Exemple #1
0
void __fastcall TMode::TurnBoard ()
{

Graphics::TBitmap *pBitmap = new Graphics::TBitmap();
pBitmap->LoadFromResourceName(0,"board");
Game->Board->Left=0;
Game->Board->Top=0;
Game->Board->Width=pBitmap->Width;
Game->Board->Height=pBitmap->Height;


for(int j=0; j < pBitmap->Height; j++)

Game->Board->Canvas->CopyRect(Rect(0,j,pBitmap->Width,j+1),
pBitmap->Canvas,Rect(0,j,pBitmap->Width,j+1));

delete pBitmap;

}
Exemple #2
0
// Class functions.
TPresError
TGUIView::SetStyle( const char  *inStyleName )
{
  // Load the colors and widths of view elements from a bitmap resource or file.
  // The rows of the bitmap represent the elements in the order given by
  // the TGUIElements enumeration in GUI.h. An element's width is taken
  // by counting the number of pixels in its row that have the same color
  // as the leftmost one.

  if( inStyleName == NULL || *inStyleName == '\0' )
    return presNoError;

  TPresError  result = presNoError;
  Graphics::TBitmap   *bitmap = new Graphics::TBitmap();

  std::string fileName( inStyleName );
  for( std::string::iterator i = fileName.begin(); i != fileName.end(); ++i )
    *i = toupper( *i );
  fileName += ".BMP";

  // Look for a bitmap resource for the style given.
  try
  {
    bitmap->LoadFromResourceName( ( int )HInstance, fileName.c_str() );
  }
  catch( const EResNotFound& )
  {
    result = presResNotFoundError;
  }

  // No resource found, look for a bitmap file in the application default path.
  if( result == presResNotFoundError )
  {
    result = presNoError;
    try
    {
      bitmap->LoadFromFile( fileName.c_str() );
    }
    catch( ... )
    {
      result = presFileOpeningError;
    }
  }

  // No file found, look in the resource directory.
  if( result == presFileOpeningError )
  {
    result = presNoError;

    Util::TPath curPath;
    fileName = curPath + fileName;

    try
    {
      bitmap->LoadFromFile( fileName.c_str() );
    }
    catch( ... )
    {
      result = presFileOpeningError;
      gPresErrors.AddError( result, fileName.c_str() );
    }
  }

  if( result == presNoError )
  {
    for( int i = 0; i < MIN( int( numGUIElements ), bitmap->Height ); ++i )
    {
      TColor  curColor = bitmap->Canvas->Pixels[ 0 ][ i ];
      ElementColors[ i ].cl = curColor;
      int j = 0;
      while( j < bitmap->Width && bitmap->Canvas->Pixels[ j ][ i ] == curColor )
        ++j;
      ElementWidths[ i ] = j;
    }
  }

  delete bitmap;
  return result;
}