, (uint32_t &)regionX); p->readDWord (region_y_offset, (uint32_t &)regionY); p->readDWord (region_z_offset, (uint32_t &)regionZ); while(1){ int32_t cx1,cy1,cz1; cx1 = -30000; while(cx1 == -30000) { DF->ForceResume(); cout << "Set cursor at first position, then press any key"; cin.ignore(); DF->Suspend(); Gui->getCursorCoords(cx1,cy1,cz1); } uint32_t tx1,ty1,tz1; tx1 = cx1/16; ty1 = cy1/16; tz1 = cz1; int32_t cx2,cy2,cz2; cx2 = -30000; while(cx2 == -30000) { DF->Resume(); cout << "Set cursor at second position, then press any key"; cin.ignore(); DF->Suspend(); Gui->getCursorCoords(cx2,cy2,cz2); } uint32_t tx2,ty2,tz2; tx2 = cx2/16; ty2 = cy2/16; tz2 = cz2; sort(tx1,tx2); sort(ty1,ty2); sort(tz1,tz2); sort(cx1,cx2); sort(cy1,cy2); sort(cz1,cz2); vector <vector<vector<string> > >dig(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1))); vector <vector<vector<string> > >build(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1))); mapblock40d block; DFHack::Maps *Maps = DF->getMaps(); Maps->Start(); for(uint32_t y = ty1;y<=ty2;y++) { for(uint32_t x = tx1;x<=tx2;x++) { for(uint32_t z = tz1;z<=tz2;z++) { if(Maps->isValidBlock(x,y,z)) { if(Maps->ReadBlock40d(x,y,z,&block)) { int ystart,yend,xstart,xend; ystart=xstart=0; yend=xend=15; if(y == ty2) { yend = cy2 % 16; } if(y == ty1) { ystart = cy1 % 16; } if(x == tx2) { xend = cx2 % 16; } if(x == tx1) { xstart = cx1 % 16; } int zidx = z-tz1; for(int yy = ystart; yy <= yend;yy++) { int yidx = yy+(16*(y-ty1)-(cy1%16)); for(int xx = xstart; xx <= xend;xx++) { int xidx = xx+(16*(x-tx1)-(cx1%16)); int16_t tt = block.tiletypes[xx][yy]; DFHack::TileShape ts = DFHack::tileShape(tt); if(DFHack::isOpenTerrain(tt) || DFHack::isFloorTerrain(tt)) { dig[zidx][yidx][xidx] = "d"; } else if(DFHack::STAIR_DOWN == ts) { dig [zidx][yidx][xidx] = "j"; build [zidx][yidx][xidx] = "Cd"; } else if(DFHack::STAIR_UP == ts) { dig [zidx][yidx][xidx] = "u"; build [zidx][yidx][xidx] = "Cu"; } else if(DFHack::STAIR_UPDOWN == ts) { dig [zidx][yidx][xidx] = "i"; build [zidx][yidx][xidx] = "Cx"; } else if(DFHack::isRampTerrain(tt)) { dig [zidx][yidx][xidx] = "r"; build [zidx][yidx][xidx] = "Cr"; } else if(DFHack::isWallTerrain(tt)) { build [zidx][yidx][xidx] = "Cw"; } } yidx++; } } } } } } DFHack::Buildings * Bld = DF->getBuildings(); std::map <uint32_t, std::string> custom_workshop_types; uint32_t numBuildings; if(Bld->Start(numBuildings)) { Bld->ReadCustomWorkshopTypes(custom_workshop_types); for(uint32_t i = 0; i < numBuildings; i++) { DFHack::t_building temp; Bld->Read(i, temp); if(temp.type != 0xFFFFFFFF) // check if type isn't invalid { std::string typestr; mem->resolveClassIDToClassname(temp.type, typestr); if(temp.z == cz1 && cx1 <= temp.x1 && cx2 >= temp.x2 && cy1 <= temp.y1 && cy2 >= temp.y2) { string currStr = build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1]; stringstream stream; string newStr = buildCommands[typestr]; if(temp.x1 != temp.x2) { stream << "(" << temp.x2-temp.x1+1 << "x" << temp.y2-temp.y1+1 << ")"; newStr += stream.str(); } build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1] = newStr + currStr; } } } } // for testing purposes //ofstream outfile("test.txt"); // printVecOfVec(outfile, dig,'\t'); // outfile << endl; // printVecOfVec(outfile, build,'\t'); // outfile << endl; // outfile.close(); int32_t cx3,cy3,cz3,cx4,cy4,cz4; uint32_t tx3,ty3,tz3,tx4,ty4,tz4; char result; while(1){ cx3 = -30000; while(cx3 == -30000){ DF->Resume(); cout << "Set cursor at new position, then press any key:"; result = cin.get(); DF->Suspend(); Gui->getCursorCoords(cx3,cy3,cz3); } if(result == 'q'){ break; } cx4 = cx3+cx2-cx1; cy4 = cy3+cy2-cy1; cz4 = cz3+cz2-cz1; tx3=cx3/16; ty3=cy3/16; tz3=cz3; tx4=cx4/16; ty4=cy4/16; tz4=cz4; DFHack::WindowIO * Win = DF->getWindowIO(); designations40d designationBlock; for(uint32_t y = ty3;y<=ty4;y++) { for(uint32_t x = tx3;x<=tx4;x++) { for(uint32_t z = tz3;z<=tz4;z++) { Maps->Start(); Maps->ReadBlock40d(x,y,z,&block); Maps->ReadDesignations(x,y,z,&designationBlock); int ystart,yend,xstart,xend; ystart=xstart=0; yend=xend=15; if(y == ty4){ yend = cy4 % 16; } if(y == ty3){ ystart = cy3 % 16; } if(x == tx4){ xend = cx4 % 16; } if(x == tx3){ xstart = cx3 % 16; } int zidx = z-tz3; for(int yy = ystart; yy <= yend;yy++){ int yidx = yy+(16*(y-ty3)-(cy3%16)); for(int xx = xstart; xx <= xend;xx++){ int xidx = xx+(16*(x-tx3)-(cx3%16)); if(dig[zidx][yidx][xidx] != ""){ char test = dig[zidx][yidx][xidx].c_str()[0]; switch (test){ case 'd': designationBlock[xx][yy].bits.dig = DFHack::designation_default; break; case 'i': designationBlock[xx][yy].bits.dig = DFHack::designation_ud_stair; break; case 'u': designationBlock[xx][yy].bits.dig = DFHack::designation_u_stair; break; case 'j': designationBlock[xx][yy].bits.dig = DFHack::designation_d_stair; break; case 'r': designationBlock[xx][yy].bits.dig = DFHack::designation_ramp; break; } } } yidx++; } Maps->Start(); Maps->WriteDesignations(x,y,z,&designationBlock); } } } } } DF->Detach(); #ifndef LINUX_BUILD std::cout << "Done. Press any key to continue" << std::endl; cin.ignore(); #endif return 0; }
int main (int argc, char* argv[]) { // Command line options bool updown = false; if(argc > 1 && strcmp(argv[1],"-x") == 0) updown = true; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context * DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } uint32_t x_max,y_max,z_max; DFHack::Maps * Maps = DF->getMaps(); DFHack::Gui * Gui = DF->getGui(); // init the map if(!Maps->Start()) { cerr << "Can't init map. Make sure you have a map loaded in DF." << endl; DF->Detach(); #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } int32_t cx, cy, cz; Maps->getSize(x_max,y_max,z_max); uint32_t tx_max = x_max * 16; uint32_t ty_max = y_max * 16; Gui->getCursorCoords(cx,cy,cz); while(cx == -30000) { cerr << "Cursor is not active. Point the cursor at a vein." << endl; DF->Resume(); cin.ignore(); DF->Suspend(); Gui->getCursorCoords(cx,cy,cz); } DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz); if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1) { cerr << "I won't dig the borders. That would be cheating!" << endl; DF->Detach(); #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } MapCache * MCache = new MapCache(Maps); DFHack::t_designation des = MCache->designationAt(xy); int16_t tt = MCache->tiletypeAt(xy); int16_t veinmat = MCache->veinMaterialAt(xy); if( veinmat == -1 ) { cerr << "This tile is non-vein. Bye :)" << endl; delete MCache; DF->Detach(); #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole); stack <DFHack::DFCoord> flood; flood.push(xy); while( !flood.empty() ) { DFHack::DFCoord current = flood.top(); flood.pop(); int16_t vmat2 = MCache->veinMaterialAt(current); tt = MCache->tiletypeAt(current); if(!DFHack::isWallTerrain(tt)) continue; if(vmat2!=veinmat) continue; // found a good tile, dig+unset material DFHack::t_designation des = MCache->designationAt(current); DFHack::t_designation des_minus; DFHack::t_designation des_plus; des_plus.whole = des_minus.whole = 0; int16_t vmat_minus = -1; int16_t vmat_plus = -1; bool below = 0; bool above = 0; if(updown) { if(MCache->testCoord(current-1)) { below = 1; des_minus = MCache->designationAt(current-1); vmat_minus = MCache->veinMaterialAt(current-1); } if(MCache->testCoord(current+1)) { above = 1; des_plus = MCache->designationAt(current+1); vmat_plus = MCache->veinMaterialAt(current+1); } } if(MCache->testCoord(current)) { MCache->clearMaterialAt(current); if(current.x < tx_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y, current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x + 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(current.x > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y,current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x - 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(updown) { if(current.z > 0 && below && vmat_minus == vmat2) { flood.push(current-1); if(des_minus.bits.dig == DFHack::designation_d_stair) des_minus.bits.dig = DFHack::designation_ud_stair; else des_minus.bits.dig = DFHack::designation_u_stair; MCache->setDesignationAt(current-1,des_minus); des.bits.dig = DFHack::designation_d_stair; } if(current.z < z_max - 1 && above && vmat_plus == vmat2) { flood.push(current+ 1); if(des_plus.bits.dig == DFHack::designation_u_stair) des_plus.bits.dig = DFHack::designation_ud_stair; else des_plus.bits.dig = DFHack::designation_d_stair; MCache->setDesignationAt(current+1,des_plus); if(des.bits.dig == DFHack::designation_d_stair) des.bits.dig = DFHack::designation_ud_stair; else des.bits.dig = DFHack::designation_u_stair; } } if(des.bits.dig == DFHack::designation_no) des.bits.dig = DFHack::designation_default; MCache->setDesignationAt(current,des); } } MCache->WriteAll(); delete MCache; DF->Detach(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }
int main (void) { uint32_t x_max,y_max,z_max; DFHack::designations40d designations; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Maps *Maps =DF->getMaps(); DFHack::Gui *Gui =DF->getGui(); // walk the map, save the hide bits, reveal. cout << "Pausing..." << endl; // horrible hack to make sure the pause is really set // preblem here is that we could be 'arriving' at the wrong time and DF could be in the middle of a frame. // that could mean that revealing, even with suspending DF's thread, would mean unleashing hell *in the same frame* // this here hack sets the pause state, resumes DF, waits a second for it to enter the pause (I know, BS value.) and suspends. Gui->SetPauseState(true); DF->Resume(); waitmsec(1000); DF->Suspend(); // init the map if(!Maps->Start()) { cerr << "Can't init map." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } cout << "Revealing, please wait..." << endl; Maps->getSize(x_max,y_max,z_max); vector <hideblock> hidesaved; for(uint32_t x = 0; x< x_max;x++) { for(uint32_t y = 0; y< y_max;y++) { for(uint32_t z = 0; z< z_max;z++) { if(Maps->isValidBlock(x,y,z)) { hideblock hb; hb.x = x; hb.y = y; hb.z = z; // read block designations Maps->ReadDesignations(x,y,z, &designations); // change the hidden flag to 0 for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++) { hb.hiddens[i][j] = designations[i][j].bits.hidden; designations[i][j].bits.hidden = 0; } hidesaved.push_back(hb); // write the designations back Maps->WriteDesignations(x,y,z, &designations); } } } } // FIXME: force game pause here! DF->Detach(); cout << "Map revealed. The game has been paused for you." << endl; cout << "Unpausing can unleash the forces of hell!" << endl << endl; cout << "Press any key to unreveal." << endl; cout << "Close to keep the map revealed." << endl; cin.ignore(); cout << "Unrevealing... please wait." << endl; // FIXME: do some consistency checks here! DF->Attach(); Maps = DF->getMaps(); Maps->Start(); for(int i = 0; i < hidesaved.size();i++) { hideblock & hb = hidesaved[i]; Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations); for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++) { designations[i][j].bits.hidden = hb.hiddens[i][j]; } Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations); } #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }
int main (void) { int32_t x,y,z,tx,ty; //DFHack::designations40d designations; DFHack::tiletypes40d tiles; //DFHack::t_temperatures temp1,temp2; uint32_t x_max,y_max,z_max; int32_t oldT, newT; int count, dirty; //Brush defaults DFHack::TileShape BrushClass = DFHack::WALL; DFHack::TileMaterial BrushMat = DFHack::tilematerial_invalid; int BrushType = -1; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF; DFHack::Maps * Maps; DFHack::Gui * Gui; try { DF=DFMgr.getSingleContext(); DF->Attach(); Maps = DF->getMaps(); Maps->Start(); Maps->getSize(x_max,y_max,z_max); Gui = DF->getGui(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } bool end = false; cout << "Welcome to the Tile Drawing tool.\nType 'help' or ? for a list of available commands, 'q' to quit" << endl; string mode = "wall"; string command = ""; while(!end) { DF->Resume(); cout << endl << ":"; getline(cin, command); int ch = command[0]; if(command.length()<=0) ch=0; if( ((int)command.find("help")) >=0 ) ch='?'; //under windows, find was casting unsigned! switch(ch) { case '?': cout << "Modes:" << endl << "O - draw Open Space" << endl << "M - draw material only (shape unchanged)" << endl << "m number - use Material value entered" << endl << "r - use Rock/stone material" << endl << "l - use Soil material" << endl << "v - use Vein material" << endl << "H - draw tile shape only (material unchanged)" << endl << "h number - draw Tile Shape value entered" << endl << "w - draw Wall tiles" << endl << "f - draw Floor tiles" << endl << "t number - draw exact tile type entered" << endl << "Commands:" << endl << "p - print tile shapes and materials, and current brush" << endl << "P - print all tile types" << endl << "q - quit" << endl << "help OR ? - print this list of commands" << endl << "d - being drawing" << endl << endl << "Usage:\nChoose a mode (default is walls), then enter 'd' to being drawing.\nMove the cursor in DF wherever you want to draw.\nPress any key to pause drawing." << endl; break; case 'p': //Classes printf("\nTile Type Classes:\n"); for(int i=0;i<DFHack::tileshape_count;++i) { printf("%4i ; %s\n", i, DFHack::TileShapeString[i] ,0 ); } //Materials printf("\nTile Type Materials:\n"); for(int i=0;i<DFHack::tilematerial_count;++i) { printf("%4i ; %s\n", i, DFHack::TileMaterialString[i] ,0 ); } //fall through... case 10: case 13: case 0: //Print current cursor & brush settings. cout << "\nCurrent Brush:\n"; cout << "tile = "; if(BrushClass<0) cout<<"(not drawing)"; else cout<<DFHack::TileShapeString[BrushClass]; cout << endl; cout << "mat = "; if(BrushMat<0) cout<<"(not drawing)"; else cout<<DFHack::TileMaterialString[BrushMat]; cout << endl; cout << "type = "; if(BrushType<0){ cout<<"(not drawing)"; }else{ printtiletype(BrushType); } break; case 'P': cout << "\nAll Valid Tile Types:\n"; for(int i=0;i<TILE_TYPE_ARRAY_LENGTH;++i) { if( DFHack::tileTypeTable[i].name ) printtiletype(i); } case 'w': BrushType=-1; BrushClass = DFHack::WALL; cout << "Tile brush shape set to Wall." << endl; break; case 'f': BrushType=-1; BrushClass = DFHack::FLOOR; cout << "Tile brush shape set to Floor." << endl; break; case 'h': BrushType=-1; BrushClass = (DFHack::TileShape)atol( command.c_str()+1 ); cout << "Tile brush shape set to " << BrushClass << endl; break; case 'M': BrushClass = DFHack::tileshape_invalid; cout << "Tile brush will not draw tile shape." << endl; break; case 'r': BrushType=-1; BrushMat = DFHack::STONE; cout << "Tile brush material set to Rock." << endl; break; case 'l': BrushType=-1; BrushMat = DFHack::SOIL; cout << "Tile brush material set to Soil." << endl; break; case 'v': BrushType=-1; BrushMat = DFHack::VEIN; cout << "Tile brush material set to Vein." << endl; break; case 'm': BrushType=-1; BrushMat = (DFHack::TileMaterial)atol( command.c_str()+1 ); cout << "Tile brush material set to " << BrushMat << endl; break; case 'H': BrushMat = DFHack::tilematerial_invalid; cout << "Tile brush will not draw material." << endl; break; case 'O': BrushType=-1; BrushClass = DFHack::EMPTY; BrushMat = DFHack::AIR; cout << "Tile brush will draw Open Space." << endl; break; case 't': BrushClass = DFHack::tileshape_invalid ; BrushMat = DFHack::tilematerial_invalid; BrushType = atol( command.c_str()+1 ); cout << "Tile brush type set to:" << endl; printtiletype(BrushType); break; case 'q': end = true; cout << "Bye!" << endl; break; case 'd': { count=0; cout << "Beginning to draw at cursor." << endl << "Press any key to stop drawing." << endl; //DF->Suspend(); kbhit(); //throw away, just to be sure. for(;;) { if(!Maps->Start()) { cout << "Can't see any DF map loaded." << endl; break; } if(!Gui->getCursorCoords(x,y,z)) { cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl; break; } //cout << "cursor coords: " << x << "/" << y << "/" << z << endl; tx=x%16; ty=y%16; if(!Maps->isValidBlock(x/16,y/16,z)) { cout << "Invalid block." << endl; break; } //Read the tiles. dirty=0; Maps->ReadTileTypes((x/16),(y/16),z, &tiles); oldT = tiles[tx][ty]; newT = -1; if( 0<BrushType ){ //Explicit tile type set. Trust the user. newT = BrushType; }else if( 0==BrushMat && 0==BrushClass ){ //Special case, Empty Air. newT = 32; }else if( BrushMat>=0 && BrushClass>=0 && ( BrushClass != DFHack::tileTypeTable[oldT].shape || BrushMat != DFHack::tileTypeTable[oldT].material) ){ //Set tile material and class newT = DFHack::findTileType(BrushClass,BrushMat, DFHack::tileTypeTable[oldT].variant , DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction ); if(newT<0) newT = DFHack::findTileType(BrushClass,BrushMat, DFHack::tilevariant_invalid, DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction ); if(newT<0) newT = DFHack::findTileType(BrushClass,BrushMat, DFHack::tilevariant_invalid , DFHack::tileTypeTable[oldT].special , (uint32_t)0 ); }else if( BrushMat<0 && BrushClass>=0 && BrushClass != DFHack::tileTypeTable[oldT].shape ){ //Set current tile class only, as accurately as can be expected newT = DFHack::findSimilarTileType(oldT,BrushClass); }else if( BrushClass<0 && BrushMat>=0 && BrushMat != DFHack::tileTypeTable[oldT].material ){ //Set current tile material only newT = DFHack::findTileType(DFHack::tileTypeTable[oldT].shape,BrushMat, DFHack::tileTypeTable[oldT].variant , DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction ); if(newT<0) newT = DFHack::findTileType(DFHack::tileTypeTable[oldT].shape,BrushMat, DFHack::tilevariant_invalid , DFHack::tileTypeTable[oldT].special , DFHack::tileTypeTable[oldT].direction ); if(newT<0) newT = DFHack::findTileType(DFHack::tileTypeTable[oldT].shape,BrushMat, DFHack::tilevariant_invalid , DFHack::tileTypeTable[oldT].special , (uint32_t)0 ); } //If no change, skip it (couldn't find a good tile type, or already what we want) if ( newT > 0 && oldT != newT ){ //Set new tile type tiles[tx][ty] = newT; dirty=-1; } //If anything was changed, write it all. if (dirty) { //Maps->WriteDesignations(x/16,y/16,z/16, &designations); Maps->WriteTileTypes(x/16,y/16,z, &tiles); printf("(%4d,%4d,%4d)",x,y,z); ++count; } Maps->Finish(); Sleep(10); if( kbhit() ) break; } cin.clear(); cout << endl << count << " tiles were drawn." << endl << "Drawing halted. Entering command mode." << endl; } continue; break; default: cout << "Unknown command: " << command << endl; } } DF->Detach(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }
int main (int argc, char** argv) { bool temporary_terminal = TemporaryTerminal(); bool quiet = false; for(int i = 1; i < argc; i++) { string test = argv[i]; if(test == "-q") { quiet = true; } } int32_t x,y,z; uint32_t x_max,y_max,z_max; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF; DFHack::Maps * Maps; DFHack::Gui * Position; Brush * brush = new RectangleBrush(1,1); string brushname = "point"; try { DF=DFMgr.getSingleContext(); DF->Attach(); Maps = DF->getMaps(); Maps->Start(); Maps->getSize(x_max,y_max,z_max); Position = DF->getGui(); } catch (exception& e) { cerr << e.what() << endl; if(temporary_terminal) cin.ignore(); return 1; } bool end = false; cout << "Welcome to the liquid spawner.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << endl; string mode="magma"; string flowmode="f+"; string setmode ="s."; unsigned int amount = 7; int width = 1, height = 1, z_levels = 1; while(!end) { DF->Resume(); string command = ""; cout <<"[" << mode << ":" << brushname << ":" << amount << ":" << flowmode << ":" << setmode << "]# "; getline(cin, command); if (std::cin.eof()) { command = "q"; std::cout << std::endl; // No newline from the user here! } if(command=="help" || command == "?") { cout << "Modes:" << endl << "m - switch to magma" << endl << "w - switch to water" << endl << "o - make obsidian wall instead" << endl << "of - make obsidian floors" << endl << "rs - make a river source" << endl << "f - flow bits only" << endl << "Set-Modes (only for magma/water):" << endl << "s+ - only add" << endl << "s. - set" << endl << "s- - only remove" << endl << "Properties (only for magma/water):" << endl << "f+ - make the spawned liquid flow" << endl << "f. - don't change flow state (read state in flow mode)" << endl << "f- - make the spawned liquid static" << endl << "0-7 - set liquid amount" << endl << "Brush:" << endl << "point - single tile [p]" << endl << "range - block with cursor at bottom north-west [r]" << endl << " (any place, any size)" << endl << "block - DF map block with cursor in it" << endl << " (regular spaced 16x16x1 blocks)" << endl << "column - Column from cursor, up through free space" << endl << "Other:" << endl << "q - quit" << endl << "help or ? - print this list of commands" << endl << "empty line - put liquid" << endl << endl << "Usage: point the DF cursor at a tile you want to modify" << endl << "and use the commands available :)" << endl; } else if(command == "m") { mode = "magma"; } else if(command == "o") { mode = "obsidian"; } else if(command == "of") { mode = "obsidian_floor"; } else if(command == "w") { mode = "water"; } else if(command == "f") { mode = "flowbits"; } else if(command == "rs") { mode = "riversource"; } else if(command == "point" || command == "p") { delete brush; brushname = "point"; brush = new RectangleBrush(1,1); } else if(command == "range" || command == "r") { cout << " :set range width<" << width << "># "; getline(cin, command); width = command == "" ? width : atoi (command.c_str()); if(width < 1) width = 1; cout << " :set range height<" << height << "># "; getline(cin, command); height = command == "" ? height : atoi (command.c_str()); if(height < 1) height = 1; cout << " :set range z-levels<" << z_levels << "># "; getline(cin, command); z_levels = command == "" ? z_levels : atoi (command.c_str()); if(z_levels < 1) z_levels = 1; delete brush; if(width == 1 && height == 1 && z_levels == 1) { brushname="point"; } else { brushname = "range"; } brush = new RectangleBrush(width,height,z_levels,0,0,0); } else if(command == "block") { delete brush; brushname = "block"; brush = new BlockBrush(); } else if(command == "column") { delete brush; brushname = "column"; brush = new ColumnBrush(); } else if(command == "q") { end = true; } else if(command == "f+") { flowmode = "f+"; } else if(command == "f-") { flowmode = "f-"; } else if(command == "f.") { flowmode = "f."; } else if(command == "s+") { setmode = "s+"; } else if(command == "s-") { setmode = "s-"; } else if(command == "s.") { setmode = "s."; } // blah blah, bad code, bite me. else if(command == "0") amount = 0; else if(command == "1") amount = 1; else if(command == "2") amount = 2; else if(command == "3") amount = 3; else if(command == "4") amount = 4; else if(command == "5") amount = 5; else if(command == "6") amount = 6; else if(command == "7") amount = 7; else if(command.empty()) { DF->Suspend(); do { if(!Maps->Start()) { cout << "Can't see any DF map loaded." << endl; break; } if(!Position->getCursorCoords(x,y,z)) { cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl; break; } cout << "cursor coords: " << x << "/" << y << "/" << z << endl; MapCache mcache(Maps); DFHack::DFCoord cursor(x,y,z); coord_vec all_tiles = brush->points(mcache,cursor); cout << "working..." << endl; if(mode == "obsidian") { coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { mcache.setTiletypeAt(*iter, 331); mcache.setTemp1At(*iter,10015); mcache.setTemp2At(*iter,10015); DFHack::t_designation des = mcache.designationAt(*iter); des.bits.flow_size = 0; mcache.setDesignationAt(*iter, des); iter ++; } } if(mode == "obsidian_floor") { coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { mcache.setTiletypeAt(*iter, 340); iter ++; } } else if(mode == "riversource") { set <Block *> seen_blocks; coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { mcache.setTiletypeAt(*iter, 90); DFHack::t_designation a = mcache.designationAt(*iter); a.bits.liquid_type = DFHack::liquid_water; a.bits.liquid_static = false; a.bits.flow_size = 7; mcache.setTemp1At(*iter,10015); mcache.setTemp2At(*iter,10015); mcache.setDesignationAt(*iter,a); Block * b = mcache.BlockAt((*iter)/16); DFHack::t_blockflags bf = b->BlockFlags(); bf.bits.liquid_1 = true; bf.bits.liquid_2 = true; b->setBlockFlags(bf); iter++; } } else if(mode== "magma" || mode== "water" || mode == "flowbits") { set <Block *> seen_blocks; coord_vec::iterator iter = all_tiles.begin(); while (iter != all_tiles.end()) { DFHack::DFCoord current = *iter; DFHack::t_designation des = mcache.designationAt(current); uint16_t tt = mcache.tiletypeAt(current); DFHack::naked_designation & flow = des.bits; // don't put liquids into places where they don't belong... if(!DFHack::FlowPassable(tt)) { iter++; continue; } if(mode != "flowbits") { if(setmode == "s.") { flow.flow_size = amount; } else if(setmode == "s+") { if(flow.flow_size < amount) flow.flow_size = amount; } else if(setmode == "s-") { if (flow.flow_size > amount) flow.flow_size = amount; } if(amount != 0 && mode == "magma") { flow.liquid_type = DFHack::liquid_magma; mcache.setTemp1At(current,12000); mcache.setTemp2At(current,12000); } else if(amount != 0 && mode == "water") { flow.liquid_type = DFHack::liquid_water; mcache.setTemp1At(current,10015); mcache.setTemp2At(current,10015); } else if(amount == 0 && (mode == "water" || mode == "magma")) { // reset temperature to sane default mcache.setTemp1At(current,10015); mcache.setTemp2At(current,10015); } mcache.setDesignationAt(current,des); } seen_blocks.insert(mcache.BlockAt((*iter) / 16)); iter++; } set <Block *>::iterator biter = seen_blocks.begin(); while (biter != seen_blocks.end()) { DFHack::t_blockflags bflags = (*biter)->BlockFlags(); if(flowmode == "f+") { bflags.bits.liquid_1 = true; bflags.bits.liquid_2 = true; (*biter)->setBlockFlags(bflags); } else if(flowmode == "f-") { bflags.bits.liquid_1 = false; bflags.bits.liquid_2 = false; (*biter)->setBlockFlags(bflags); } else { cout << "flow bit 1 = " << bflags.bits.liquid_1 << endl; cout << "flow bit 2 = " << bflags.bits.liquid_2 << endl; } biter ++; } } if(mcache.WriteAll()) cout << "OK" << endl; else cout << "Something failed horribly! RUN!" << endl; Maps->Finish(); } while (0); } else { cout << command << " : unknown command." << endl; } } DF->Detach(); if(temporary_terminal && !quiet) { cout << "Done. Press any key to continue" << endl; cin.ignore(); } return 0; }
int main (int argc, const char* argv[]) { // Command line options bool updown = false; bool quiet = true; // let's be more useful when double-clicked on windows #ifndef LINUX_BUILD quiet = false; #endif int dig_up_n = 5; int dig_down_n = 5; for(int i = 1; i < argc; i++) { string arg_cur = argv[i]; string arg_next = ""; int arg_next_int = -99999; /* Check if argv[i+1] is a number >= 0 */ if (i < argc-1) { arg_next = argv[i+1]; arg_next_int = strtoint(arg_next); if (arg_next != "0" && arg_next_int == 0) { arg_next_int = -99999; } } if (arg_cur == "-x") { updown = true; } else if (arg_cur == "-q") { quiet = true; } else if(arg_cur == "-u" && i < argc-1) { if (arg_next_int < 0 || arg_next_int >= 99999) { usage(argc, argv); return 1; } dig_up_n = arg_next_int; i++; } else if(arg_cur == "-d" && i < argc-1) { if (arg_next_int < 0 || arg_next_int >= 99999) { usage(argc, argv); return 1; } dig_down_n = arg_next_int; i++; } else { usage(argc, argv); return 1; } } DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context * DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << "Error getting context: " << e.what() << endl; if (!quiet) cin.ignore(); return 1; } uint32_t x_max,y_max,z_max; DFHack::Maps * Maps = DF->getMaps(); DFHack::Gui * Gui = DF->getGui(); // init the map if(!Maps->Start()) { cerr << "Can't init map. Make sure you have a map loaded in DF." << endl; DF->Detach(); if (!quiet) cin.ignore(); return 1; } int32_t cx, cy, cz; Maps->getSize(x_max,y_max,z_max); uint32_t tx_max = x_max * 16; uint32_t ty_max = y_max * 16; Gui->getCursorCoords(cx,cy,cz); if (cx == -30000) { cerr << "Cursor is not active. Point the cursor at the position to dig at." << endl; DF->Detach(); if (!quiet) { cin.ignore(); } return 1; } DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz); if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1) { cerr << "I won't dig the borders. That would be cheating!" << endl; DF->Detach(); if (!quiet) { cin.ignore(); } return 1; } MapCache * MCache = new MapCache(Maps); DFHack::t_designation des = MCache->designationAt(xy); int16_t tt = MCache->tiletypeAt(xy); int16_t veinmat = MCache->veinMaterialAt(xy); /* if( veinmat == -1 ) { cerr << "This tile is non-vein. Bye :)" << endl; delete MCache; DF->Detach(); if (!quiet) { cin.ignore(); } return 1; } */ printf("Digging at (%d/%d/%d), tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole); // 1 < xy.x < tx_max - 1 // 1 < xy.y < ty_max - 1 // xy.z // X____ // X_XXX // XXXXX // __XXX // __XXX // _____ pos map[] = { { 0,0 } , { 0,1 } , { 0,2 } , { 2,2 }, { 3,2 }, { 4,2 } , { 0,3 }, { 1,3 }, { 2,3 }, { 3,3 }, { 4,3 } , { 2,4 }, { 3,4 }, { 4,4 } // this is mirrored, goes left instead of right , {-2,2 }, {-3,2 }, {-4,2 } , {-1,3 }, {-2,3 }, {-3,3 }, {-4,3 } , {-2,4 }, {-3,4 }, {-4,4 } }; DFHack::DFCoord npos = xy; if (dig_up_n > 0) { for (int j = 0; j < dig_up_n; j++) { for (int i = 0; i < sizeof(map)/sizeof(map[0]); i++) { npos=xy; npos.x += map[i].x; npos.y -= 4*j + map[i].y; printf("Digging at (%d/%d/%d)\n", npos.x, npos.y, npos.z); digat(MCache, npos); } } } if (dig_down_n > 0) { for (int j = 0; j < dig_down_n; j++) { for (int i = 0; i < sizeof(map)/sizeof(map[0]); i++) { npos=xy; npos.x += map[i].x; npos.y += 4*j + map[i].y; printf("Digging at (%d/%d/%d)\n", npos.x, npos.y, npos.z); digat(MCache, npos); } } } MCache->WriteAll(); delete MCache; DF->Detach(); if (!quiet) { cout << "Done. Press any key to continue" << endl; cin.ignore(); } return 0; }
int main (int argc, char *argv[]) { bool print_refs = false; bool print_hex = false; bool print_acc = false; for(int i = 1; i < argc; i++) { char *arg = argv[i]; if (arg[0] != '-') continue; for (; *arg; arg++) { switch (arg[0]) { case 'r': print_refs = true; break; case 'x': print_hex = true; break; case 'a': print_acc = true; break; } } } DFHack::Process * p; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context * DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Materials * Materials = DF->getMaterials(); Materials->ReadAllMaterials(); DFHack::Gui * Gui = DF->getGui(); DFHack::Items * Items = DF->getItems(); Items->Start(); DFHack::VersionInfo * mem = DF->getMemoryInfo(); p = DF->getProcess(); int32_t x,y,z; Gui->getCursorCoords(x,y,z); std::vector<uint32_t> p_items; Items->readItemVector(p_items); uint32_t size = p_items.size(); // FIXME: tools should never be exposed to DFHack internals! DFHack::OffsetGroup* itemGroup = mem->getGroup("Items"); uint32_t ref_vector = itemGroup->getOffset("item_ref_vector"); for(size_t i = 0; i < size; i++) { DFHack::dfh_item itm; memset(&itm, 0, sizeof(DFHack::dfh_item)); Items->readItem(p_items[i],itm); if (x != -30000 && !(itm.base.x == x && itm.base.y == y && itm.base.z == z && itm.base.flags.on_ground && !itm.base.flags.in_chest && !itm.base.flags.in_inventory && !itm.base.flags.in_building)) continue; printf( "%5d: %08x %6d %08x (%d,%d,%d) #%08x [%d] *%d %s - %s\n", i, itm.origin, itm.id, itm.base.flags.whole, itm.base.x, itm.base.y, itm.base.z, itm.base.vtable, itm.wear_level, itm.quantity, Items->getItemClass(itm).c_str(), Items->getItemDescription(itm, Materials).c_str() ); if (print_hex) hexdump(DF,p_items[i],0x300); if (print_acc) cout << Items->dumpAccessors(itm) << endl; if (print_refs) { DFHack::DfVector<uint32_t> p_refs(p, itm.origin + ref_vector); for (size_t j = 0; j < p_refs.size(); j++) { uint32_t vptr = p->readDWord(p_refs[j]); uint32_t val = p->readDWord(p_refs[j]+4); printf("\t-> %d \t%s\n", int(val), p->readClassName(vptr).c_str()); } } } #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }