void Creature::loadHead(PartModels &parts) { if (!_model || parts.head.empty()) return; Graphics::Aurora::ModelNode *headHook = _model->getNode("headhook"); if (!headHook) return; headHook->addChild(loadModelObject(parts.head)); }
void Creature::loadModel() { if (_model) return; if (_appearanceID == Aurora::kFieldIDInvalid) { warning("Creature \"%s\" has no appearance", _tag.c_str()); return; } const Aurora::TwoDARow &appearance = TwoDAReg.get2DA("appearance").getRow(_appearanceID); if (_portrait.empty()) _portrait = appearance.getString("PORTRAIT"); _environmentMap = appearance.getString("ENVMAP"); if (appearance.getString("MODELTYPE") == "P") { getArmorModels(); getPartModels(); _model = loadModelObject(_partsSuperModelName); for (size_t i = 0; i < kBodyPartMAX; i++) { if (_bodyParts[i].modelName.empty()) continue; TextureMan.startRecordNewTextures(); // Try to load in the corresponding part model Graphics::Aurora::Model *partModel = loadModelObject(_bodyParts[i].modelName, _bodyParts[i].textureName); if (!partModel) continue; // Add the loaded model to the appropriate part node Graphics::Aurora::ModelNode *partNode = _model->getNode(kBodyPartNodes[i]); if (partNode) partNode->addChild(partModel); std::list<Common::UString> newTextures; TextureMan.stopRecordNewTextures(newTextures); for (std::list<Common::UString>::const_iterator t = newTextures.begin(); t != newTextures.end(); ++t) { Graphics::Aurora::TextureHandle texture = TextureMan.getIfExist(*t); if (texture.empty()) continue; _bodyParts[i].textures.push_back(texture); } finishPLTs(_bodyParts[i].textures); } } else _model = loadModelObject(appearance.getString("RACE")); // Positioning float x, y, z, angle; getPosition(x, y, z); setPosition(x, y, z); getOrientation(x, y, z, angle); setOrientation(x, y, z, angle); // Clickable if (_model) { _model->setTag(_tag); _model->setClickable(isClickable()); _ids.push_back(_model->getID()); if (!_environmentMap.empty()) { Common::UString environmentMap = _environmentMap; if (environmentMap.equalsIgnoreCase("default")) environmentMap = _area ? _area->getEnvironmentMap() : ""; _model->setEnvironmentMap(environmentMap); } } }