Exemple #1
0
bool csp::OpAlt::CheckArgs( lua::LuaStack& args, InitError& initError ) const
{
	if( (args.NumArgs() & 1) != 0 )
		return initError.Error( "even number of arguments required. (guard+closure) pairs required" );

	bool nilCase = false;
	for( int i = 1; i <= args.NumArgs(); i += 2 )
	{
		lua::LuaStackValue guard = args[i];
		lua::LuaStackValue closure = args[i+1];

		Channel* pChannel = NULL;
		if( IsChannelArg(guard) && ( pChannel = GetChannelArg(guard) ) != NULL ) 
		{
			if( pChannel->InAttached() )
				return initError.ArgError( i, "channel is in input operation already" );
		}
		else if( guard.IsNumber() )
		{
		}
		else if( guard.IsNil() )
		{
			if( nilCase )
				return initError.ArgError( i, "there must be just one nil case" );
			nilCase = true;
		}
		else
			return initError.ArgError( i, "channel, number or nil required as a guard" );

		if( !closure.IsFunction() )
			return initError.ArgError( i+1, "closure required" );
	}

	return true;
}
Exemple #2
0
int csp::OpLua::PushResults( lua::LuaStack& stack )
{
	int numResults = 0;

	int top = stack.GetTop();

	if ( CallLua( stack, "PushResults", 0, lua::LUA_MULT_RET ) )
		numResults = stack.GetTop() - top;

	UnrefSelf( stack );
	return numResults;
}
Exemple #3
0
void csp::OpTestSuite_RunAll::InitTest( lua::LuaStack& stack, InitError&, const char* suiteName, const char* functionName, lua::LuaStackValue& function )
{
    TestClosure* pClosure = CORE_NEW TestClosure();

    lua::LuaState thread = stack.NewThread();
    function.PushValue();
    stack.XMove( thread.GetStack(), 1 );

    pClosure->process.SetLuaThread( thread );
    pClosure->process.SetParentProcess( ThisProcess() );
    pClosure->refKey = stack.RefInRegistry();
    pClosure->suiteName = suiteName;
    pClosure->functionName = functionName;

    ListAddToTail( m_pClosuresHead, m_pClosuresTail, *pClosure );
}
Exemple #4
0
void csp::OpAlt::UnrefProcess( lua::LuaStack const& stack )
{
	if( m_processRefKey != lua::LUA_NO_REF )
	{
		stack.UnrefInRegistry( m_processRefKey );
		m_processRefKey = lua::LUA_NO_REF;
	}
}
Exemple #5
0
void csp::OpAlt::UnrefArguments( lua::LuaStack const& stack )
{
	for( int i = 0; i < m_numArguments; ++i )
	{
		stack.UnrefInRegistry( m_arguments[i].refKey );
		m_arguments[i].refKey = lua::LUA_NO_REF;
	}
}
Exemple #6
0
bool csp::OpTestSuite_RunAll::Init( lua::LuaStack& args, InitError& initError )
{
    lua::LuaStackValue globals = args.PushGlobalTable();

    for ( lua::LuaStackTableIterator it( globals ); it; it.Next() )
    {
        lua::LuaStackValue name = it.Key();
        lua::LuaStackValue value = it.Value();

        if ( name.IsString() && value.IsTable() && CspHasMetatable( args.InternalState(), value, testSuiteFunctions ) )
        {
            InitTestSuite( args, initError, name.GetString(), value );
        }
    }

    return true;
}
Exemple #7
0
bool csp::OpLua::CallLua( lua::LuaStack& stack, const char* functionName, int numArgs, int numRets )
{
	CORE_ASSERT( m_self != lua::LUA_NO_REF );
	stack.PushRegistryReferenced( m_self );

	lua::LuaStackValue top = stack.GetTopValue();
	CORE_ASSERT( top.IsTable() );

	stack.GetField( top, functionName );

	if ( !stack.GetTopValue().IsFunction() )
	{
		stack.Pop( numArgs + 2 );
		return false;
	}

	// stack at this point: arg1, arg2, argN, self, function

	stack.Insert( -numArgs-2 );
	stack.Insert( -numArgs-1 );

	// stack at this point: function, self, arg1, arg2, argN

	lua::LuaState luaState( stack.InternalState() );
	lua::Return::Enum result = luaState.Call( 1+numArgs, numRets );
	return result == lua::Return::OK;
}
Exemple #8
0
bool csp::OpLua::Init( lua::LuaStack& args, InitError& initError )
{
	lua::LuaStackValue self = args[1];
	if( !self.IsTable() )
		return initError.ArgError( 1, "OpLua table expected." );

	self.PushValue();
	m_self = args.RefInRegistry();

	return true;
}
Exemple #9
0
void csp::OpAlt::CloseCase( lua::LuaStack& stack, AltCase& altCase )
{
	if( altCase.m_pChannel )
	{
		altCase.m_pChannel->ResetAttachmentIn( *this );
		altCase.m_pChannel = NULL;
	}

	if( altCase.m_channelRefKey != lua::LUA_NO_REF )
	{
		stack.UnrefInRegistry( altCase.m_channelRefKey );
		altCase.m_channelRefKey = lua::LUA_NO_REF;
	}

	if( altCase.m_closureRefKey != lua::LUA_NO_REF )
	{
		stack.UnrefInRegistry( altCase.m_closureRefKey );
		altCase.m_closureRefKey = lua::LUA_NO_REF;
	}
}
Exemple #10
0
void csp::OpAlt::UnrefClosures( lua::LuaStack const& stack )
{
	for( int i = 0; i < m_numCases; ++i )
	{
		AltCase& altCase = m_cases[ i ];
		if( altCase.m_closureRefKey != lua::LUA_NO_REF )
		{
			stack.UnrefInRegistry( altCase.m_closureRefKey );
			altCase.m_closureRefKey = lua::LUA_NO_REF;
		}
	}
}
Exemple #11
0
void csp::OpAlt::UnrefChannels( lua::LuaStack const& stack )
{
	for( int i = 0; i < m_numCases; ++i )
	{
		if( m_cases[i].m_pChannel != NULL )
		{
			m_cases[i].m_pChannel = NULL;
			stack.UnrefInRegistry( m_cases[i].m_channelRefKey );
			m_cases[i].m_channelRefKey = lua::LUA_NO_REF;
		}
	}
}
Exemple #12
0
void csp::OpAlt::InitCases( lua::LuaStack& args )
{
	m_numCases = args.NumArgs()/2;
	m_cases = CORE_NEW AltCase [ m_numCases ];

	int initCase = 0;
	for( int i = 1; i <= args.NumArgs(); i += 2 )
	{
		lua::LuaStackValue guard = args[i];
		lua::LuaStackValue closure = args[i+1];

		closure.PushValue();
		m_cases[ initCase ].m_closureRefKey = args.RefInRegistry();

		if( IsChannelArg(guard) )
		{
			Channel* pChannel = GetChannelArg( guard );
			CORE_ASSERT( pChannel != NULL );
			pChannel->SetAttachmentIn( *this );

			guard.PushValue();
			m_cases[ initCase ].m_channelRefKey = args.RefInRegistry();
			m_cases[ initCase ].m_pChannel = pChannel;
		}
		else if( guard.IsNumber() )
		{
			m_cases[ initCase ].m_time = guard.GetNumber();
		}
		else if( guard.IsNil() )
		{
			CORE_ASSERT( m_pNilCase == NULL );
			m_pNilCase = m_cases + initCase;
		}

		++initCase;
	}
}
Exemple #13
0
void csp::OpLua::UnrefSelf( lua::LuaStack& luaStack )
{
	CORE_ASSERT( m_self != lua::LUA_NO_REF );
	luaStack.UnrefInRegistry( m_self );
	m_self = lua::LUA_NO_REF;
}