////////////////// PathInfo ////////////////// PathInfo::PathInfo(const Unit* owner, const float destX, const float destY, const float destZ, bool useStraightPath) : m_polyLength(0), m_type(PATHFIND_BLANK), m_useStraightPath(useStraightPath), m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL) { PathNode endPoint(destX, destY, destZ); setEndPosition(endPoint); float x,y,z; m_sourceUnit->GetPosition(x, y, z); PathNode startPoint(x, y, z); setStartPosition(startPoint); DEBUG_FILTER_LOG(LOG_FILTER_PATHFINDING, "++ PathInfo::PathInfo for %u \n", m_sourceUnit->GetGUID()); uint32 mapId = m_sourceUnit->GetMapId(); if (MMAP::MMapFactory::IsPathfindingEnabled(mapId)) { MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager(); m_navMesh = mmap->GetNavMesh(mapId); m_navMeshQuery = mmap->GetNavMeshQuery(mapId, m_sourceUnit->GetInstanceId()); } createFilter(); if (m_navMesh && m_navMeshQuery && !m_sourceUnit->hasUnitState(UNIT_STAT_IGNORE_PATHFINDING)) { BuildPolyPath(startPoint, endPoint); } else { BuildShortcut(); m_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH); } }
////////////////// PathInfo ////////////////// PathInfo::PathInfo(const Unit* owner, const float destX, const float destY, const float destZ, bool useStraightPath) : m_pathPolyRefs(NULL), m_polyLength(0), m_type(PATHFIND_BLANK), m_useStraightPath(useStraightPath), m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL) { PathNode endPoint(destX, destY, destZ); setEndPosition(endPoint); float x,y,z; m_sourceUnit->GetPosition(x, y, z); PathNode startPoint(x, y, m_sourceUnit->GetMap()->GetHeight(x,y,z,100.0f)); setStartPosition(startPoint); PATH_DEBUG("++ PathInfo::PathInfo for %u \n", m_sourceUnit->GetGUID()); uint32 mapId = m_sourceUnit->GetMapId(); MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager(); m_navMesh = mmap->GetNavMesh(mapId); m_navMeshQuery = mmap->GetNavMeshQuery(mapId); if (m_navMesh && m_navMeshQuery) { BuildPolyPath(startPoint, endPoint); } else { BuildShortcut(); m_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH); } }
static bool HandleMmapStatsCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->GetSession()->GetPlayer(); uint32 terrainMapId = PhasingHandler::GetTerrainMapId(player->GetPhaseShift(), player->GetMap(), player->GetPositionX(), player->GetPositionY()); handler->PSendSysMessage("mmap stats:"); handler->PSendSysMessage(" global mmap pathfinding is %sabled", DisableMgr::IsPathfindingEnabled(player->GetMapId()) ? "en" : "dis"); MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager(); handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount()); dtNavMesh const* navmesh = manager->GetNavMesh(terrainMapId); if (!navmesh) { handler->PSendSysMessage("NavMesh not loaded for current map."); return true; } uint32 tileCount = 0; uint32 nodeCount = 0; uint32 polyCount = 0; uint32 vertCount = 0; uint32 triCount = 0; uint32 triVertCount = 0; uint32 dataSize = 0; for (int32 i = 0; i < navmesh->getMaxTiles(); ++i) { dtMeshTile const* tile = navmesh->getTile(i); if (!tile || !tile->header) continue; tileCount++; nodeCount += tile->header->bvNodeCount; polyCount += tile->header->polyCount; vertCount += tile->header->vertCount; triCount += tile->header->detailTriCount; triVertCount += tile->header->detailVertCount; dataSize += tile->dataSize; } handler->PSendSysMessage("Navmesh stats:"); handler->PSendSysMessage(" %u tiles loaded", tileCount); handler->PSendSysMessage(" %u BVTree nodes", nodeCount); handler->PSendSysMessage(" %u polygons (%u vertices)", polyCount, vertCount); handler->PSendSysMessage(" %u triangles (%u vertices)", triCount, triVertCount); handler->PSendSysMessage(" %.2f MB of data (not including pointers)", ((float)dataSize / sizeof(unsigned char)) / 1048576); return true; }
////////////////// PathFinder ////////////////// PathFinder::PathFinder(const Unit* owner) : m_polyLength(0), m_type(PATHFIND_BLANK), m_useStraightPath(false), m_forceDestination(false), m_pointPathLimit(MAX_POINT_PATH_LENGTH), m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL) { sLog->outDebug(LOG_FILTER_PATHFINDING, "++ PathFinder::PathInfo for %u \n", m_sourceUnit->GetGUIDLow()); uint32 mapId = m_sourceUnit->GetMapId(); if(MMAP::MMapFactory::IsPathfindingEnabled(mapId)) { MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager(); m_navMesh = mmap->GetNavMesh(mapId); m_navMeshQuery = mmap->GetNavMeshQuery(mapId, m_sourceUnit->GetInstanceId()); } createFilter(); }
static bool HandleMmapStatsCommand(ChatHandler* handler, const char* /*args*/) { handler->PSendSysMessage("mmap stats:"); handler->PSendSysMessage("global mmap pathfinding is %sabled", sWorld->getBoolConfig(CONFIG_BOOL_MMAP_ENABLED) ? "en" : "dis"); MMAP::MMapManager *manager = MMAP::MMapFactory::createOrGetMMapManager(); handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount()); const dtNavMesh* navmesh = manager->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()); if (!navmesh) { handler->PSendSysMessage("NavMesh not loaded for current map."); return true; } uint32 tileCount = 0; uint32 nodeCount = 0; uint32 polyCount = 0; uint32 vertCount = 0; uint32 triCount = 0; uint32 triVertCount = 0; uint32 dataSize = 0; for (int32 i = 0; i < navmesh->getMaxTiles(); ++i) { const dtMeshTile* tile = navmesh->getTile(i); if (!tile || !tile->header) continue; tileCount ++; nodeCount += tile->header->bvNodeCount; polyCount += tile->header->polyCount; vertCount += tile->header->vertCount; triCount += tile->header->detailTriCount; triVertCount += tile->header->detailVertCount; dataSize += tile->dataSize; } handler->PSendSysMessage(" Navmesh stats on current map:"); handler->PSendSysMessage(" %u tiles loaded", tileCount); handler->PSendSysMessage(" %u BVTree nodes", nodeCount); handler->PSendSysMessage(" %u polygons (%u vertices)", polyCount, vertCount); handler->PSendSysMessage(" %u triangles (%u vertices)", triCount, triVertCount); handler->PSendSysMessage(" %.2f MB of data (not including pointers)", ((float)dataSize / sizeof(unsigned char)) / 1048576); return true; }
////////////////// PathGenerator ////////////////// PathGenerator::PathGenerator(const Unit* owner) : _polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false), _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH), _sourceUnit(owner), _navMesh(NULL), _navMeshQuery(NULL), _endPosition(Vector3::zero()) { sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow()); uint32 mapId = _sourceUnit->GetMapId(); if (MMAP::MMapFactory::IsPathfindingEnabled(mapId)) { MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager(); _navMesh = mmap->GetNavMesh(mapId); _navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId()); } CreateFilter(); }
////////////////// PathGenerator ////////////////// PathGenerator::PathGenerator(const Unit* owner) : _polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false), _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH), _straightLine(false), _endPosition(G3D::Vector3::zero()), _sourceUnit(owner), _navMesh(NULL), _navMeshQuery(NULL) { memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs)); TC_LOG_DEBUG("maps", "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow()); uint32 mapId = _sourceUnit->GetMapId(); if (MMAP::MMapFactory::IsPathfindingEnabled(mapId)) { MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager(); _navMesh = mmap->GetNavMesh(mapId); _navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId()); } CreateFilter(); }
////////////////// PathFinder ////////////////// PathFinder::PathFinder(const Unit* owner) : m_polyLength(0), m_type(PATHFIND_BLANK), m_useStraightPath(false), m_forceDestination(false), m_pointPathLimit(MAX_POINT_PATH_LENGTH), m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL) { //DEBUG_FILTER_LOG(LOG_FILTER_PATHFINDING, "++ PathFinder::PathInfo for %u \n", m_sourceUnit->GetGUIDLow()); if (m_sourceUnit->GetTypeId() == TYPEID_UNIT && m_sourceUnit->ToCreature()->isPet() && (!m_sourceUnit->getVictim() && m_sourceUnit->isInCombat())) { createFilter(); return; } if (m_sourceUnit->GetTerrain() && m_sourceUnit->GetTerrain()->IsPathFindingEnabled(owner)) { uint32 mapId = m_sourceUnit->GetMapId(); MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager(); m_navMesh = mmap->GetNavMesh(mapId); m_navMeshQuery = mmap->GetNavMeshQuery(mapId, m_sourceUnit->GetInstanceId()); } createFilter(); }
void ConfusedMovementGenerator<T>::Initialize(T &unit) { const float wander_distance=11; float x,y,z; unit.GetPosition(x,y,z); //Get the nearest point i_nextMove = urand(1,MAX_CONF_WAYPOINTS); i_nextMoveTime.Reset(1); bool is_water_ok, is_land_ok; _InitSpecific(unit, is_water_ok, is_land_ok); uint32 mapId = unit.GetMapId(); if (MMAP::MMapFactory::IsPathfindingEnabled(mapId)) { MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager(); float ox=x; float oy=y; float oz=z; dtPolyRef originPoly; mmap->GetNearestValidPosition(&unit,3,3,5,ox,oy,oz,&originPoly); i_waypoints[0][0] = ox; i_waypoints[0][1] = oy; i_waypoints[0][2] = oz; for (int i = 1; i < MAX_CONF_WAYPOINTS+1;i++) { const float wanderX=wander_distance*rand_norm_f() - wander_distance/2; const float wanderY=wander_distance*rand_norm_f() - wander_distance/2; float toX = ox + wanderX; float toY = oy + wanderY; float toZ = oz; if (mmap->DrawRay(&unit,originPoly,ox,oy,oz,toX,toY,toZ)) { i_waypoints[i][0] = toX; i_waypoints[i][1] = toY; i_waypoints[i][2] = toZ; } else { i_waypoints[i][0] = ox; i_waypoints[i][1] = oy; i_waypoints[i][2] = oz; } } } else { TerrainInfo const* map = unit.GetTerrain(); for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx) { const float wanderX=wander_distance*rand_norm_f() - wander_distance/2; const float wanderY=wander_distance*rand_norm_f() - wander_distance/2; i_waypoints[idx][0] = x + wanderX; i_waypoints[idx][1] = y + wanderY; // prevent invalid coordinates generation MaNGOS::NormalizeMapCoord(i_waypoints[idx][0]); MaNGOS::NormalizeMapCoord(i_waypoints[idx][1]); bool is_water = map->IsInWater(i_waypoints[idx][0],i_waypoints[idx][1],z); // if generated wrong path just ignore if ((is_water && !is_water_ok) || (!is_water && !is_land_ok)) { i_waypoints[idx][0] = idx > 0 ? i_waypoints[idx-1][0] : x; i_waypoints[idx][1] = idx > 0 ? i_waypoints[idx-1][1] : y; } unit.UpdateAllowedPositionZ(i_waypoints[idx][0],i_waypoints[idx][1],z); i_waypoints[idx][2] = z; } } unit.StopMoving(); unit.addUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE); }