Exemple #1
0
int main(int argc, char *argv[])
{
  using namespace Eigen;
  using namespace std;
  igl::readOBJ(TUTORIAL_SHARED_PATH "/bump-domain.obj",V,F);
  U=V;
  // Find boundary vertices outside annulus
  typedef Matrix<bool,Dynamic,1> VectorXb;
  VectorXb is_outer = (V.rowwise().norm().array()-1.0)>-1e-15;
  VectorXb is_inner = (V.rowwise().norm().array()-0.15)<1e-15;
  VectorXb in_b = is_outer.array() || is_inner.array();
  igl::colon<int>(0,V.rows()-1,b);
  b.conservativeResize(stable_partition( b.data(), b.data()+b.size(),
   [&in_b](int i)->bool{return in_b(i);})-b.data());
  bc.resize(b.size(),1);
  for(int bi = 0;bi<b.size();bi++)
  {
    bc(bi) = (is_outer(b(bi))?0.0:1.0);
  }


  // Pseudo-color based on selection
  MatrixXd C(F.rows(),3);
  RowVector3d purple(80.0/255.0,64.0/255.0,255.0/255.0);
  RowVector3d gold(255.0/255.0,228.0/255.0,58.0/255.0);
  for(int f = 0;f<F.rows();f++)
  {
    if( in_b(F(f,0)) && in_b(F(f,1)) && in_b(F(f,2)))
    {
      C.row(f) = purple;
    }else
    {
      C.row(f) = gold;
    }
  }

  // Plot the mesh with pseudocolors
  igl::viewer::Viewer viewer;
  viewer.data.set_mesh(U, F);
  viewer.core.show_lines = false;
  viewer.data.set_colors(C);
  viewer.core.trackball_angle = Eigen::Quaternionf(0.81,-0.58,-0.03,-0.03);
  viewer.core.trackball_angle.normalize();
  viewer.callback_pre_draw = &pre_draw;
  viewer.callback_key_down = &key_down;
  viewer.core.is_animating = true;
  viewer.core.animation_max_fps = 30.;
  cout<<
    "Press [space] to toggle animation."<<endl<<
    "Press '.' to increase k."<<endl<<
    "Press ',' to decrease k."<<endl;
  viewer.launch();
}
Exemple #2
0
int main(int argc, char *argv[])
{
  using namespace Eigen;
  using namespace std;
  igl::readOFF("../shared/decimated-knight.off",V,F);
  U=V;
  igl::readDMAT("../shared/decimated-knight-selection.dmat",S);

  // vertices in selection
  igl::colon<int>(0,V.rows()-1,b);
  b.conservativeResize(stable_partition( b.data(), b.data()+b.size(), 
   [](int i)->bool{return S(i)>=0;})-b.data());
  // Centroid
  mid = 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff());
  // Precomputation
  arap_data.max_iter = 100;
  igl::arap_precomputation(V,F,V.cols(),b,arap_data);

  // Set color based on selection
  MatrixXd C(F.rows(),3);
  RowVector3d purple(80.0/255.0,64.0/255.0,255.0/255.0);
  RowVector3d gold(255.0/255.0,228.0/255.0,58.0/255.0);
  for(int f = 0;f<F.rows();f++)
  {
    if( S(F(f,0))>=0 && S(F(f,1))>=0 && S(F(f,2))>=0)
    {
      C.row(f) = purple;
    }else
    {
      C.row(f) = gold;
    }
  }

  // Plot the mesh with pseudocolors
  igl::viewer::Viewer viewer;
  viewer.data.set_mesh(U, F);
  viewer.data.set_colors(C);
  viewer.callback_pre_draw = &pre_draw;
  viewer.callback_key_down = &key_down;
  viewer.core.is_animating = false;
  viewer.core.animation_max_fps = 30.;
  cout<<
    "Press [space] to toggle animation"<<endl;
  viewer.launch();
}
void place::removeMinimumConnectedComponents(cv::Mat &image) {
  std::list<std::pair<int, int>> toLabel;
  Eigen::RowMatrixXi labeledImage =
      Eigen::RowMatrixXi::Zero(image.rows, image.cols);
  int currentLabel = 1;
  for (int j = 0; j < image.rows; ++j) {
    const uchar *src = image.ptr<uchar>(j);
    for (int i = 0; i < image.cols; ++i) {
      if (src[i] != 255 && labeledImage(j, i) == 0) {
        labeledImage(j, i) = currentLabel;
        toLabel.emplace_front(j, i);

        labelNeighbours(image, currentLabel, labeledImage, toLabel);

        ++currentLabel;
      }
    }
  }

  Eigen::VectorXi countPerLabel = Eigen::VectorXi::Zero(currentLabel);
  const int *labeledImagePtr = labeledImage.data();
  for (int i = 0; i < labeledImage.size(); ++i)
    ++countPerLabel[*(labeledImagePtr + i)];

  double average = 0.0, sigma = 0.0;
  const int *countPerLabelPtr = countPerLabel.data();
  std::tie(average, sigma) = place::aveAndStdev(
      countPerLabelPtr + 1, countPerLabelPtr + countPerLabel.size());

  double threshHold = average;
  for (int j = 0; j < image.rows; ++j) {
    uchar *src = image.ptr<uchar>(j);
    for (int i = 0; i < image.cols; ++i) {
      if (src[i] != 255) {
        const int label = labeledImage(j, i);
        const int count = countPerLabel[label];
        if (count < threshHold)
          src[i] = 255;
      }
    }
  }
}
Exemple #4
0
IGL_INLINE void igl::sort_new(
  const Eigen::PlainObjectBase<DerivedX>& X,
  const int dim,
  const bool ascending,
  Eigen::PlainObjectBase<DerivedY>& Y,
  Eigen::PlainObjectBase<DerivedIX>& IX)
{
  // get number of rows (or columns)
  int num_inner = (dim == 1 ? X.rows() : X.cols() );
  // Special case for swapping
  if(num_inner == 2)
  {
    return igl::sort2(X,dim,ascending,Y,IX);
  }
  using namespace Eigen;
  // get number of columns (or rows)
  int num_outer = (dim == 1 ? X.cols() : X.rows() );
  // dim must be 2 or 1
  assert(dim == 1 || dim == 2);
  // Resize output
  Y.resize(X.rows(),X.cols());
  IX.resize(X.rows(),X.cols());
  // idea is to process each column (or row) as a std vector
  // loop over columns (or rows)
  for(int i = 0; i<num_outer;i++)
  {
    Eigen::VectorXi ix;
    colon(0,num_inner-1,ix);
    // Sort the index map, using unsorted for comparison
    if(dim == 1)
    {
      std::sort(
        ix.data(),
        ix.data()+ix.size(),
        igl::IndexVectorLessThan<const typename DerivedX::ConstColXpr >(X.col(i)));
    }else
    {
      std::sort(
        ix.data(),
        ix.data()+ix.size(),
        igl::IndexVectorLessThan<const typename DerivedX::ConstRowXpr >(X.row(i)));
    }
    // if not ascending then reverse
    if(!ascending)
    {
      std::reverse(ix.data(),ix.data()+ix.size());
    }
    for(int j = 0;j<num_inner;j++)
    {
      if(dim == 1)
      {
        Y(j,i) = X(ix[j],i);
        IX(j,i) = ix[j];
      }else
      {
        Y(i,j) = X(i,ix[j]);
        IX(i,j) = ix[j];
      }
    }
  }
}
IGL_INLINE void igl::lexicographic_triangulation(
    const Eigen::PlainObjectBase<DerivedP>& P,
    Orient2D orient2D,
    Eigen::PlainObjectBase<DerivedF>& F)
{
  typedef typename DerivedP::Scalar Scalar;
  const size_t num_pts = P.rows();
  if (num_pts < 3) {
    throw "At least 3 points are required for triangulation!";
  }

  // Sort points in lexicographic order.
  DerivedP ordered_P;
  Eigen::VectorXi order;
  igl::sortrows(P, true, ordered_P, order);

  std::vector<Eigen::Vector3i> faces;
  std::list<int> boundary;
  const Scalar p0[] = {ordered_P(0, 0), ordered_P(0, 1)};
  const Scalar p1[] = {ordered_P(1, 0), ordered_P(1, 1)};
  for (size_t i=2; i<num_pts; i++) {
    const Scalar curr_p[] = {ordered_P(i, 0), ordered_P(i, 1)};
    if (faces.size() == 0) {
      // All points processed so far are collinear.
      // Check if the current point is collinear with every points before it.
      auto orientation = orient2D(p0, p1, curr_p);
      if (orientation != 0) {
        // Add a fan of triangles eminating from curr_p.
        if (orientation > 0) {
          for (size_t j=0; j<=i-2; j++) {
            faces.push_back({order[j], order[j+1], order[i]});
          }
        } else if (orientation < 0) {
          for (size_t j=0; j<=i-2; j++) {
            faces.push_back({order[j+1], order[j], order[i]});
          }
        }
        // Initialize current boundary.
        boundary.insert(boundary.end(), order.data(), order.data()+i+1);
        if (orientation < 0) {
          boundary.reverse();
        }
      }
    } else {
      const size_t bd_size = boundary.size();
      assert(bd_size >= 3);
      std::vector<short> orientations;
      for (auto itr=boundary.begin(); itr!=boundary.end(); itr++) {
        auto next_itr = std::next(itr, 1);
        if (next_itr == boundary.end()) {
          next_itr = boundary.begin();
        }
        const Scalar bd_p0[] = {P(*itr, 0), P(*itr, 1)};
        const Scalar bd_p1[] = {P(*next_itr, 0), P(*next_itr, 1)};
        auto orientation = orient2D(bd_p0, bd_p1, curr_p);
        if (orientation < 0) {
          faces.push_back({*next_itr, *itr, order[i]});
        }
        orientations.push_back(orientation);
      }

      auto left_itr = boundary.begin();
      auto right_itr = boundary.begin();
      auto curr_itr = boundary.begin();
      for (size_t j=0; j<bd_size; j++, curr_itr++) {
        size_t prev = (j+bd_size-1) % bd_size;
        if (orientations[j] >= 0 && orientations[prev] < 0) {
          right_itr = curr_itr;
        } else if (orientations[j] < 0 && orientations[prev] >= 0) {
          left_itr = curr_itr;
        }
      }
      assert(left_itr != right_itr);

      for (auto itr=left_itr; itr!=right_itr; itr++) {
        if (itr == boundary.end()) itr = boundary.begin();
        if (itr == right_itr) break;
        if (itr == left_itr || itr == right_itr) continue;
        itr = boundary.erase(itr);
        if (itr == boundary.begin()) {
            itr = boundary.end();
        } else {
            itr--;
        }
      }

      if (right_itr == boundary.begin()) {
        assert(std::next(left_itr, 1) == boundary.end());
        boundary.insert(boundary.end(), order[i]);
      } else {
        assert(std::next(left_itr, 1) == right_itr);
        boundary.insert(right_itr, order[i]);
      }
    }
  }

  const size_t num_faces = faces.size();
  if (num_faces == 0) {
      // All input points are collinear.
      // Do nothing here.
  } else {
      F.resize(num_faces, 3);
      for (size_t i=0; i<num_faces; i++) {
          F.row(i) = faces[i];
      }
  }
}
Exemple #6
0
int main(int argc, char * argv[])
{
  using namespace Eigen;
  using namespace std;
  using namespace igl;
  if(!readMESH("../shared/octopus-low.mesh",low.V,low.T,low.F))
  {
    cout<<"failed to load mesh"<<endl;
  }
  if(!readMESH("../shared/octopus-high.mesh",high.V,high.T,high.F))
  {
    cout<<"failed to load mesh"<<endl;
  }

  // Precomputation
  {
    Eigen::VectorXi b;
    {
      Eigen::VectorXi J = Eigen::VectorXi::LinSpaced(high.V.rows(),0,high.V.rows()-1);
      Eigen::VectorXd sqrD;
      Eigen::MatrixXd _2;
      cout<<"Finding closest points..."<<endl;
      igl::point_mesh_squared_distance(low.V,high.V,J,sqrD,b,_2);
      assert(sqrD.minCoeff() < 1e-7 && "low.V should exist in high.V");
    }
    // force perfect positioning, rather have popping in low-res than high-res.
    // The correct/elaborate thing to do is express original low.V in terms of
    // linear interpolation (or extrapolation) via elements in (high.V,high.F)
    igl::slice(high.V,b,1,low.V);
    // list of points --> list of singleton lists
    std::vector<std::vector<int> > S;
    igl::matrix_to_list(b,S);
    cout<<"Computing weights for "<<b.size()<<
      " handles at "<<high.V.rows()<<" vertices..."<<endl;
    // Technically k should equal 3 for smooth interpolation in 3d, but 2 is
    // faster and looks OK
    const int k = 2;
    igl::biharmonic_coordinates(high.V,high.T,S,k,W);
    cout<<"Reindexing..."<<endl;
    // Throw away interior tet-vertices, keep weights and indices of boundary
    VectorXi I,J;
    igl::remove_unreferenced(high.V.rows(),high.F,I,J);
    for_each(high.F.data(),high.F.data()+high.F.size(),[&I](int & a){a=I(a);});
    for_each(b.data(),b.data()+b.size(),[&I](int & a){a=I(a);});
    igl::slice(MatrixXd(high.V),J,1,high.V);
    igl::slice(MatrixXd(W),J,1,W);
  }

  // Resize low res (high res will also be resized by affine precision of W)
  low.V.rowwise() -= low.V.colwise().mean();
  low.V /= (low.V.maxCoeff()-low.V.minCoeff());
  low.V.rowwise() += RowVector3d(0,1,0);
  low.U = low.V;
  high.U = high.V;

  arap_data.with_dynamics = true;
  arap_data.max_iter = 10;
  arap_data.energy = ARAP_ENERGY_TYPE_DEFAULT;
  arap_data.h = 0.01;
  arap_data.ym = 0.001;
  if(!arap_precomputation(low.V,low.T,3,VectorXi(),arap_data))
  {
    cerr<<"arap_precomputation failed."<<endl;
    return EXIT_FAILURE;
  }
  // Constant gravitational force
  Eigen::SparseMatrix<double> M;
  igl::massmatrix(low.V,low.T,igl::MASSMATRIX_TYPE_DEFAULT,M);
  const size_t n = low.V.rows();
  arap_data.f_ext =  M * RowVector3d(0,-9.8,0).replicate(n,1);
  // Random initial velocities to wiggle things
  arap_data.vel = MatrixXd::Random(n,3);
  
  igl::viewer::Viewer viewer;
  // Create one huge mesh containing both meshes
  igl::cat(1,low.U,high.U,scene.U);
  igl::cat(1,low.F,MatrixXi(high.F.array()+low.V.rows()),scene.F);
  // Color each mesh
  viewer.data.set_mesh(scene.U,scene.F);
  MatrixXd C(scene.F.rows(),3);
  C<<
    RowVector3d(0.8,0.5,0.2).replicate(low.F.rows(),1),
    RowVector3d(0.3,0.4,1.0).replicate(high.F.rows(),1);
  viewer.data.set_colors(C);

  viewer.callback_key_pressed = 
    [&](igl::viewer::Viewer & viewer,unsigned int key,int mods)->bool
  {
    switch(key)
    {
      default: 
        return false;
      case ' ':
        viewer.core.is_animating = !viewer.core.is_animating;
        return true;
      case 'r':
        low.U = low.V;
        return true;
    }
  };
  viewer.callback_pre_draw = [&](igl::viewer::Viewer & viewer)->bool
  {
    glEnable(GL_CULL_FACE);
    if(viewer.core.is_animating)
    {
      arap_solve(MatrixXd(0,3),arap_data,low.U);
      for(int v = 0;v<low.U.rows();v++)
      {
        // collide with y=0 plane
        const int y = 1;
        if(low.U(v,y) < 0)
        {
          low.U(v,y) = -low.U(v,y);
          // ~ coefficient of restitution
          const double cr = 1.1;
          arap_data.vel(v,y) = - arap_data.vel(v,y) / cr;
        }
      }

      scene.U.block(0,0,low.U.rows(),low.U.cols()) = low.U;
      high.U = W * (low.U.rowwise() + RowVector3d(1,0,0));
      scene.U.block(low.U.rows(),0,high.U.rows(),high.U.cols()) = high.U;

      viewer.data.set_vertices(scene.U);
      viewer.data.compute_normals();
    }
    return false;
  };
  viewer.core.show_lines = false;
  viewer.core.is_animating = true;
  viewer.core.animation_max_fps = 30.;
  viewer.data.set_face_based(true);
  cout<<R"(
[space] to toggle animation
'r'     to reset positions 
      )";
  viewer.core.rotation_type = 
    igl::viewer::ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP;
  viewer.launch();
}
Exemple #7
0
int main(int argc, char *argv[])
{
  using namespace Eigen;
  using namespace std;
  igl::readOBJ(TUTORIAL_SHARED_PATH "/decimated-max.obj",V,F);
  U=V;
  // S(i) = j: j<0 (vertex i not in handle), j >= 0 (vertex i in handle j)
  VectorXi S;
  igl::readDMAT(TUTORIAL_SHARED_PATH "/decimated-max-selection.dmat",S);
  igl::colon<int>(0,V.rows()-1,b);
  b.conservativeResize(stable_partition( b.data(), b.data()+b.size(),
   [&S](int i)->bool{return S(i)>=0;})-b.data());

  // Boundary conditions directly on deformed positions
  U_bc.resize(b.size(),V.cols());
  V_bc.resize(b.size(),V.cols());
  for(int bi = 0;bi<b.size();bi++)
  {
    V_bc.row(bi) = V.row(b(bi));
    switch(S(b(bi)))
    {
      case 0:
        // Don't move handle 0
        U_bc.row(bi) = V.row(b(bi));
        break;
      case 1:
        // move handle 1 down
        U_bc.row(bi) = V.row(b(bi)) + RowVector3d(0,-50,0);
        break;
      case 2:
      default:
        // move other handles forward
        U_bc.row(bi) = V.row(b(bi)) + RowVector3d(0,0,-25);
        break;
    }
  }

  // Pseudo-color based on selection
  MatrixXd C(F.rows(),3);
  RowVector3d purple(80.0/255.0,64.0/255.0,255.0/255.0);
  RowVector3d gold(255.0/255.0,228.0/255.0,58.0/255.0);
  for(int f = 0;f<F.rows();f++)
  {
    if( S(F(f,0))>=0 && S(F(f,1))>=0 && S(F(f,2))>=0)
    {
      C.row(f) = purple;
    }else
    {
      C.row(f) = gold;
    }
  }

  // Plot the mesh with pseudocolors
  igl::opengl::glfw::Viewer viewer;
  viewer.data().set_mesh(U, F);
  viewer.data().show_lines = false;
  viewer.data().set_colors(C);
  viewer.core().trackball_angle = Eigen::Quaternionf(sqrt(2.0),0,sqrt(2.0),0);
  viewer.core().trackball_angle.normalize();
  viewer.callback_pre_draw = &pre_draw;
  viewer.callback_key_down = &key_down;
  //viewer.core().is_animating = true;
  viewer.core().animation_max_fps = 30.;
  cout<<
    "Press [space] to toggle deformation."<<endl<<
    "Press 'd' to toggle between biharmonic surface or displacements."<<endl;
  viewer.launch();
}