void SoundObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
{
    soundSprite.setPosition(instance.GetX(), instance.GetY());
    renderTarget.draw(soundSprite);
}
void TextEntryObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
{
    edittimeIcon.setPosition(instance.GetX(), instance.GetY());
    renderTarget.draw(edittimeIcon);
}