Exemple #1
0
/**
 * Returns the bounding box, which includes the plane.
 */
RotatedRectangle Plane::getMaxExpansion(){
	if(!rectangleCalculated){
	std::list<std::list<std::pair<Shared_Point,Shared_Point> > > edgesHull = getTransPoints();
	std::vector<cv::Point2f> _points;
	std::list< std::list<std::pair<Shared_Point, Shared_Point> > >::iterator it;
	std::list< std::pair<Shared_Point, Shared_Point> >::iterator it_list;
	for(it=edgesHull.begin(); it!=edgesHull.end(); it++){
		for(it_list=(*it).begin(); it_list!=(*it).end(); it_list++){
			cv::Point2f p((*it_list).first->x, (*it_list).first->z);
			_points.push_back(p);
			//printf("Point: %f,%f\n",p.x,p.y);
		} 
	}
	if(_points.size()==0){
		fprintf(stderr,"Point size is zero so not calculating maximum expansion, edgesHull Size is: %i\n", (int)edgesHull.size());
		return RotatedRectangle();
	}
    
 
	cv::RotatedRect rect = cv::minAreaRect(cv::Mat(_points));

	double width = (rect.size.width>rect.size.height)?rect.size.width:rect.size.height;
	double height = (rect.size.width<rect.size.height)?rect.size.width:rect.size.height;
	double angle = rect.angle;

	//Berchnung von Eckpunkten mit Hile von Trygonometrie und dann die Punkte in die Welt rotieren
	Eigen::Vector3d centerOfMass(this->centerOfMass[0], this->centerOfMass[1], this->centerOfMass[2]);
	Eigen::Vector3d rotationAxis = normalVector.cross(Eigen::Vector3d::UnitY());
	rotationAxis.normalize();
	Eigen::AngleAxisd m = Eigen::AngleAxisd(acos(normalVector[1]), rotationAxis);
	Eigen::Vector3d inertiaAxisXNew = m*inertiaAxisX;
	inertiaAxisXNew.normalize();
	double angle2 = acos(inertiaAxisXNew.dot(Eigen::Vector3d::UnitX()));	
	Eigen::AngleAxisd m2; 
	if(angle2 != 0.0){ 
		Eigen::Vector3d rotationAxis2 = inertiaAxisXNew.cross(Eigen::Vector3d::UnitX());
		rotationAxis2.normalize(); 
		m2 = Eigen::AngleAxisd(angle2, rotationAxis2); 
	}
	if(angle>20){
		angle-=90;
	}
	angle = angle/180.0*M_PI;
	Eigen::Vector3d point[4];
	for(int i=0; i<4; i++){
		point[i].setZero();
	}
	/*
	point[0][0] = centerOfMass[0] + (width/2.0) * cos(angle) + (height/2.0) * sin(angle);
	point[0][2] = centerOfMass[2] + (width/2.0) * sin(angle) + (height/2.0) * cos(angle);

	point[1][0] = centerOfMass[0] + (-width/2.0) * cos(angle) + (height/2.0) * sin(angle);
	point[1][2] = centerOfMass[2] + (-width/2.0) * sin(angle) + (height/2.0) * cos(angle);

	point[2][0] = centerOfMass[0] + (width/2.0) * cos(angle) + (-height/2.0) * sin(angle);
	point[2][2] = centerOfMass[2] + (width/2.0) * sin(angle) + (-height/2.0) * cos(angle);

	point[3][0] = centerOfMass[0] + (-width/2.0) * cos(angle) + (-height/2.0) * sin(angle);
	point[3][2] = centerOfMass[2] + (-width/2.0) * sin(angle) + (-height/2.0) * cos(angle);
	*/
	double angle_tmp = angle;
	angle=-angle;
	double w = height;
	double h = width;

	point[0][0] = (w/2.0) * cos(angle) - (h/2.0) * sin(angle);
	point[0][2] = (w/2.0) * sin(angle) + (h/2.0) * cos(angle);

	point[1][0] = (-w/2.0) * cos(angle) - (h/2.0) * sin(angle);
	point[1][2] = (-w/2.0) * sin(angle) + (h/2.0) * cos(angle);

	point[2][0] = (w/2.0) * cos(angle) - (-h/2.0) * sin(angle);
	point[2][2] = (w/2.0) * sin(angle) + (-h/2.0) * cos(angle);

	point[3][0] = (-w/2.0) * cos(angle) - (-h/2.0) * sin(angle);
	point[3][2] = (-w/2.0) * sin(angle) + (-h/2.0) * cos(angle);

	angle = angle_tmp;

	RotatedRectangle rot_rect(width, height, angle, rect.center.x, rect.center.y);
	for(int i=0; i<4; i++){
		point[i] += Eigen::Vector3d(rect.center.x,0,rect.center.y);
		point[i] = m2.inverse() * point[i];
		point[i] = m.inverse() * point[i];
		point[i] = point[i] + centerOfMass;
		rot_rect.edges[i]=point[i];
	}
	rectangle = rot_rect;
	}
	return rectangle;
}
Exemple #2
0
/**
 * Calculates a 2D hull by using alpha shapes and returns a list of pairs.
 */
std::list<std::list<std::pair<Shared_Point,Shared_Point> > > Plane::getHull(){
	std::list<std::list<std::pair<Shared_Point,Shared_Point> > > edgesHull;
	std::set<Shared_Point>::iterator it1;
	double angle, angle2;
	Eigen::Vector3d rotationAxis;
	Eigen::Vector3d centerOfMass(this->centerOfMass[0], this->centerOfMass[1], this->centerOfMass[2]);
	rotationAxis = normalVector.cross(Eigen::Vector3d::UnitY());
	rotationAxis.normalize();
	angle = acos(normalVector[1]);
	Eigen::AngleAxisd m = Eigen::AngleAxisd(angle, rotationAxis);

	Eigen::Vector3d inertiaAxisXNew = m*inertiaAxisX;
	inertiaAxisXNew.normalize();
	angle2 = acos(inertiaAxisXNew.dot(Eigen::Vector3d::UnitX()));	
	Eigen::AngleAxisd m2; 
	if(angle2 != 0.0){ //It crashed if the angle is 0.
		Eigen::Vector3d rotationAxis2 = inertiaAxisXNew.cross(Eigen::Vector3d::UnitX());
		rotationAxis2.normalize(); 
		m2 = Eigen::AngleAxisd(angle2, rotationAxis2); 
	}
	edgesHull = getTransPoints(); 
	if(edgesHull.size()==0)
		return edgesHull;
	
	Shared_Point p = edgesHull.begin()->begin()->first;
	Shared_Point p2= edgesHull.begin()->begin()->first;
	std::list< std::list<std::pair<Shared_Point, Shared_Point> > >::iterator it;
	std::list< std::pair<Shared_Point, Shared_Point> >::iterator it_list;
	for(it=edgesHull.begin(); it!=edgesHull.end(); it++){
		for(it_list=(*it).begin(); it_list!=(*it).end(); it_list++){
			if(fabs((*it_list).first->x)>fabs(p->x))
				p=(*it_list).first;
			if(fabs((*it_list).first->z)>fabs(p2->z))
				p2=(*it_list).first;

			if(fabs((*it_list).second->x)>fabs(p->x))
				p=(*it_list).second;
			if(fabs((*it_list).second->z)>fabs(p2->z))
				p2=(*it_list).second;
		}
	}

	std::list< std::list< std::pair<Shared_Point, Shared_Point> > >::iterator it2;
	std::list< std::pair<Shared_Point, Shared_Point> >::iterator it3;
	for(it2=edgesHull.begin(); it2!=edgesHull.end(); it2++){
		for(it3=(*it2).begin(); it3!=(*it2).end(); it3++){
			Eigen::Vector3d p((*it3).first->p[0], (*it3).first->p[1], (*it3).first->p[2]);
			Eigen::Vector3d p1((*it3).second->p[0], (*it3).second->p[1], (*it3).second->p[2]);
			p = m2.inverse() * p;
			p = m.inverse() * p;
			p = p + centerOfMass;
			(*it3).first->p[0]=p[0];
			(*it3).first->p[1]=p[1];
			(*it3).first->p[2]=p[2];
			
			p1 = m2.inverse() * p1;
			p1 = m.inverse() * p1;
			p1 = p1 + centerOfMass;
			(*it3).second->p[0]=p1[0];
			(*it3).second->p[1]=p1[1];
			(*it3).second->p[2]=p1[2];
		}
	}
	return edgesHull;
}