void TransformHandles::drawHandles(Editor* editor, const gfx::Transformation& transform)
{
  ScreenGraphics g;
  fixmath::fixed angle = fixmath::ftofix(128.0 * transform.angle() / PI);

  gfx::Transformation::Corners corners;
  transform.transformBox(corners);

  std::vector<gfx::Point> screenPoints(corners.size());
  for (size_t c=0; c<corners.size(); ++c)
    screenPoints[c] = editor->editorToScreen(
      gfx::Point((int)corners[c].x, (int)corners[c].y));

  // TODO DO NOT COMMIT
#if 0 // Uncomment this if you want to see the bounds in red (only for debugging purposes)
  // -----------------------------------------------
  {
    gfx::Point
      a(transform.bounds().getOrigin()),
      b(transform.bounds().getPoint2());
    a = editor->editorToScreen(a);
    b = editor->editorToScreen(b);
    g.drawRect(gfx::rgba(255, 0, 0), gfx::Rect(a, b));

    a = transform.pivot();
    a = editor->editorToScreen(a);
    g.drawRect(gfx::rgba(255, 0, 0), gfx::Rect(a.x-2, a.y-2, 5, 5));
  }
  // -----------------------------------------------
#endif

  // Draw corner handle
  for (size_t c=0; c<HANDLES; ++c) {
    drawHandle(&g,
      (screenPoints[handles_info[c].i1].x+screenPoints[handles_info[c].i2].x)/2,
      (screenPoints[handles_info[c].i1].y+screenPoints[handles_info[c].i2].y)/2,
      angle + handles_info[c].angle);
  }

  // Draw the pivot
  if (visiblePivot(angle)) {
    gfx::Rect pivotBounds = getPivotHandleBounds(editor, transform, corners);
    SkinTheme* theme = static_cast<SkinTheme*>(CurrentTheme::get());
    she::Surface* part = theme->parts.pivotHandle()->getBitmap(0);

    g.drawRgbaSurface(part, pivotBounds.x, pivotBounds.y);
  }
}
gfx::Rect TransformHandles::getPivotHandleBounds(Editor* editor,
                                                 const gfx::Transformation& transform,
                                                 const gfx::Transformation::Corners& corners)
{
  SkinTheme* theme = static_cast<SkinTheme*>(CurrentTheme::get());
  gfx::Size partSize = theme->parts.pivotHandle()->getSize();
  gfx::Point screenPivotPos = editor->editorToScreen(transform.pivot());

  screenPivotPos.x += editor->zoom().apply(1) / 2;
  screenPivotPos.y += editor->zoom().apply(1) / 2;

  return gfx::Rect(
    screenPivotPos.x-partSize.w/2,
    screenPivotPos.y-partSize.h/2,
    partSize.w,
    partSize.h);
}