void shoot() { if (proj.present) return; proj.present = true; proj.x = M->xloc().value(); proj.y = M->yloc().value(); proj.prev_x = proj.prev_y = 0; proj.direction = M->dir().value(); gettimeofday(&proj.shootTime, NULL); M->scoreIs( M->score().value()-1 ); UpdateScoreCard(0); }
/* This is just for the sample version, rewrite your own */ Score GetRatScore(RatIndexType ratId) { if (ratId.value() == 0 ) { return(M->score()); } else { if(rat_array[(ratId.value())]==NULL) return 0; else return rat_array[ratId.value()]->score; } }
void makePacket(MW244BPacket *p, char status, int killed, bool UpdateSeqNo) { strncpy(p->Name,M->myName_,NAMESIZE ); p-> ID = M->myRatId().value(); cout << "ID from packet: " << M->myRatId().value() << endl; if (UpdateSeqNo) ++my_seq_no; p-> sequence_number = my_seq_no; p -> tagged_rat = killed; p->score = M->score().value(); p->x_pos = MY_X_LOC; p->y_pos = MY_Y_LOC; p-> dir = MY_DIR; p-> status = status; p-> globalID = GLOBAL_ID; p -> time = start_time; }
/* This is just for the sample version, rewrite your own */ Score GetRatScore(RatIndexType ratId) { if (ratId.value() == M->myRatId().value()) { return(M->score()); } else { return (0); } }
void processPacket (MWEvent *eventPacket) { MW244BPacket *p = new MW244BPacket ; p = eventPacket->eventDetail; /*cout << p->ID<< endl; cout << p->sequence_number<< endl; cout << p->score<< endl; cout << p->x_pos<< endl; cout << p->y_pos<< endl; cout << p->dir<< endl; cout << p->tagged_rat<< endl; cout << p->globalID<< endl; ConvertIncoming(p); cout << p->ID<< endl; cout << p->sequence_number<< endl; cout << p->score<< endl; cout << p->x_pos<< endl; cout << p->y_pos<< endl; cout << p->dir<< endl; cout << p->tagged_rat<< endl; cout << p->globalID<< endl; exit(0);*/ cout << "PP " << p->ID << endl; if (myPacket(p, &eventPacket->eventSource) && join)// BECAUSE WHILE YOU ARE STILL 0, you will get packets with ID 0 { return; } else { if (!join && expected_seqno[p->ID] <= p->sequence_number){ if (p->globalID == 7) // What if there is only player with global ID 7? :/ { cout << "You are one player too many :(" << endl; cout << "Please try again later." << endl; exit(0); } else { for (int i = 0; i < 100; i++) cout << "Incrementing for no reason" << endl; join = true; GLOBAL_ID = p->globalID+1; M->myRatIdIs(GLOBAL_ID); setMapping(); UpdateScoreCard(0); MW244BPacket q; makePacket(&q,'h',-1, updateSeqNo); sendPacketToPlayers(q); participants[p->ID]++; Rat r; r.playing = 1; cout << "NEW " << p->ID << endl; r.x=p->x_pos; r.y=p->y_pos; r.dir=(p->dir); M->mazeRats_[Mapping_idToIndex.find(p->ID)->second] = r; rat_array[p-> ID]=new MW244BPacket; rat_array[Mapping_idToIndex.find(p->ID)->second]=p; Loc x(p->x_pos); Loc y(p->y_pos); Direction dir(p-> dir); RatIndexType ratId(Mapping_idToIndex.find(p->ID)->second); SetRatPosition(ratId, x, y, dir); UpdateScoreCard(Mapping_idToIndex.find(p-> ID)->second); expected_seqno[p->ID] = p->sequence_number + 1; return; } } if (GLOBAL_ID < p->globalID && expected_seqno[p->ID] <= p->sequence_number ) GLOBAL_ID = p->globalID; if (p->status == 'a' && p->tagged_rat == M->myRatId().value()) { // cannot discard expected_seqno[p->ID] <= p->sequence_number // because we're getting this packet because the other side didn't get b :( // MUST send b MW244BPacket q; makePacket(&q,'b',-1, updateSeqNo); sendPacketToPlayers(q); cout<<p->sequence_number<<"Seq number"<<endl; cout<<prevseq_a[p->ID]<<"Previous Seq number"<<endl; if (p->sequence_number > prevseq_a[p->ID]) { // dealing with duplicates DrawString("You have been tagged!",21,200,250); M->scoreIs( M->score().value()-5 ); UpdateScoreCard(0); NewPosition(M); } prevseq_a[p->ID] = p->sequence_number; } else if (p->status == 'a' && expected_seqno[p->ID] <= p->sequence_number){ //RatIndexType ratId(p-> ID); //ClearRatPosition(ratId); RatIndexType ratId( Mapping_idToIndex.find(p->ID)->second); ClearRatPosition(ratId); } if (p->status == 'b' && expected_seqno[p->ID] <= p->sequence_number) { checkingzero = 1; updateSeqNo = true; } if (p->status == 'f' && expected_seqno[p->ID] <= p->sequence_number) { //player has left cout << "Player has gone :(" << endl; participants[p->ID] = -1;// in next section, will be incremented to 0 // automatically dealt with in ratstates RatIndexType ratId( Mapping_idToIndex.find(p->ID)->second); ClearRatPosition(ratId); // WHY IS THIS NOT WORKING? :/ clearSquare(p->x_pos, p->y_pos); cout << p->x_pos << "," << p->y_pos << endl; cout << M->mazeRats_[Mapping_idToIndex.find(p->ID)->second].x.value() << "," << M->mazeRats_[Mapping_idToIndex.find(p->ID)->second].y.value() << endl; } if (expected_seqno[p->ID] <= p->sequence_number) { // if this condition is false, then we are discarding the packet. Rat r; r.playing = 1; cout << "IF " << p->ID << endl; r.x=p->x_pos; r.y=p->y_pos; r.dir=(p->dir); M->mazeRats_[Mapping_idToIndex.find(p->ID)->second] = r; rat_array[p-> ID]=new MW244BPacket; rat_array[Mapping_idToIndex.find(p->ID)->second]=p; Loc x(p->x_pos); Loc y(p->y_pos); Direction dir(p-> dir); RatIndexType ratId(Mapping_idToIndex.find(p->ID)->second); SetRatPosition(ratId, x, y, dir); UpdateScoreCard(Mapping_idToIndex.find(p-> ID)->second); expected_seqno[p->ID] = p->sequence_number + 1; participants[p->ID]++; } } }
void manageMissiles() { if (!proj.present) return; struct timeval now; gettimeofday(&now, NULL); int x = proj.x, y = proj.y; int elapsed_time = time_diff(now, proj.shootTime); int distance_travelled = elapsed_time * projectile_speed; if (proj.direction == 0) x += distance_travelled; else if (proj.direction == 1) x -= distance_travelled; else if (proj.direction == 2) y += distance_travelled; else if (proj.direction == 3) y -= distance_travelled; if (MY_X_LOC == x && MY_Y_LOC == y) return; if (M->maze_[x][y]) { // hit wall clearProjectile(); return; } for (int i = 0; i < 8; i++) { if (M->mazeRats_[i].playing && M->mazeRats_[i].x.value() == x && y == M->mazeRats_[i].y.value()) { MW244BPacket p; makePacket(&p,'a',Mapping_indexToId.find(i)->second, updateSeqNo); proj.prev_x = x; proj.prev_y = y; sendPacketToPlayers(p); updateSeqNo = false; checkingzero = 0; RatIndexType ratId(i); kills = Mapping_indexToId.find(i)->second; clearProjectile(); M->scoreIs( M->score().value() + 11 ); UpdateScoreCard(0); DrawString("You have tagged a player!",25,200,250); ClearRatPosition(ratId); } } if (proj.prev_x == 0 && proj.prev_y == 0) proj.prev_x = proj.prev_y = 1; showMissile(x, y, proj.direction, proj.prev_x, proj.prev_y, true); proj.prev_x = x; proj.prev_y = y; if (updateSeqNo && join) { MW244BPacket p; makePacket(&p,'t',-1, updateSeqNo); sendPacketToPlayers(p); } }