void shade::shaders::PerStageGettable<T>::get_default_inline(formatter::Generator& generator) { generator.handle_return_begin(); T<shade::Type> type; type.generate_constructor(generator); generator.handle_return_end(); }
void shade::list_base<Container, Qualifier>::generate_constructor(formatter::Generator& generator, boost::shared_ptr<Type::State> state) const { State* list_state = dynamic_cast<State*>(get_pointer(state)); if (!list_state) return; generator.handle_literal_list(list_state->index, list_state->index+m_container.size()); }
void shade::shaders::VertexToFragmentCopy<T>::get_fragment_inline(formatter::Generator& generator) const { std::string class_name(VertexToFragmentCopy::get_class_name()); generator.handle_return_begin(); generator.handle_function_call_begin(); generator.handle_function_call_name_begin(); generator.handle_identifier(class_name+"_get_copy"); generator.handle_function_call_name_end(); generator.handle_function_call_parameter_list_begin(); generator.handle_function_call_parameter_begin(); generator.handle_identifier("self"); generator.handle_function_call_parameter_end(); generator.handle_function_call_parameter_list_end(); generator.handle_function_call_end(); generator.handle_return_end(); }
void shade::shaders::VertexToFragmentCopy<T>::init_vertex_inline(formatter::Generator& generator) const { std::string class_name(VertexToFragmentCopy::get_class_name()); generator.handle_statement_begin(); generator.handle_function_call_begin(); generator.handle_function_call_name_begin(); generator.handle_identifier(class_name+"_set_copy"); generator.handle_function_call_name_end(); generator.handle_function_call_parameter_list_begin(); generator.handle_function_call_parameter_begin(); generator.handle_identifier("self"); generator.handle_function_call_parameter_end(); generator.handle_function_call_parameter_begin(); { generator.handle_function_call_begin(); generator.handle_function_call_name_begin(); generator.handle_identifier("Gettable_"+T<Type>().get_uniq_id()+"_get"); generator.handle_function_call_name_end(); generator.handle_function_call_parameter_list_begin(); generator.handle_function_call_parameter_begin(); generator.handle_identifier("value"); generator.handle_function_call_parameter_end(); generator.handle_function_call_parameter_list_end(); generator.handle_function_call_end(); } generator.handle_function_call_parameter_end(); generator.handle_function_call_parameter_list_end(); generator.handle_function_call_end(); generator.handle_statement_end(); }
void ObjectSpace::get_inline(formatter::Generator& generator) { generator.handle_environment_begin(fragment_shader); generator.handle_return_begin(); generator.handle_function_call_begin(); generator.handle_function_call_name_begin(); generator.handle_identifier("ObjectSpace_get_position"); generator.handle_function_call_name_end(); generator.handle_function_call_parameter_list_begin(); generator.handle_function_call_parameter_begin(); generator.handle_identifier("self"); generator.handle_function_call_parameter_end(); generator.handle_function_call_parameter_list_end(); generator.handle_function_call_end(); generator.handle_return_end(); generator.handle_environment_end(); generator.handle_return_begin(); generator.handle_literal_vec3(0, 0, 0); generator.handle_return_end(); }
void shade::vec2<Qualifier>::generate_constructor(formatter::Generator& generator) const { generator.handle_literal_vec2(m_x, m_y); }
template<class Qualifier> void shade::vec3<Qualifier>::generate_constructor(formatter::Generator& generator) const { generator.handle_literal_vec3(m_x, m_y, m_z); }
void shade::list_base<Container, Qualifier>::generate_constructor(formatter::Generator& generator) const { generator.handle_literal_list(0, 0); }
void shade::float_<Qualifier>::generate_constructor(formatter::Generator& generator) const { generator.handle_literal_float(m_value); }
void shade::shaders::PerStageGettable<T>::get_inline(formatter::Generator& generator) { std::string class_name(PerStageGettable::get_class_name()); generator.handle_environment_begin(vertex_stage); generator.handle_return_begin(); generator.handle_function_call_begin(); generator.handle_function_call_name_begin(); generator.handle_identifier(class_name + "_get_vertex"); generator.handle_function_call_name_end(); generator.handle_function_call_parameter_list_begin(); generator.handle_function_call_parameter_begin(); generator.handle_identifier("self"); generator.handle_function_call_parameter_end(); generator.handle_function_call_parameter_list_end(); generator.handle_function_call_end(); generator.handle_return_end(); generator.handle_environment_end(); generator.handle_environment_begin(fragment_stage); generator.handle_return_begin(); generator.handle_function_call_begin(); generator.handle_function_call_name_begin(); generator.handle_identifier(class_name + "_get_fragment"); generator.handle_function_call_name_end(); generator.handle_function_call_parameter_list_begin(); generator.handle_function_call_parameter_begin(); generator.handle_identifier("self"); generator.handle_function_call_parameter_end(); generator.handle_function_call_parameter_list_end(); generator.handle_function_call_end(); generator.handle_return_end(); generator.handle_environment_end(); generator.handle_environment_begin(geometry_stage); generator.handle_return_begin(); generator.handle_function_call_begin(); generator.handle_function_call_name_begin(); generator.handle_identifier(class_name + "_get_geometry"); generator.handle_function_call_name_end(); generator.handle_function_call_parameter_list_begin(); generator.handle_function_call_parameter_begin(); generator.handle_identifier("self"); generator.handle_function_call_parameter_end(); generator.handle_function_call_parameter_list_end(); generator.handle_function_call_end(); generator.handle_return_end(); generator.handle_environment_end(); get_default_inline(generator); }