Exemple #1
0
static void defaultErrorHandler(const char *msg) {
	// Unless this error -originated- within the debugger itself, we
	// now invoke the debugger, if available / supported.
	if (g_engine) {
		GUI::Debugger *debugger = g_engine->getDebugger();
#ifdef _WIN32_WCE
		if (isSmartphone())
			debugger = 0;
#endif
		if (debugger && !debugger->isAttached()) {
			debugger->attach(msg);
			debugger->onFrame();
		}
	}
}