void SoundObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout) { soundSprite.setPosition(instance.GetX(), instance.GetY()); renderTarget.draw(soundSprite); }
void TextEntryObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout) { edittimeIcon.setPosition(instance.GetX(), instance.GetY()); renderTarget.draw(edittimeIcon); }