Exemple #1
0
void Robot::lookAtBehind(const Math::Angle &angle) {
  float targetAngle;

  if (angle.rad() > 0.0f)
    targetAngle = angle.rad() - Math::PI;
  else
    targetAngle = angle.rad() + Math::PI;

  lookAt(Math::Rad(targetAngle));
}
Exemple #2
0
void Robot::lookAt(const Math::Angle &angle) {
  setTargetOmega(Math::limit(angle.rad() * Config::lookAtP, Math::degToRad(Config::lookAtMaxSpeedAngle) * Config::lookAtP));
}
Exemple #3
0
void Robot::setTargetDir(const Math::Angle &dir, float speed, float omega) {
  Math::Vector dirVector = Math::Vector::createForwardVec(dir.rad(), speed);

  setTargetDir(dirVector.x, dirVector.y, omega);
}