void CShootManagerSys::LoadShootSolutionSector(int iSector, LPCTSTR szFilename)
{
	if(iSector >= m_ShootSolutionSectorArray.Num())		return;
	
	int i;
	MSXML2::IXMLDOMDocument2Ptr pDoc;
	pDoc.CreateInstance(__uuidof(DOMDocument40));
	pDoc->load((_variant_t)szFilename);
	
	
	// 성공한 슛부터 로드한다.
	MSXML2::IXMLDOMNodeListPtr pNodeListSuccess = pDoc->selectNodes(L"root/success");
	for(i=0; i<pNodeListSuccess->Getlength(); i++)
	{
		MSXML2::IXMLDOMNodePtr pNodeSuccess = pNodeListSuccess->Getitem(i);
		
		CShootSolution Solution;
		Solution.Create(pNodeSuccess, true, this);
		m_ShootSolutionSectorArray[iSector].first.push_back(Solution);
	}

	MSXML2::IXMLDOMNodeListPtr pNodeListFail = pDoc->selectNodes(L"root/fail");
	for(i=0; i<pNodeListFail->Getlength(); i++)
	{
		MSXML2::IXMLDOMNodePtr pNodeFail = pNodeListFail->Getitem(i);

		CShootSolution Solution;
		Solution.Create(pNodeFail, false, this);
		m_ShootSolutionSectorArray[iSector].second.push_back(Solution);
	}

	pDoc.Release();			
}
//设置指定xpath的节点值
BOOL CXmlBase::SetNodeValue(LPCTSTR lpszValue, LPCTSTR lpszXPath 
	, MSXML2::IXMLDOMDocument2Ptr pDoc)
{
	if (pDoc == NULL || lpszXPath == NULL) return FALSE;
	MSXML2::IXMLDOMNodeListPtr pNodeList = pDoc->selectNodes(lpszXPath);
	long lCnt = pNodeList->Getlength();
	if (lCnt == 0) return FALSE;
	MSXML2::IXMLDOMNodePtr pNode = pNodeList->Getitem(0);
	return SetNodeValue(lpszValue, pNode);
}
Exemple #3
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	void readGeometry(dae_reader_t *reader, MSXML2::IXMLDOMDocument2Ptr xmlDoc)
	{
		MSXML2::IXMLDOMNodeListPtr nodeList;
		nodeList = xmlDoc->selectNodes("/r:COLLADA/r:library_geometries/r:geometry");
		int count = nodeList->length;

		for (int i = 0; i < count; i++)
		{
			MSXML2::IXMLDOMNodePtr node = nodeList->Getitem(i);
			readMesh(reader, node);
		}
	}
void CShootManagerSys::LoadShootSolutionSector(int iSector, SFullName nameFile)
{
	if(iSector >= m_ShootSolutionSectorArray.Num())		return;
	
	int i;
	MSXML2::IXMLDOMDocument2Ptr pDoc = NULL;
	DFileGPack packFile;
	packFile.Open(nameFile);
	CFileSys::LoadBinaryXML(pDoc, packFile.GetFile(), packFile.GetSize());
	packFile.Close();

	// 성공한 슛부터 로드한다.
	MSXML2::IXMLDOMNodeListPtr pNodeListSuccess = pDoc->selectNodes(L"root/success");
	for(i=0; i<pNodeListSuccess->Getlength(); i++)
	{
		MSXML2::IXMLDOMNodePtr pNodeSuccess = pNodeListSuccess->Getitem(i);
		
		CShootSolution Solution;
		Solution.Create(pNodeSuccess, true, this);
		Solution.SetSectorIndex(iSector);
		m_ShootSolutionSectorArray[iSector].first.push_back(Solution);
	}
	
	MSXML2::IXMLDOMNodeListPtr pNodeListFail = pDoc->selectNodes(L"root/fail");
	for(i=0; i<pNodeListFail->Getlength(); i++)
	{
		MSXML2::IXMLDOMNodePtr pNodeFail = pNodeListFail->Getitem(i);
		
		CShootSolution Solution;
		Solution.Create(pNodeFail, false, this);
		Solution.SetSectorIndex(iSector);
		m_ShootSolutionSectorArray[iSector].second.push_back(Solution);
	}
	
	CFileSys::UnloadXML(pDoc);
}
MSXML2::IXMLDOMNodeListPtr CXmlBase::GetNodeListPtr(LPCTSTR lpszXPath
	, MSXML2::IXMLDOMDocument2Ptr pDoc)
{
	MSXML2::IXMLDOMNodeListPtr pNodeList;
	CComBSTR bstrText;
	
	if (lpszXPath == NULL)
	{
		return NULL;
	}
	if (pDoc == NULL)
	{
		return NULL;
	}
	bstrText = _bstr_t(lpszXPath).GetBSTR();
	pNodeList = pDoc->selectNodes(bstrText.m_str);
	return pNodeList;
}
//设置指定xpath的节点属性
BOOL CXmlBase::SetAttrValue(LPCTSTR lpszValue, LPCTSTR lpszAttrName, LPCTSTR lpszXPath 
	, MSXML2::IXMLDOMDocument2Ptr pDoc)
{
	MSXML2::IXMLDOMNodePtr pNode = NULL;
	MSXML2::IXMLDOMNodeListPtr pNodeList = NULL;
	long lCnt = 0;
	if (pDoc == NULL || lpszXPath == NULL) return FALSE;
	try
	{
		pNodeList = pDoc->selectNodes(lpszXPath);
		lCnt = pNodeList->Getlength();
		if (lCnt == 0) return FALSE;
		pNode = pNodeList->Getitem(0);
	}
	catch (_com_error e)
	{
		::MessageBox(NULL, e.ErrorMessage(), NULL, MB_OK|MB_ICONERROR);
		return FALSE;
	}
	return SetAttrValue(lpszValue, lpszAttrName, pNode);
}
void CShootManagerSys::LoadShootSolutionSet(SFullName nameFile)
{
	int i;
	MSXML2::IXMLDOMDocument2Ptr pDoc = NULL;
	
	DFileGPack packFile;
	packFile.Open(nameFile);
	CFileSys::LoadBinaryXML(pDoc, packFile.GetFile(), packFile.GetSize());
	packFile.Close();
	
	// 시뮬레이터에서 사용하는 거리 범위들을 로드한다.
	MSXML2::IXMLDOMNodeListPtr pNodeListDistance;
	MSXML2::IXMLDOMNodePtr pNodeDistance;
	float fDistance;
	pNodeListDistance = pDoc->selectNodes(L"root/distance_range/distance");
	for(i=0; i<pNodeListDistance->Getlength(); i++)
	{
		pNodeDistance = pNodeListDistance->Getitem(i);
		_bstr_t distance = pNodeDistance->GetnodeTypedValue();
		sscanf((LPCTSTR)distance, "%f", &fDistance);
		m_DistanceList.push_back(fDistance);
	}
	
	
	// 시뮬레이터에서 사용하는 각도 범위들을 로드한다.
	// 여기서 각도는 (골대 - 슈터) 와 양의 z 축 사이의 각도를 말한다.
	// degree 로 저장되어 있으므로 Angle 로 변환시킨다.
	MSXML2::IXMLDOMNodeListPtr pNodeListAngle;
	MSXML2::IXMLDOMNodePtr pNodeAngle;
	float fDegree;
	int iAngle;
	pNodeListAngle = pDoc->selectNodes(L"root/angle_range/degree");
	for(i=0; i<pNodeListAngle->Getlength(); i++)
	{
		pNodeAngle = pNodeListAngle->Getitem(i);
		_bstr_t degree = pNodeAngle->GetnodeTypedValue();
		sscanf((LPCTSTR)degree, "%f", &fDegree);
		iAngle = Degree2Angle(fDegree);					// degree 에서 Angle 로 변환한다.
		m_AngleList.push_back(iAngle);
	}
	
	// 전체 섹터 개수를 계산하고 여기에 맞게 메모리를 생성한다.
	int iNumSector = m_DistanceList.size() * (m_AngleList.size() + 1) + 6;
	for(i=0; i<iNumSector; i++)
	{
		ShootSolutionSector *pShootSolutionSector = new (m_ShootSolutionSectorArray) ShootSolutionSector;
	}
	
	// 각 섹터별로 섹터안의 Shoot Solution 들을 로드한다.
	MSXML2::IXMLDOMNodeListPtr pNodeListSector = pDoc->selectNodes(L"root/sector");
	MSXML2::IXMLDOMNodePtr pNodeSector;
	MSXML2::IXMLDOMNodePtr pNodeIndex;
	MSXML2::IXMLDOMNodePtr pNodePath;
	for(i=0; i<pNodeListSector->Getlength(); i++)
	{
		pNodeSector = pNodeListSector->Getitem(i);
		pNodeIndex = pNodeSector->selectSingleNode(L"index");
		pNodePath = pNodeSector->selectSingleNode(L"path");
		_bstr_t index = pNodeIndex->GetnodeTypedValue();
		_bstr_t path = pNodePath->GetnodeTypedValue();
		
		SString strName = (LPCTSTR)path;

		DCutPath(strName);
		DCutFileExt(strName);
		strName[strName.Len()-3] = 'b';
		
		int iIndex = atoi((LPCTSTR)index);
		LoadShootSolutionSector(iIndex, SFullName("simulator",strName));

	//	int iIndex = atoi((LPCTSTR)index);
	//	SString sFilePath = szFilename;
	//	sFilePath = DGetPathOnly(sFilePath);
	//	sFilePath += "\\";
	//	sFilePath += (LPCTSTR)path;
		//		sFilePath.Format("%s\\%s\\%s", g_szCurrentPath, g_szSimulatorPath, (LPCTSTR)path);
		
	//	LoadShootSolutionSector(iIndex, (LPCTSTR)sFilePath);
	}
	
	CFileSys::UnloadXML(pDoc);	
}
void CShootManagerSys::LoadShootSolutionSet(LPCTSTR szFilename)
{
	int i;
	MSXML2::IXMLDOMDocument2Ptr pDoc;
	pDoc.CreateInstance(__uuidof(DOMDocument40));
	pDoc->load((_variant_t)szFilename);


	// 시뮬레이터에서 사용하는 거리 범위들을 로드한다.
	MSXML2::IXMLDOMNodeListPtr pNodeListDistance;
	MSXML2::IXMLDOMNodePtr pNodeDistance;
	float fDistance;
	pNodeListDistance = pDoc->selectNodes(L"root/distance_range/distance");
	for(i=0; i<pNodeListDistance->Getlength(); i++)
	{
		pNodeDistance = pNodeListDistance->Getitem(i);
		_bstr_t distance = pNodeDistance->GetnodeTypedValue();
		sscanf((LPCTSTR)distance, "%f", &fDistance);
		m_DistanceList.push_back(fDistance);
	}

	
	// 시뮬레이터에서 사용하는 각도 범위들을 로드한다.
	// 여기서 각도는 (골대 - 슈터) 와 양의 z 축 사이의 각도를 말한다.
	// degree 로 저장되어 있으므로 Angle 로 변환시킨다.
	MSXML2::IXMLDOMNodeListPtr pNodeListAngle;
	MSXML2::IXMLDOMNodePtr pNodeAngle;
	float fDegree;
	int iAngle;
	pNodeListAngle = pDoc->selectNodes(L"root/angle_range/degree");
	for(i=0; i<pNodeListAngle->Getlength(); i++)
	{
		pNodeAngle = pNodeListAngle->Getitem(i);
		_bstr_t degree = pNodeAngle->GetnodeTypedValue();
		sscanf((LPCTSTR)degree, "%f", &fDegree);
		iAngle = Degree2Angle(fDegree);					// degree 에서 Angle 로 변환한다.
		m_AngleList.push_back(iAngle);
	}

	// 전체 섹터 개수를 계산하고 여기에 맞게 메모리를 생성한다.
	int iNumSector = m_DistanceList.size() * (m_AngleList.size() + 1) + 6;
	for(i=0; i<iNumSector; i++)
	{
		ShootSolutionSector *pShootSolutionSector = new (m_ShootSolutionSectorArray) ShootSolutionSector;
	}

	// 각 섹터별로 섹터안의 Shoot Solution 들을 로드한다.
	MSXML2::IXMLDOMNodeListPtr pNodeListSector = pDoc->selectNodes(L"root/sector");
	MSXML2::IXMLDOMNodePtr pNodeSector;
	MSXML2::IXMLDOMNodePtr pNodeIndex;
	MSXML2::IXMLDOMNodePtr pNodePath;
	for(i=0; i<pNodeListSector->Getlength(); i++)
	{
		pNodeSector = pNodeListSector->Getitem(i);
		pNodeIndex = pNodeSector->selectSingleNode(L"index");
		pNodePath = pNodeSector->selectSingleNode(L"path");
		_bstr_t index = pNodeIndex->GetnodeTypedValue();
		_bstr_t path = pNodePath->GetnodeTypedValue();

		int iIndex = atoi((LPCTSTR)index);
		SString sFilePath = szFilename;
		sFilePath = DGetPathOnly(sFilePath);
		sFilePath += "\\";
		sFilePath += (LPCTSTR)path;
//		sFilePath.Format("%s\\%s\\%s", g_szCurrentPath, g_szSimulatorPath, (LPCTSTR)path);

		LoadShootSolutionSector(iIndex, (LPCTSTR)sFilePath);
	}

	pDoc.Release();		
}
bool Engine::LoadContent()
{
	// Setup our SpriteBatch.
	m_pSpriteBatch = new DirectX::SpriteBatch(d3dContext_);

	m_pFont->Initialize(d3dDevice_, std::wstring(L"Calibri18.spritefont"));
	m_pSprite->Initialize(d3dDevice_, std::wstring(L"Test.dds"), 10.0f, 10.0f); 
	
	m_textToDisplay = Text();
	m_textToDisplay.Initialize(std::wstring(L"Sarah"), DirectX::SimpleMath::Vector2(200.0f, 200.0f));

	try
	{
		MSXML2::IXMLDOMDocument2Ptr xmlDoc;
		HRESULT hr = xmlDoc.CreateInstance(__uuidof(MSXML2::DOMDocument60), NULL, CLSCTX_INPROC_SERVER);

		teamStats.InitializeTeam("Players.xml");

		// Make sure the file was loaded correctly before trying to load the players.
		if (xmlDoc->load("Players.xml") == VARIANT_TRUE)
		{
			//xmlDoc->setProperty("SelectionLanguage", "XPath");
			//teamStats.LoadPlayers(xmlDoc);
		}


		if (xmlDoc->load("input.xml") != VARIANT_TRUE)
		{
			DXTRACE_MSG("Unable to load input.xml\n");

			xmlDoc->save("input.xml");
			//xmlDoc->
		}
		else
		{
			DXTRACE_MSG("XML was successfully loaded \n");

			xmlDoc->setProperty("SelectionLanguage", "XPath");
			MSXML2::IXMLDOMNodeListPtr wheels = xmlDoc->selectNodes("/Car/Wheels/*");
			DXTRACE_MSG("Car has %u wheels\n", wheels->Getlength());
		
			DXTRACE_MSG(wheels->Getitem(0)->text);

			//ptr->

			MSXML2::IXMLDOMNodePtr node;
			node = xmlDoc->createNode(MSXML2::NODE_ELEMENT, ("Engine"), (""));
			node->text = ("Engine 1.0");
			xmlDoc->documentElement->appendChild(node);
			hr = xmlDoc->save("output.xml");

			if (SUCCEEDED(hr))
			{
				DXTRACE_MSG("output.xml successfully saved\n");
			}
		}
	}
	catch (_com_error &e)
	{
		DXTRACE_MSG(e.ErrorMessage());
	}










	return true;
}