/*
* This function expects the sender to have already send a file message,
* and when this function is running, continuosly send bytes until
* fileSize bytes have been sent.
*/
bool ClientHandler::readFile(const std::string filename, size_t fileSize, Socket& socket, const std::string path)
{
	std::string fqname = path + filename;
	FileSystem::File file(fqname);
	file.open(FileSystem::File::out, FileSystem::File::binary);
	if (!file.isGood()) return false;

	const size_t BlockSize = 2048;
	Socket::byte buffer[BlockSize];
	size_t bytesToRead;

	while (true)
	{
		if (fileSize > BlockSize)
			bytesToRead = BlockSize;
		else
			bytesToRead = fileSize;

		socket.recv(bytesToRead, buffer);

		FileSystem::Block blk;
		for (size_t i = 0; i < bytesToRead; ++i)
			blk.push_back(buffer[i]);

		file.putBlock(blk);
		if (fileSize < BlockSize)
			break;
		fileSize -= BlockSize;
	}
	file.close();
	return true;
}
Exemple #2
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/*
 * - Sends a message to tell receiver a file is coming.
 * - Then sends a stream of bytes until the entire file
 *   has been sent.
 * - Sends in binary mode which works for either text or binary.
 */
bool MsgClient::sendFile(const std::string& filename, Socket& socket)
{
  // assumes that socket is connected

  std::string fqname = "../TestFiles/" + filename;
  FileSystem::FileInfo fi(fqname);
  size_t fileSize = fi.size();
  std::string sizeString = Converter<size_t>::toString(fileSize);
  FileSystem::File file(fqname);
  file.open(FileSystem::File::in, FileSystem::File::binary);
  if (!file.isGood())
    return false;
  
  HttpMessage msg = makeMessage(1, "", "localhost::8080");
  msg.addAttribute(HttpMessage::Attribute("file", filename));
  msg.addAttribute(HttpMessage::Attribute("content-length", sizeString));
  sendMessage(msg, socket);
  const size_t BlockSize = 2048;
  Socket::byte buffer[BlockSize];
  while (true)
  {
    FileSystem::Block blk = file.getBlock(BlockSize);
    if (blk.size() == 0)
      break;
    for (size_t i = 0; i < blk.size(); ++i)
      buffer[i] = blk[i];
    socket.send(blk.size(), buffer);
    if (!file.isGood())
      break;
  }
  file.close();
  return true;
}
// -------------- << Sends File via socket >> -----------------
bool Sender::sendFile(const std::string & filename, Socket & socket, int fPort, int tport)
{	
	std::string fqname = filename;
	FileSystem::FileInfo fi(fqname);
	size_t fileSize = fi.size();
	std::string sizeString = Converter<size_t>::toString(fileSize);
	std::string toPort = Converter<int>::toString(tport);
	std::string fromPort = Converter<int>::toString(fPort);
	FileSystem::File file(fqname);
	file.open(FileSystem::File::in, FileSystem::File::binary);
	if (!file.isGood())
		return false;
	HttpMessage msg = makeMessage(1, "", "localhost::"+toPort);
	msg.addAttribute(HttpMessage::Attribute("file", filename));
	msg.addAttribute(HttpMessage::Attribute("content-length", sizeString));
	msg.addAttribute(HttpMessage::Attribute("To-Port", toPort));
	msg.addAttribute(HttpMessage::Attribute("From-Port", fromPort));
	sendMessage(msg, socket);
	const size_t BlockSize = 2048;
	Socket::byte buffer[BlockSize];
	while (true)
	{
		FileSystem::Block blk = file.getBlock(BlockSize);
		if (blk.size() == 0)
			break;
		for (size_t i = 0; i < blk.size(); ++i)
			buffer[i] = blk[i];
		socket.send(blk.size(), buffer);
		if (!file.isGood())
			break;
	}
	file.close();
	return true;
}
Exemple #4
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void MsgClient::downloadFile(const std::string& fqname, size_t fileSize, Socket& socket) {
	std::string path = "Download/" + fqname;
	FileSystem::File file(path);
	file.open(FileSystem::File::out, FileSystem::File::binary);
	if (!file.isGood())
	{
		/*
		* This error handling is incomplete.  The client will continue
		* to send bytes, but if the file can't be opened, then the server
		* doesn't gracefully collect and dump them as it should.  That's
		* an exercise left for students.
		*/
		Show::write("\n\n  can't open file " + fqname);
	}

	const size_t BlockSize = 2048;
	Socket::byte buffer[BlockSize];

	size_t bytesToRead;
	while (true)
	{
		if (fileSize > BlockSize)
			bytesToRead = BlockSize;
		else
			bytesToRead = fileSize;

		socket.recv(bytesToRead, buffer);

		FileSystem::Block blk;
		for (size_t i = 0; i < bytesToRead; ++i)
			blk.push_back(buffer[i]);

		file.putBlock(blk);
		if (fileSize < BlockSize)
			break;
		fileSize -= BlockSize;
	}
	file.close();
}