void SpellBuyingWindow::addSpell(const ESM::Spell& spell) { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); int price = static_cast<int>(spell.mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->mValue.getFloat()); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); // TODO: refactor to use MyGUI::ListBox MyGUI::Button* toAdd = mSpellsView->createWidget<MyGUI::Button>( price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default ); mCurrentY += sLineHeight; toAdd->setUserData(price); toAdd->setCaptionWithReplacing(spell.mName+" - "+MyGUI::utility::toString(price)+"#{sgp}"); toAdd->setSize(mSpellsView->getWidth(),sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spell.mId); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); mSpellsWidgetMap.insert(std::make_pair (toAdd, spell.mId)); }
void SpellBuyingWindow::addSpell(const std::string& spellId) { const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId); int price = spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat(); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); MyGUI::Button* toAdd = mSpellsView->createWidget<MyGUI::Button>( "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default ); toAdd->setEnabled(price<=playerGold); mCurrentY += sLineHeight; toAdd->setUserData(price); toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}"); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spellId); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId)); }
void SpellBuyingWindow::addSpell(const std::string& spellId) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); int price = spell->mData.mCost*MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellValueMult")->getFloat(); MyGUI::Button* toAdd = mSpellsView->createWidget<MyGUI::Button>( (price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default ); mCurrentY += sLineHeight; /// \todo price adjustment depending on merchantile skill toAdd->setUserData(price); toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}"); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spellId); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId)); }
void TravelWindow::addDestination(const std::string& name, ESM::Position pos, bool interior) { int price; const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); if (!mPtr.getCell()->isExterior()) { price = gmst.find("fMagesGuildTravel")->mValue.getInteger(); } else { ESM::Position PlayerPos = player.getRefData().getPosition(); float d = sqrt(pow(pos.pos[0] - PlayerPos.pos[0], 2) + pow(pos.pos[1] - PlayerPos.pos[1], 2) + pow(pos.pos[2] - PlayerPos.pos[2], 2)); price = static_cast<int>(d / gmst.find("fTravelMult")->mValue.getFloat()); } price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true); // Add price for the travelling followers std::set<MWWorld::Ptr> followers; MWWorld::ActionTeleport::getFollowersToTeleport(player, followers); // Apply followers cost, in vanilla one follower travels for free if (Settings::Manager::getBool("charge for every follower travelling", "Game")) price *= 1 + static_cast<int>(followers.size()); else price *= std::max(1, static_cast<int>(followers.size())); int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2; MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>("SandTextButton", 0, mCurrentY, 200, lineHeight, MyGUI::Align::Default); toAdd->setEnabled(price <= playerGold); mCurrentY += lineHeight; if(interior) toAdd->setUserString("interior","y"); else toAdd->setUserString("interior","n"); std::ostringstream oss; oss << price; toAdd->setUserString("price",oss.str()); toAdd->setCaptionWithReplacing("#{sCell=" + name + "} - " + MyGUI::utility::toString(price)+"#{sgp}"); toAdd->setSize(mDestinationsView->getWidth(),lineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel); toAdd->setUserString("Destination", name); toAdd->setUserData(pos); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick); }
void TravelWindow::addDestination(const std::string& name,ESM::Position pos,bool interior) { int price = 0; const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); if(interior) { price = gmst.find("fMagesGuildTravel")->getFloat(); } else { ESM::Position PlayerPos = player.getRefData().getPosition(); float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) ); price = d/gmst.find("fTravelMult")->getFloat(); } price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>("SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); toAdd->setEnabled(price<=playerGold); mCurrentY += sLineHeight; if(interior) toAdd->setUserString("interior","y"); else toAdd->setUserString("interior","n"); std::ostringstream oss; oss << price; toAdd->setUserString("price",oss.str()); toAdd->setCaptionWithReplacing("#{sCell=" + name + "} - " + boost::lexical_cast<std::string>(price)+"#{sgp}"); toAdd->setSize(toAdd->getTextSize().width,sLineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel); toAdd->setUserString("Destination", name); toAdd->setUserData(pos); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick); }
void MerchantRepair::startRepair(const MWWorld::Ptr &actor) { mActor = actor; while (mList->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0)); int currentY = 0; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); iter!=store.end(); ++iter) { if (iter->getClass().hasItemHealth(*iter)) { int maxDurability = iter->getClass().getItemMaxHealth(*iter); int durability = iter->getClass().getItemHealth(*iter); if (maxDurability == durability) continue; int basePrice = iter->getClass().getValue(*iter); float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("fRepairMult")->getFloat(); float p = std::max(1, basePrice); float r = std::max(1, static_cast<int>(maxDurability / p)); int x = ((maxDurability - durability) / r); x = (fRepairMult * x); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true); std::string name = iter->getClass().getName(*iter) + " - " + boost::lexical_cast<std::string>(price) + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>() .find("sgp")->getString(); MyGUI::Button* button = mList->createWidget<MyGUI::Button>("SandTextButton", 0, currentY, 0, 18, MyGUI::Align::Default ); currentY += 18; button->setEnabled(price<=playerGold); button->setUserString("Price", boost::lexical_cast<std::string>(price)); button->setUserData(*iter); button->setCaptionWithReplacing(name); button->setSize(button->getTextSize().width,18); button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel); button->setUserString("ToolTipType", "ItemPtr"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick); } } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mList->setVisibleVScroll(false); mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY))); mList->setVisibleVScroll(true); mGoldLabel->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold)); }
void SpellWindow::updateSpells() { mSpellIcons->updateWidgets(mEffectBox, false); const int spellHeight = 18; mHeight = 0; while (mSpellView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mSpellView->getChildAt(0)); // retrieve all player spells, divide them into Powers and Spells and sort them std::vector<std::string> spellList; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it) spellList.push_back (it->first); const MWWorld::ESMStore &esmStore = MWBase::Environment::get().getWorld()->getStore(); std::vector<std::string> powers; std::vector<std::string>::iterator it = spellList.begin(); while (it != spellList.end()) { const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it); if (spell->mData.mType == ESM::Spell::ST_Power) { powers.push_back(*it); it = spellList.erase(it); } else if (spell->mData.mType == ESM::Spell::ST_Ability || spell->mData.mType == ESM::Spell::ST_Blight || spell->mData.mType == ESM::Spell::ST_Curse || spell->mData.mType == ESM::Spell::ST_Disease) { it = spellList.erase(it); } else ++it; } std::sort(powers.begin(), powers.end(), sortSpells); std::sort(spellList.begin(), spellList.end(), sortSpells); // retrieve player's enchanted items std::vector<MWWorld::Ptr> items; for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it) { std::string enchantId = it->getClass().getEnchantment(*it); if (enchantId != "") { // only add items with "Cast once" or "Cast on use" const ESM::Enchantment* enchant = esmStore.get<ESM::Enchantment>().find(enchantId); int type = enchant->mData.mType; if (type != ESM::Enchantment::CastOnce && type != ESM::Enchantment::WhenUsed) continue; items.push_back(*it); } } std::sort(items.begin(), items.end(), sortItems); int height = estimateHeight(items.size() + powers.size() + spellList.size()); bool scrollVisible = height > mSpellView->getHeight(); mWidth = mSpellView->getWidth() - (scrollVisible ? 18 : 0); // powers addGroup("#{sPowers}", ""); for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it) { const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->mName); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); if (*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell()) t->setStateSelected(true); mHeight += spellHeight; } // other spells addGroup("#{sSpells}", "#{sCostChance}"); for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it) { const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->mName); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); t->setStateSelected(*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell()); // cost / success chance MyGUI::Button* costChance = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); std::string cost = boost::lexical_cast<std::string>(spell->mData.mCost); std::string chance = boost::lexical_cast<std::string>(int(MWMechanics::getSpellSuccessChance(*it, player))); costChance->setCaption(cost + "/" + chance); costChance->setTextAlign(MyGUI::Align::Right); costChance->setNeedMouseFocus(false); costChance->setStateSelected(*it == MWBase::Environment::get().getWindowManager()->getSelectedSpell()); t->setSize(mWidth-12-costChance->getTextSize().width, t->getHeight()); mHeight += spellHeight; } // enchanted items addGroup("#{sMagicItem}", "#{sCostCharge}"); for (std::vector<MWWorld::Ptr>::const_iterator it = items.begin(); it != items.end(); ++it) { MWWorld::Ptr item = *it; const ESM::Enchantment* enchant = esmStore.get<ESM::Enchantment>().find(item.getClass().getEnchantment(item)); // check if the item is currently equipped (will display in a different color) bool equipped = false; for (int i=0; i < MWWorld::InventoryStore::Slots; ++i) { if (store.getSlot(i) != store.end() && *store.getSlot(i) == item) { equipped = true; break; } } MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(item.getClass().getName(item)); t->setTextAlign(MyGUI::Align::Left); t->setUserData(item); t->setUserString("ToolTipType", "ItemPtr"); t->setUserString("Equipped", equipped ? "true" : "false"); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); if (store.getSelectedEnchantItem() != store.end()) t->setStateSelected(item == *store.getSelectedEnchantItem()); // cost / charge MyGUI::Button* costCharge = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); float enchantCost = enchant->mData.mCost; int eSkill = player.getClass().getSkill(player, ESM::Skill::Enchant); int castCost = std::max(1.f, enchantCost - (enchantCost / 100) * (eSkill - 10)); std::string cost = boost::lexical_cast<std::string>(castCost); int currentCharge = int(item.getCellRef().getEnchantmentCharge()); if (currentCharge == -1) currentCharge = enchant->mData.mCharge; std::string charge = boost::lexical_cast<std::string>(currentCharge); if (enchant->mData.mType == ESM::Enchantment::CastOnce) { // this is Morrowind behaviour cost = "100"; charge = "100"; } costCharge->setCaption(cost + "/" + charge); costCharge->setTextAlign(MyGUI::Align::Right); costCharge->setNeedMouseFocus(false); if (store.getSelectedEnchantItem() != store.end()) costCharge->setStateSelected(item == *store.getSelectedEnchantItem()); t->setSize(mWidth-12-costCharge->getTextSize().width, t->getHeight()); mHeight += spellHeight; } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mSpellView->setVisibleVScroll(false); mSpellView->setCanvasSize(mSpellView->getWidth(), std::max(mSpellView->getHeight(), mHeight)); mSpellView->setVisibleVScroll(true); }
void SpellWindow::updateSpells() { const int spellHeight = 18; mHeight = 0; while (mSpellView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mSpellView->getChildAt(0)); // retrieve all player spells, divide them into Powers and Spells and sort them std::vector<std::string> spellList; MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); // the following code switches between selected enchanted item and selected spell (only one of these // can be active at a time) std::string selectedSpell = spells.getSelectedSpell(); MWWorld::Ptr selectedItem; if (store.getSelectedEnchantItem() != store.end()) { selectedSpell = ""; selectedItem = *store.getSelectedEnchantItem(); bool allowSelectedItem = true; // make sure that the item is still in the player inventory, otherwise it can't be selected bool found = false; for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it) { if (*it == selectedItem) found = true; } if (!found) allowSelectedItem = false; // if the selected item can be equipped, make sure that it actually is equipped std::pair<std::vector<int>, bool> slots; slots = MWWorld::Class::get(selectedItem).getEquipmentSlots(selectedItem); if (!slots.first.empty()) { bool equipped = false; for (int i=0; i < MWWorld::InventoryStore::Slots; ++i) { if (store.getSlot(i) != store.end() && *store.getSlot(i) == selectedItem) { equipped = true; break; } } if (!equipped) allowSelectedItem = false; } if (!allowSelectedItem) { store.setSelectedEnchantItem(store.end()); spells.setSelectedSpell(""); mWindowManager.unsetSelectedSpell(); selectedItem = MWWorld::Ptr(); } } for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it) { spellList.push_back(*it); } std::vector<std::string> powers; std::vector<std::string>::iterator it = spellList.begin(); while (it != spellList.end()) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); if (spell->data.type == ESM::Spell::ST_Power) { powers.push_back(*it); it = spellList.erase(it); } else if (spell->data.type == ESM::Spell::ST_Ability || spell->data.type == ESM::Spell::ST_Blight || spell->data.type == ESM::Spell::ST_Curse || spell->data.type == ESM::Spell::ST_Disease) { it = spellList.erase(it); } else ++it; } std::sort(powers.begin(), powers.end(), sortSpells); std::sort(spellList.begin(), spellList.end(), sortSpells); // retrieve player's enchanted items std::vector<MWWorld::Ptr> items; for (MWWorld::ContainerStoreIterator it(store.begin()); it != store.end(); ++it) { std::string enchantId = MWWorld::Class::get(*it).getEnchantment(*it); if (enchantId != "") { // only add items with "Cast once" or "Cast on use" const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(enchantId); int type = enchant->data.type; if (type != ESM::Enchantment::CastOnce && type != ESM::Enchantment::WhenUsed) continue; items.push_back(*it); } } std::sort(items.begin(), items.end(), sortItems); int height = estimateHeight(items.size() + powers.size() + spellList.size()); bool scrollVisible = height > mSpellView->getHeight(); mWidth = mSpellView->getWidth() - (scrollVisible ? 18 : 0); // powers addGroup("#{sPowers}", ""); for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->name); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); if (*it == selectedSpell) t->setStateSelected(true); mHeight += spellHeight; } // other spells addGroup("#{sSpells}", "#{sCostChance}"); for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it) { const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(spell->name); t->setTextAlign(MyGUI::Align::Left); t->setUserString("ToolTipType", "Spell"); t->setUserString("Spell", *it); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected); t->setStateSelected(*it == selectedSpell); // cost / success chance MyGUI::Button* costChance = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); std::string cost = boost::lexical_cast<std::string>(spell->data.cost); std::string chance = boost::lexical_cast<std::string>(int(MWMechanics::getSpellSuccessChance(*it, player))); costChance->setCaption(cost + "/" + chance); costChance->setTextAlign(MyGUI::Align::Right); costChance->setNeedMouseFocus(false); costChance->setStateSelected(*it == selectedSpell); mHeight += spellHeight; } // enchanted items addGroup("#{sMagicItem}", "#{sCostCharge}"); for (std::vector<MWWorld::Ptr>::const_iterator it = items.begin(); it != items.end(); ++it) { MWWorld::Ptr item = *it; const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(MWWorld::Class::get(item).getEnchantment(item)); // check if the item is currently equipped (will display in a different color) bool equipped = false; for (int i=0; i < MWWorld::InventoryStore::Slots; ++i) { if (store.getSlot(i) != store.end() && *store.getSlot(i) == item) { equipped = true; break; } } MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); t->setCaption(MWWorld::Class::get(item).getName(item)); t->setTextAlign(MyGUI::Align::Left); t->setUserData(item); t->setUserString("ToolTipType", "ItemPtr"); t->setUserString("Equipped", equipped ? "true" : "false"); t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected); t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel); t->setStateSelected(item == selectedItem); // cost / charge MyGUI::Button* costCharge = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped", MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); std::string cost = boost::lexical_cast<std::string>(enchant->data.cost); std::string charge = boost::lexical_cast<std::string>(enchant->data.charge); /// \todo track current charge if (enchant->data.type == ESM::Enchantment::CastOnce) { // this is Morrowind behaviour cost = "100"; charge = "100"; } costCharge->setCaption(cost + "/" + charge); costCharge->setTextAlign(MyGUI::Align::Right); costCharge->setNeedMouseFocus(false); costCharge->setStateSelected(item == selectedItem); mHeight += spellHeight; } mSpellView->setCanvasSize(mSpellView->getWidth(), std::max(mSpellView->getHeight(), mHeight)); }
void LocalMapBase::setActiveCell(const int x, const int y, bool interior) { if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell // clear all previous markers for (unsigned int i=0; i< mLocalMap->getChildCount(); ++i) { if (mLocalMap->getChildAt(i)->getName ().substr (0, 6) == "Marker") { MyGUI::Gui::getInstance ().destroyWidget (mLocalMap->getChildAt(i)); } } for (int mx=0; mx<3; ++mx) { for (int my=0; my<3; ++my) { // map std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_" + boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1))); std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_" + boost::lexical_cast<std::string>(my); MyGUI::ImageBox* box = mMapWidgets[my + 3*mx]; if (MyGUI::RenderManager::getInstance().getTexture(image) != 0) box->setImageTexture(image); else box->setImageTexture("black.png"); // door markers // interior map only consists of one cell, so handle the markers only once if (interior && (mx != 2 || my != 2)) continue; MWWorld::CellStore* cell; if (interior) cell = MWBase::Environment::get().getWorld ()->getInterior (mPrefix); else cell = MWBase::Environment::get().getWorld ()->getExterior (x+mx-1, y-(my-1)); std::vector<MWBase::World::DoorMarker> doors = MWBase::Environment::get().getWorld ()->getDoorMarkers (cell); for (std::vector<MWBase::World::DoorMarker>::iterator it = doors.begin(); it != doors.end(); ++it) { MWBase::World::DoorMarker marker = *it; // convert world coordinates to normalized cell coordinates MyGUI::IntCoord widgetCoord; float nX,nY; int cellDx, cellDy; if (!interior) { const int cellSize = 8192; nX = (marker.x - cellSize * (x+mx-1)) / cellSize; nY = 1 - (marker.y - cellSize * (y-(my-1))) / cellSize; widgetCoord = MyGUI::IntCoord(nX * 512 - 4 + mx * 512, nY * 512 - 4 + my * 512, 8, 8); } else { Ogre::Vector2 position (marker.x, -marker.y); MWBase::Environment::get().getWorld ()->getInteriorMapPosition (position, nX, nY, cellDx, cellDy); widgetCoord = MyGUI::IntCoord(nX * 512 - 4 + (1+cellDx-x) * 512, nY * 512 - 4 + (1+cellDy-y) * 512, 8, 8); } static int counter = 0; ++counter; MyGUI::Button* markerWidget = mLocalMap->createWidget<MyGUI::Button>("ButtonImage", widgetCoord, MyGUI::Align::Default, "Marker" + boost::lexical_cast<std::string>(counter)); markerWidget->setImageResource("DoorMarker"); markerWidget->setUserString("ToolTipType", "Layout"); markerWidget->setUserString("ToolTipLayout", "TextToolTip"); markerWidget->setUserString("Caption_Text", marker.name); markerWidget->setUserString("IsMarker", "true"); markerWidget->eventMouseSetFocus += MyGUI::newDelegate(this, &LocalMapBase::onMarkerFocused); markerWidget->eventMouseLostFocus += MyGUI::newDelegate(this, &LocalMapBase::onMarkerUnfocused); MarkerPosition markerPos; markerPos.interior = interior; markerPos.cellX = interior ? cellDx : x + mx - 1; markerPos.cellY = interior ? cellDy : y + ((my - 1)*-1); markerPos.nX = nX; markerPos.nY = nY; markerWidget->setUserData(markerPos); } } } mInterior = interior; mCurX = x; mCurY = y; mChanged = false; // fog of war applyFogOfWar(); // set the compass texture again, because MyGUI determines sorting of ImageBox widgets // based on the last setImageTexture call std::string tex = "textures\\compass.dds"; mCompass->setImageTexture(""); mCompass->setImageTexture(tex); }