//------------------------------------------------------------------------------- void MaterialViewer::onClickApply(MyGUI::WidgetPtr) { //Update properties. MyGUI::EnumeratorWidgetPtr iter = mWindow->getEnumerator(); while (iter.next()) { MyGUI::Widget *widget = iter.current(); if (widget->getUserString("type") == "MaterialProperty") mMaterialSettings[widget->getUserString("property")] = dynamic_cast<MyGUI::Edit*>(widget)->getOnlyText(); } MyGUI::ComboBoxPtr list = GlbVar.gui->findWidget<MyGUI::ComboBox>("cmb_materialType"); mMaterialType = list->getItemNameAt(list->getIndexSelected()); //Compile. compileMaterial(); }
void Client::initEventHandlers(MyGUI::Widget* pRootWidget) { MyGUI::EnumeratorWidgetPtr enumerator = pRootWidget->getEnumerator(); while (enumerator.next()) { // buttons MyGUI::Widget* pCurrentElement = enumerator.current(); const std::string widgetName = enumerator.current()->getName(); if (widgetName.find("Button") != std::string::npos) { pCurrentElement->eventMouseButtonClick += MyGUI::newDelegate(this, &Client::button_handler); } // editboxes else if (widgetName.find("EditBox") != std::string::npos) { pCurrentElement->castType<MyGUI::EditBox>()->eventKeyButtonPressed += MyGUI::newDelegate(this, &Client::editBox_handler); } // sliders else if (widgetName.find("Slider") != std::string::npos) { pCurrentElement->castType<MyGUI::ScrollBar>()->eventScrollChangePosition += MyGUI::newDelegate(this, &Client::scrollChangePosition_handler); } // comboboxes else if (widgetName.find("ComboBox") != std::string::npos) { pCurrentElement->castType<MyGUI::ComboBox>()->eventComboChangePosition += MyGUI::newDelegate(this, &Client::comboBox_handler); } // checkboxes else if (widgetName.find("CheckBox") != std::string::npos) { pCurrentElement->eventMouseButtonClick += MyGUI::newDelegate(this, &Client::button_handler); } else if (pCurrentElement->getChildCount() > 0) { initEventHandlers(pCurrentElement); } } }
void SettingsWindow::configureWidgets(MyGUI::Widget* widget) { MyGUI::EnumeratorWidgetPtr widgets = widget->getEnumerator(); while (widgets.next()) { MyGUI::Widget* current = widgets.current(); std::string type = getSettingType(current); if (type == checkButtonType) { std::string initialValue = Settings::Manager::getBool(getSettingName(current), getSettingCategory(current)) ? "#{sOn}" : "#{sOff}"; current->castType<MyGUI::Button>()->setCaptionWithReplacing(initialValue); current->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled); } if (type == sliderType) { MyGUI::ScrollBar* scroll = current->castType<MyGUI::ScrollBar>(); std::string valueStr; if (getSettingValueType(current) == "Float") { // TODO: ScrollBar isn't meant for this. should probably use a dedicated FloatSlider widget float min,max; getSettingMinMax(scroll, min, max); float value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current)); valueStr = MyGUI::utility::toString((int)value); value = std::max(min, std::min(value, max)); value = (value-min)/(max-min); scroll->setScrollPosition(static_cast<size_t>(value * (scroll->getScrollRange() - 1))); } else { int value = Settings::Manager::getInt(getSettingName(current), getSettingCategory(current)); valueStr = MyGUI::utility::toString(value); scroll->setScrollPosition(value); } scroll->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition); updateSliderLabel(scroll, valueStr); } configureWidgets(current); } }
void DashBoard::loadLayoutRecursive(MyGUI::WidgetPtr w) { std::string name = w->getName(); std::string anim = w->getUserString("anim"); std::string debug = w->getUserString("debug"); std::string linkArgs = w->getUserString("link"); // make it unclickable w->setUserString("interactive", "0"); if (!debug.empty()) { w->setVisible(false); return; } // find the root widget and ignore debug widgets if (name.size() > prefix.size()) { std::string prefixLessName = name.substr(prefix.size()); if (prefixLessName == "_Main") { mainWidget = (MyGUI::WindowPtr)w; // resize it windowResized(); } // ignore debug widgets if (prefixLessName == "DEBUG") { w->setVisible(false); return; } } // animations for this control? if (!linkArgs.empty()) { layoutLink_t ctrl; memset(&ctrl, 0, sizeof(ctrl)); if (!name.empty()) strncpy(ctrl.name, name.c_str(), 255); ctrl.widget = w; ctrl.initialSize = w->getSize(); ctrl.initialPosition = w->getPosition(); ctrl.last = 1337.1337f; // force update ctrl.lastState = true; // establish the link { replaceString(linkArgs, ">", ">"); replaceString(linkArgs, "<", "<"); String linkName = ""; if (linkArgs.empty()) { LOG("Dashboard ("+filename+"/"+name+"): empty Link"); return; } // conditional checks // TODO: improve the logic, this is crap ... if (linkArgs.find(">") != linkArgs.npos) { Ogre::StringVector args = Ogre::StringUtil::split(linkArgs, ">"); if (args.size() == 2) { linkName = args[0]; ctrl.conditionArgument = StringConverter::parseReal(args[1]); ctrl.condition = CONDITION_GREATER; } else { LOG("Dashboard ("+filename+"/"+name+"): error in conditional Link: " + linkArgs); return; } } else if (linkArgs.find("<") != linkArgs.npos ) { Ogre::StringVector args = Ogre::StringUtil::split(linkArgs, "<"); if (args.size() == 2) { linkName = args[0]; ctrl.conditionArgument = StringConverter::parseReal(args[1]); ctrl.condition = CONDITION_LESSER; } else { LOG("Dashboard ("+filename+"/"+name+"): error in conditional Link: " + linkArgs); return; } } else { ctrl.condition = CONDITION_NONE; ctrl.conditionArgument = 0; linkName = linkArgs; } // now try to get the enum id for it int linkID = manager->getLinkIDForName(linkName); if (linkID < 0) { LOG("Dashboard ("+filename+"/"+name+"): unknown Link: " + linkName); return; } ctrl.linkID = linkID; } // parse more attributes ctrl.wmin = StringConverter::parseReal(w->getUserString("min")); ctrl.wmax = StringConverter::parseReal(w->getUserString("max")); ctrl.vmin = StringConverter::parseReal(w->getUserString("vmin")); ctrl.vmax = StringConverter::parseReal(w->getUserString("vmax")); String texture = w->getUserString("texture"); if (!texture.empty()) strncpy(ctrl.texture, texture.c_str(), 255); String format = w->getUserString("format"); if (!format.empty()) strncpy(ctrl.format, format.c_str(), 255); String direction = w->getUserString("direction"); if (direction == "right") ctrl.direction = DIRECTION_RIGHT; else if (direction == "left") ctrl.direction = DIRECTION_LEFT; else if (direction == "down") ctrl.direction = DIRECTION_DOWN; else if (direction == "up") ctrl.direction = DIRECTION_UP; else if (!direction.empty()) { LOG("Dashboard ("+filename+"/"+name+"): unknown direction: " + direction); return; } // then specializations if (anim == "rotate") { ctrl.animationType = ANIM_ROTATE; // check if its the correct control // try to cast, will throw // and if the link is a float /* if (manager->getDataType(ctrl.linkID) != DC_FLOAT) { LOG("Dashboard ("+filename+"/"+name+"): Rotating controls can only link to floats"); continue; } */ try { ctrl.rotImg = w->getSubWidgetMain()->castType<MyGUI::RotatingSkin>(); } catch (...) { LOG("Dashboard ("+filename+"/"+name+"): Rotating controls must use the RotatingSkin"); return; } if (!ctrl.rotImg) { LOG("Dashboard ("+filename+"/"+name+"): error loading rotation control"); return; } // special: set rotation center now into the middle ctrl.rotImg->setCenter(MyGUI::IntPoint(w->getHeight() * 0.5f, w->getWidth() * 0.5f)); } else if (anim == "scale") { ctrl.animationType = ANIM_SCALE; if (ctrl.direction == DIRECTION_NONE) { LOG("Dashboard ("+filename+"/"+name+"): direction empty: scale needs a direction"); return; } } else if (anim == "translate") { ctrl.animationType = ANIM_TRANSLATE; if (ctrl.direction == DIRECTION_NONE) { LOG("Dashboard ("+filename+"/"+name+"): direction empty: translate needs a direction"); return; } } else if (anim == "series") { ctrl.animationType = ANIM_SERIES; ctrl.img = (MyGUI::ImageBox *)w; //w->getSubWidgetMain()->castType<MyGUI::ImageBox>(); if (!ctrl.img) { LOG("Dashboard ("+filename+"/"+name+"): error loading series control"); return; } } else if (anim == "textcolor" || anim == "textcolour") { ctrl.animationType = ANIM_TEXTCOLOR; // try to cast, will throw try { ctrl.txt = (MyGUI::TextBox *)w; } catch (...) { LOG("Dashboard ("+filename+"/"+name+"): textcolor controls must use the TextBox Control"); return; } } else if (anim == "textformat") { // try to cast, will throw try { ctrl.txt = (MyGUI::TextBox *)w; // w->getSubWidgetMain()->castType<MyGUI::TextBox>(); } catch (...) { LOG("Dashboard ("+filename+"/"+name+"): Lamp controls must use the ImageBox Control"); return; } ctrl.animationType = ANIM_TEXTFORMAT; } else if (anim == "textstring") { // try to cast, will throw try { ctrl.txt = (MyGUI::TextBox *)w; // w->getSubWidgetMain()->castType<MyGUI::TextBox>(); } catch (...) { LOG("Dashboard ("+filename+"/"+name+"): Lamp controls must use the ImageBox Control"); return; } ctrl.animationType = ANIM_TEXTSTRING; } else if (anim == "lamp") { // try to cast, will throw /* { try { w->getSubWidgetMain()->castType<MyGUI::ImageBox>(); } catch (...) { LOG("Dashboard ("+filename+"/"+name+"): Lamp controls must use the ImageBox Control"); continue; } } */ ctrl.animationType = ANIM_LAMP; ctrl.img = (MyGUI::ImageBox *)w; //w->getSubWidgetMain()->castType<MyGUI::ImageBox>(); if (!ctrl.img) { LOG("Dashboard ("+filename+"/"+name+"): error loading Lamp control"); return; } } controls[free_controls] = ctrl; free_controls++; if (free_controls >= MAX_CONTROLS) { LOG("maximum amount of controls reached, discarding the rest: " + TOSTRING(MAX_CONTROLS)); return; } } // walk the children now MyGUI::EnumeratorWidgetPtr e = w->getEnumerator(); while (e.next()) { loadLayoutRecursive(e.current()); } }
//------------------------------------------------------------------------------- void MainMenu::init() { int winHeight = GlbVar.ogreWindow->getHeight(); int winWidth = GlbVar.ogreWindow->getWidth(); GlbVar.fader->abortFade(0); //Gotta see where we click. :-) GlbVar.gui->setVisiblePointer(true); //Background, logo. mBackground = GlbVar.gui->createWidget<MyGUI::StaticImage>("StaticImage", MyGUI::IntCoord(0,0,winWidth,winHeight), MyGUI::Align::Default, "Back"); mBackground->setImageTexture("MainMenuBgr.png"); int logoX = winWidth - (LOGO_WIDTH + 5); int logoY = winHeight - (LOGO_HEIGHT + 5); mLogo = GlbVar.gui->createWidget<MyGUI::StaticImage>("StaticImage", MyGUI::IntCoord(logoX, logoY, LOGO_WIDTH, LOGO_HEIGHT), MyGUI::Align::Default, "Back"); mLogo->setImageTexture("MainMenuLogo.png"); //Get the Window. MyGUI::LayoutManager::getInstance().load("MainMenu.layout"); mWindow = GlbVar.gui->findWidget<MyGUI::Window>("win_mainMenu"); //Buttons, events. MyGUI::ButtonPtr button; button = GlbVar.gui->findWidget<MyGUI::Button>("but_newGame"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickNewGame); button = GlbVar.gui->findWidget<MyGUI::Button>("but_continueGame"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickContinueGame); if (GlbVar.records.firstTime) button->setEnabled(false); button = GlbVar.gui->findWidget<MyGUI::Button>("but_levelSelect"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickLevelSelect); if (GlbVar.records.firstTime) button->setEnabled(false); button = GlbVar.gui->findWidget<MyGUI::Button>("but_userLevel"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickUserLevel); if (GlbVar.userNgfNames.empty()) button->setEnabled(false); button = GlbVar.gui->findWidget<MyGUI::Button>("but_options"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickOptions); button = GlbVar.gui->findWidget<MyGUI::Button>("but_credits"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickCredits); button = GlbVar.gui->findWidget<MyGUI::Button>("but_quit"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickQuit); //Window properties. //Children don't inherit alpha. MyGUI::EnumeratorWidgetPtr iter = mWindow->getEnumerator(); while (iter.next()) { iter.current()->setInheritsAlpha(false); } mWindow->setAlpha(0); mWindow->setPosition(30,5); //Create child interfaces. //Level select. mLevelSelect = new LevelSelect(); //Credits. MyGUI::LayoutManager::getInstance().load("Credits.layout"); mCreditsWindow = GlbVar.gui->findWidget<MyGUI::Window>("win_credits"); mCreditsWindow->setVisible(false); int height = mCreditsWindow->getHeight(); int width = mCreditsWindow->getWidth(); mCreditsWindow->setCoord(MyGUI::IntCoord((winWidth - width)*0.5, (winHeight - height)*0.5, width, height)); button = GlbVar.gui->findWidget<MyGUI::Button>("but_cr_ok"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickCloseCredits); MyGUI::EditPtr credits = GlbVar.gui->findWidget<MyGUI::Edit>("edt_cr_credits"); credits->setOnlyText(creditsStr); credits->setTextAlign(MyGUI::Align::Left | MyGUI::Align::Top); //User level. MyGUI::LayoutManager::getInstance().load("LoadUserLevel.layout"); mUserLevelWindow = GlbVar.gui->findWidget<MyGUI::Window>("win_userLevel"); height = mUserLevelWindow->getHeight(); width = mUserLevelWindow->getWidth(); mUserLevelWindow->setCoord(MyGUI::IntCoord((winWidth - width)*0.5, (winHeight - height)*0.5, width, height)); mUserLevelWindow->setVisible(false); //Tell the buttons to tell us. button = GlbVar.gui->findWidget<MyGUI::Button>("but_loadUserLevel"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickLoadUserLevel); button = GlbVar.gui->findWidget<MyGUI::Button>("but_cancelUserLevel"); button->eventMouseButtonClick = MyGUI::newDelegate(this, &MainMenu::onClickCancelUserLevel); //Populate the user level list. MyGUI::ComboBox *list = GlbVar.gui->findWidget<MyGUI::ComboBox>("cmb_userLevel"); for (std::vector<Ogre::String>::iterator iter = GlbVar.userNgfNames.begin(); iter != GlbVar.userNgfNames.end(); ++iter) list->addItem(*iter); if (!(GlbVar.userNgfNames.empty())) list->setIndexSelected(0); }
//------------------------------------------------------------------------------- void MaterialViewer::init() { //Create the mesh. mNode = GlbVar.ogreSmgr->getRootSceneNode()->createChildSceneNode("materialcube-node"); mEntity = GlbVar.ogreSmgr->createEntity("materialcube-entity", "Mesh_Cube.mesh"); mNode->attachObject(mEntity); //Camera. mCameraYawNode = GlbVar.ogreSmgr->getRootSceneNode()->createChildSceneNode("materialviewercamera-yawnode"); mCameraPitchNode = mCameraYawNode->createChildSceneNode("materialviewercamera-pitchnode"); mCameraDist = 3; //Some test settings. mMaterialType = "BaseNormalMapParallax"; mMaterialSettings["diffuse_tex"] = "WhiteTile1.png"; mMaterialSettings["normal_tex"] = "WhiteTile_NM.png"; mMaterialSettings["glow_tex"] = "WhiteLight_GW.png"; mMaterialSettings["ambient"] = "0.7 0.7 0.7 1"; mMaterialSettings["diffuse"] = "0.9 0.9 0.9 1"; mMaterialSettings["specular"] = "0.8 0.8 0.8 1"; mMaterialSettings["scaleBias"] = "0.04 0.02"; mMaterialSettings["glow_amount"] = "0.5"; //First compile. compileMaterial(); //Load the layout. MyGUI::LayoutManager::getInstance().loadLayout("MaterialViewer.layout"); mWindow = GlbVar.gui->findWidget<MyGUI::Window>("win_materialViewer"); //Callbacks. MyGUI::ButtonPtr button = GlbVar.gui->findWidget<MyGUI::Button>("but_applyMaterial"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MaterialViewer::onClickApply); button = GlbVar.gui->findWidget<MyGUI::Button>("but_saveMaterial"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MaterialViewer::onClickSave); button = GlbVar.gui->findWidget<MyGUI::Button>("but_createLight"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MaterialViewer::onClickCreateLight); //Update the editboxes. MyGUI::EnumeratorWidgetPtr iter = mWindow->getEnumerator(); while (iter.next()) { MyGUI::Widget *widget = iter.current(); if (widget->getUserString("type") == "MaterialProperty") dynamic_cast<MyGUI::Edit*>(widget)->setOnlyText(mMaterialSettings[widget->getUserString("property")]); } GlbVar.gui->findWidget<MyGUI::Edit>("edt_lightColour")->setOnlyText("0.7 0.7 0.7"); //Populate the material type list. MyGUI::ComboBoxPtr list = GlbVar.gui->findWidget<MyGUI::ComboBox>("cmb_materialType"); list->insertItemAt(0, "Base"); list->insertItemAt(1, "BaseNormalMap"); list->insertItemAt(2, "BaseNormalMapParallax"); list->insertItemAt(3, "BaseGlow"); list->insertItemAt(4, "BaseNormalMapGlow"); list->insertItemAt(5, "BaseNormalMapParallaxGlow"); list->insertItemAt(6, "BaseTransparent"); list->setIndexSelected(2); }