void JobManager::EndJob(InternalJob::Pointer ptr_job, IStatus::Pointer result, bool notify) { Poco::Timestamp::TimeDiff rescheduleDelay(InternalJob::T_NONE); { Poco::ScopedLock<Poco::Mutex> lock ( m_mutex); // if the job is finishing asynchronously, there is nothing more to do for now if (result == Job::ASYNC_FINISH) return; //if job is not known then it cannot be done if (ptr_job->GetState() == Job::NONE) return; ptr_job->SetResult(result); ptr_job->SetProgressMonitor(IProgressMonitor::Pointer(nullptr)); ptr_job->SetThread(nullptr); rescheduleDelay = ptr_job->GetStartTime().epochMicroseconds(); InternalJob::Pointer sptr_job(ptr_job); ChangeState(sptr_job, Job::NONE); } //notify listeners outside sync block bool reschedule = m_active && rescheduleDelay > InternalJob::T_NONE && ptr_job->ShouldSchedule(); if (notify) m_JobListeners.Done(ptr_job.Cast<Job>(), result, reschedule); //reschedule the job if requested and we are still active if (reschedule) Schedule(ptr_job, rescheduleDelay, reschedule); }
bool JobManager::IsBlocking(InternalJob::Pointer sptr_runningJob) { { Poco::ScopedLock<Poco::Mutex> lockMe (m_mutex); // if this job isn't running, it can't be blocking anyone if (sptr_runningJob->GetState() != Job::RUNNING) return false; // if any job is queued behind this one, it is blocked by it InternalJob::Pointer ptr_previous = sptr_runningJob->Previous(); while (ptr_previous != 0) { // ignore jobs of lower priority (higher priority value means lower priority) if (ptr_previous->GetPriority() < sptr_runningJob->GetPriority()) { if (!ptr_previous->IsSystem()) return true; // TODO Implicit Jobs // implicit jobs should interrupt unless they act on behalf of system jobs // if (previous instanceof ThreadJob && ((ThreadJob) previous).shouldInterrupt()) // return true; } ptr_previous = ptr_previous->previous; } // none found return false; } }
IProgressMonitor::Pointer JobManager::CreateMonitor(InternalJob::Pointer sptr_job, IProgressMonitor::Pointer group, int ticks) { { Poco::ScopedLock<Poco::Mutex> managerLock(m_mutex); //group must be set before the job is scheduled //this includes the ABOUT_TO_SCHEDULE state, during which it is still //valid to set the progress monitor if (sptr_job->GetState() != Job::NONE) { IProgressMonitor::Pointer dummy(nullptr); return dummy; } IProgressMonitor::Pointer sptr_monitor(nullptr); if (m_sptr_progressProvider != 0) sptr_monitor = m_sptr_progressProvider->CreateMonitor(sptr_job.Cast<Job>() , group, ticks); if (sptr_monitor == 0) { // return a default NullprogressMonitor NullProgressMonitor::Pointer sptr_defaultMonitor(new NullProgressMonitor() ); return sptr_defaultMonitor; } return sptr_monitor; } }
bool JobManager::Sleep(InternalJob::Pointer job) { { Poco::ScopedLock<Poco::Mutex> lockMe (m_mutex); InternalJob::Pointer sptr_job(job); switch (job->GetState()) { case Job::RUNNING : //cannot be paused if it is already running (as opposed to ABOUT_TO_RUN) if (job->InternalGetState() == Job::RUNNING) return false; //job hasn't started running yet (aboutToRun listener) break; case Job::SLEEPING : //update the job wake time job->SetStartTime(InternalJob::T_INFINITE); //change state again to re-shuffle the sleep queue ChangeState(sptr_job, Job::SLEEPING); return true; case Job::NONE : return true; case Job::WAITING : //put the job to sleep break; } job->SetStartTime(InternalJob::T_INFINITE); ChangeState(sptr_job, Job::SLEEPING); } m_JobListeners.Sleeping(job.Cast<Job>()); return true; }
void JobManager::Schedule(InternalJob::Pointer job, Poco::Timestamp::TimeDiff delay, bool reschedule) { if (!m_active) throw Poco::IllegalStateException("Job manager has been shut down."); poco_assert(job); // "Job is null" poco_assert(delay >= 0); // "Scheduling delay is negative" { Poco::ScopedLock<Poco::Mutex> managerLock (m_mutex); //if the job is already running, set it to be rescheduled when done if (job->GetState() == Job::RUNNING) { job->SetStartTime(delay); return; } //can't schedule a job that is waiting or sleeping if (job->InternalGetState() != Job::NONE) return; //remember that we are about to schedule the job //to prevent multiple schedule attempts from succeeding (bug 68452) InternalJob::Pointer sptr_job(job); ChangeState(sptr_job, InternalJob::ABOUT_TO_SCHEDULE); } //notify listeners outside sync block m_JobListeners.Scheduled(job.Cast<Job>(), delay, reschedule); //schedule the job DoSchedule(job, delay); //call the pool outside sync block to avoid deadlock m_Pool->JobQueued(); }
void JobManager::WakeUp(InternalJob::Pointer job, Poco::Timestamp::TimeDiff delay) { poco_assert(delay >= 0); // "Scheduling delay is negative" { Poco::ScopedLock<Poco::Mutex> m_managerLock (m_mutex); //cannot wake up if it is not sleeping if (job->GetState() != Job::SLEEPING) return; DoSchedule(job, delay); } //call the pool outside sync block to avoid deadlock m_Pool->JobQueued(); /// IListenerExtension only notify of wake up if immediate if (delay == 0) m_JobListeners.Awake(job.Cast<Job>()); }
bool JobManager::Cancel(InternalJob::Pointer sptr_job) { IProgressMonitor::Pointer sptr_progressMonitor(nullptr); bool runCanceling = false; { Poco::ScopedLock<Poco::Mutex> mangerMutex (m_mutex); switch (sptr_job->GetState()) { case Job::NONE : return true; case Job::RUNNING : //cannot cancel a job that has already started (as opposed to ABOUT_TO_RUN) if (sptr_job->InternalGetState() == Job::RUNNING) { sptr_progressMonitor = sptr_job->GetProgressMonitor(); runCanceling = sptr_job->IsRunCanceled(); if(runCanceling) sptr_job->SetRunCanceled(true); break ; } //signal that the job should be canceled before it gets a chance to run sptr_job->SetAboutToRunCanceled(true); return false; default : ChangeState(sptr_job, Job::NONE); } } //call monitor outside sync block if (sptr_progressMonitor != 0) { if(runCanceling) { if (!sptr_progressMonitor->IsCanceled()) sptr_progressMonitor->SetCanceled(true); sptr_job->Canceling(); } return false; } //only notify listeners if the job was waiting or sleeping m_JobListeners.Done(sptr_job.Cast<Job>(), Status::CANCEL_STATUS(BERRY_STATUS_LOC), false); return true; }