Exemple #1
0
//
// Function: GetNodesReachableFromGlobals()
//
// Description:
//  This function finds all DSNodes which are reachable from globals.  It finds
//  DSNodes both within the local DSGraph as well as in the Globals graph that
//  are reachable from globals.
//
// Inputs:
//  G - The Globals Graph.
//
// Outputs:
//  NodesFromGlobals - A reference to a container object in which to record
//                     DSNodes reachable from globals.  DSNodes are *added* to
//                     this container; it is not cleared by this function.
//                     DSNodes from both the local and globals graph are added.
static void
GetNodesReachableFromGlobals (DSGraph* G,
                              DenseSet<const DSNode*> &NodesFromGlobals) {
    //
    // Ensure that G is the globals graph.
    //
    assert (G->getGlobalsGraph() == 0);
    DSGraph * GlobalsGraph = G;

    //
    // Find all DSNodes which are reachable in the globals graph.
    //
    for (DSGraph::node_iterator NI = GlobalsGraph->node_begin();
            NI != GlobalsGraph->node_end();
            ++NI) {
        NI->markReachableNodes(NodesFromGlobals);
    }
}
//
// Function: GetNodesReachableFromGlobals()
//
// Description:
//  This function finds all DSNodes which are reachable from globals.  It finds
//  DSNodes both within the local DSGraph as well as in the Globals graph that
//  are reachable from globals.  It does, however, filter out those DSNodes
//  which are of no interest to automatic pool allocation.
//
// Inputs:
//  G - The DSGraph for which to find DSNodes which are reachable by globals.
//      This DSGraph can either by a DSGraph associated with a function *or*
//      it can be the globals graph itself.
//
// Outputs:
//  NodesFromGlobals - A reference to a container object in which to record
//                     DSNodes reachable from globals.  DSNodes are *added* to
//                     this container; it is not cleared by this function.
//                     DSNodes from both the local and globals graph are added.
void
AllHeapNodesHeuristic::GetNodesReachableFromGlobals (DSGraph* G,
                              DenseSet<const DSNode*> &NodesFromGlobals) {
  //
  // Get the globals graph associated with this DSGraph.  If the globals graph
  // is NULL, then the graph that was passed in *is* the globals graph.
  //
  DSGraph * GlobalsGraph = G->getGlobalsGraph();
  if (!GlobalsGraph)
    GlobalsGraph = G;

  //
  // Find all DSNodes which are reachable in the globals graph.
  //
  for (DSGraph::node_iterator NI = GlobalsGraph->node_begin();
       NI != GlobalsGraph->node_end();
       ++NI) {
    NI->markReachableNodes(NodesFromGlobals);
  }

  //
  // Remove those global nodes which we know will never be pool allocated.
  //
  
  std::vector<const DSNode *> toRemove;
  for (DenseSet<const DSNode*>::iterator I = NodesFromGlobals.begin(),
         E = NodesFromGlobals.end(); I != E; ) {
    DenseSet<const DSNode*>::iterator Last = I; ++I;

    const DSNode *tmp = *Last;
    if (!(tmp->isHeapNode())) 
      toRemove.push_back (tmp);
    // Do not poolallocate nodes that are cast to Int.
    // As we do not track through ints, these could be escaping
    if (tmp->isPtrToIntNode())
      toRemove.push_back(tmp);
  }
 
  //
  // Remove all globally reachable DSNodes which do not require pools.
  //
  for (unsigned index = 0; index < toRemove.size(); ++index) {
    NodesFromGlobals.erase(toRemove[index]);
  }

  //
  // Now the fun part.  Find DSNodes in the local graph that correspond to
  // those nodes reachable in the globals graph.  Add them to the set of
  // reachable nodes, too.
  //
  if (G->getGlobalsGraph()) {
    //
    // Compute a mapping between local DSNodes and DSNodes in the globals
    // graph.
    //
    DSGraph::NodeMapTy NodeMap;
    G->computeGToGGMapping (NodeMap);

    //
    // Scan through all DSNodes in the local graph.  If a local DSNode has a
    // corresponding DSNode in the globals graph that is reachable from a 
    // global, then add the local DSNode to the set of DSNodes reachable from a
    // global.
    //
    // FIXME: A node's existance within the global DSGraph is probably
    //        sufficient evidence that it is reachable from a global.
    //

    DSGraph::node_iterator ni = G->node_begin();
    for (; ni != G->node_end(); ++ni) {
      DSNode * N = ni;
      if (NodesFromGlobals.count (NodeMap[N].getNode()))
        NodesFromGlobals.insert (N);
    }
  }
}