//--------------------------------------------------------------------- Mesh::VertexBoneAssignmentList OptimiseTool::getAdjustedBoneAssignments( Mesh::BoneAssignmentIterator& it) { Mesh::VertexBoneAssignmentList newList; while (it.hasMoreElements()) { VertexBoneAssignment ass = it.getNext(); IndexInfo& ii = mIndexRemap[ass.vertexIndex]; // If this is the originating vertex index we want to add the (adjusted) // bone assignments. If it's another vertex that was collapsed onto another // then we want to skip the bone assignment since it will just be a duplication. if (ii.isOriginal) { ass.vertexIndex = static_cast<unsigned int>(ii.targetIndex); assert (ass.vertexIndex < mUniqueVertexMap.size()); newList.insert(Mesh::VertexBoneAssignmentList::value_type( ass.vertexIndex, ass)); } } return newList; }
MeshPtr MeshMergeTool::merge(const Ogre::String& name, const Ogre::String& resourceGroupName) { print("Baking: New Mesh started", V_HIGH); MeshPtr mp = MeshManager::getSingleton().createManual(name, resourceGroupName); if (!mBaseSkeleton.isNull()) { mp->setSkeletonName(mBaseSkeleton->getName()); } AxisAlignedBox totalBounds = AxisAlignedBox(); for (std::vector<Ogre::MeshPtr>::iterator it = mMeshes.begin(); it != mMeshes.end(); ++it) { print("Baking: adding submeshes for " + (*it)->getName(), V_HIGH); // insert all submeshes for (Ogre::ushort sid = 0; sid < (*it)->getNumSubMeshes(); ++sid) { SubMesh* sub = (*it)->getSubMesh(sid); const String name = findSubmeshName((*it), sid); // create submesh with correct name SubMesh* newsub; if (name.length() == 0) { newsub = mp->createSubMesh(); } else { /// @todo check if a submesh with this name has been created before newsub = mp->createSubMesh(name); } newsub->useSharedVertices = sub->useSharedVertices; // add index newsub->indexData = sub->indexData->clone(); // add geometry if (!newsub->useSharedVertices) { newsub->vertexData = sub->vertexData->clone(); if (!mBaseSkeleton.isNull()) { // build bone assignments SubMesh::BoneAssignmentIterator bit = sub->getBoneAssignmentIterator(); while (bit.hasMoreElements()) { VertexBoneAssignment vba = bit.getNext(); newsub->addBoneAssignment(vba); } } } newsub->setMaterialName(sub->getMaterialName()); // Add vertex animations for this submesh Animation *anim = 0; for (unsigned short i = 0; i < (*it)->getNumAnimations(); ++i) { anim = (*it)->getAnimation(i); // get or create the animation for the new mesh Animation *newanim; if (mp->hasAnimation(anim->getName())) { newanim = mp->getAnimation(anim->getName()); } else { newanim = mp->createAnimation(anim->getName(), anim->getLength()); } print("Baking: adding vertex animation " + anim->getName() + " for " + (*it)->getName(), V_HIGH); Animation::VertexTrackIterator vti=anim->getVertexTrackIterator(); while (vti.hasMoreElements()) { VertexAnimationTrack *vt = vti.getNext(); // handle=0 targets the main mesh, handle i (where i>0) targets submesh i-1. // In this case there are only submeshes so index 0 will not be used. unsigned short handle = mp->getNumSubMeshes(); VertexAnimationTrack* newvt = newanim->createVertexTrack( handle, vt->getAssociatedVertexData()->clone(), vt->getAnimationType()); for (int keyFrameIndex = 0; keyFrameIndex < vt->getNumKeyFrames(); ++keyFrameIndex) { switch (vt->getAnimationType()) { case VAT_MORPH: { // copy the keyframe vertex buffer VertexMorphKeyFrame *kf = vt->getVertexMorphKeyFrame(keyFrameIndex); VertexMorphKeyFrame *newkf = newvt->createVertexMorphKeyFrame(kf->getTime()); // This creates a ref to the buffer in the original model // so don't delete it until the export is completed. newkf->setVertexBuffer(kf->getVertexBuffer()); break; } case VAT_POSE: { /// @todo implement pose amination merge break; } case VAT_NONE: default: { break; } } } } } print("Baking: adding submesh '" + name + "' with material " + sub->getMaterialName(), V_HIGH); } // sharedvertices if ((*it)->sharedVertexData) { /// @todo merge with existing sharedVertexData if (!mp->sharedVertexData) { mp->sharedVertexData = (*it)->sharedVertexData->clone(); } if (!mBaseSkeleton.isNull()) { Mesh::BoneAssignmentIterator bit = (*it)->getBoneAssignmentIterator(); while (bit.hasMoreElements()) { VertexBoneAssignment vba = bit.getNext(); mp->addBoneAssignment(vba); } } } print("Baking: adding bounds for " + (*it)->getName(), V_HIGH); // add bounds totalBounds.merge((*it)->getBounds()); } mp->_setBounds(totalBounds); /// @todo merge submeshes with same material /// @todo add parameters mp->buildEdgeList(); print("Baking: Finished", V_HIGH); reset(); return mp; }
MeshPtr MergeMesh::bake() { log( "Baking: New Mesh started" ); MeshPtr mp = MeshManager::getSingleton(). createManual( "mergedMesh", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME ); mp->setSkeletonName( m_BaseSkeleton->getName() ); AxisAlignedBox totalBounds = AxisAlignedBox(); for( std::vector< Ogre::MeshPtr >::iterator it = m_Meshes.begin(); it != m_Meshes.end(); ++it ) { log( "Baking: adding submeshes for " + (*it)->getName() ); // insert all submeshes for( Ogre::ushort sid = 0; sid < (*it)->getNumSubMeshes(); ++sid ) { SubMesh* sub = (*it)->getSubMesh( sid ); const String name = findSubmeshName( (*it), sid ); // create submesh with correct name SubMesh* newsub; if( name.length() == 0 ) newsub = mp->createSubMesh( ); else /// @todo check if a submesh with this name has been created before newsub = mp->createSubMesh( name ); newsub->useSharedVertices = sub->useSharedVertices; // add index newsub->indexData = sub->indexData->clone(); // add geometry if( !newsub->useSharedVertices ) { newsub->vertexData = sub->vertexData->clone(); // build bone assignments SubMesh::BoneAssignmentIterator bit = sub->getBoneAssignmentIterator(); while (bit.hasMoreElements()) { VertexBoneAssignment vba = bit.getNext(); newsub->addBoneAssignment(vba); } } newsub->setMaterialName( sub->getMaterialName() ); log("Baking: adding submesh '" + name + "' with material " + sub->getMaterialName()); } // sharedvertices if ((*it)->sharedVertexData) { /// @todo merge with existing sharedVertexData if (!mp->sharedVertexData) { mp->sharedVertexData = (*it)->sharedVertexData->clone(); } Mesh::BoneAssignmentIterator bit = (*it)->getBoneAssignmentIterator(); while (bit.hasMoreElements()) { VertexBoneAssignment vba = bit.getNext(); mp->addBoneAssignment(vba); } } log("Baking: adding bounds for " + (*it)->getName()); // add bounds totalBounds.merge((*it)->getBounds()); } mp->_setBounds( totalBounds ); /// @todo merge submeshes with same material /// @todo add parameters mp->buildEdgeList(); log( "Baking: Finished" ); return mp; }