void InventoryWindow::pickUpObject (MWWorld::Ptr object) { /// \todo scripts // make sure the object is of a type that can be picked up std::string type = object.getTypeName(); if ( (type != typeid(ESM::Apparatus).name()) && (type != typeid(ESM::Armor).name()) && (type != typeid(ESM::Book).name()) && (type != typeid(ESM::Clothing).name()) && (type != typeid(ESM::Ingredient).name()) && (type != typeid(ESM::Light).name()) && (type != typeid(ESM::Miscellaneous).name()) && (type != typeid(ESM::Tool).name()) && (type != typeid(ESM::Probe).name()) && (type != typeid(ESM::Repair).name()) && (type != typeid(ESM::Weapon).name()) && (type != typeid(ESM::Potion).name())) return; // sound std::string sound = MWWorld::Class::get(object).getUpSoundId(object); MWBase::Environment::get().getSoundManager()->playSound(sound, 1, 1); int count = object.getRefData().getCount(); // add to player inventory // can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr newObject = *MWWorld::Class::get (player).getContainerStore (player).add (object); // remove from world MWBase::Environment::get().getWorld()->deleteObject (object); mDragAndDrop->mIsOnDragAndDrop = true; mDragAndDrop->mDraggedCount = count; std::string path = std::string("icons\\"); path += MWWorld::Class::get(newObject).getInventoryIcon(newObject); MyGUI::ImageBox* baseWidget = mContainerWidget->createWidget<ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default); baseWidget->detachFromWidget(); baseWidget->attachToWidget(mDragAndDrop->mDragAndDropWidget); baseWidget->setUserData(newObject); mDragAndDrop->mDraggedWidget = baseWidget; ImageBox* image = baseWidget->createWidget<ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default); int pos = path.rfind("."); path.erase(pos); path.append(".dds"); image->setImageTexture(path); image->setNeedMouseFocus(false); // text widget that shows item count MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(count)); mDragAndDrop->mDraggedFrom = this; }
void LevelupDialog::resetCoins () { int curX = 0; for (int i=0; i<3; ++i) { MyGUI::ImageBox* image = mCoins[i]; image->detachFromWidget(); image->attachToWidget(mCoinBox); image->setCoord(MyGUI::IntCoord(curX,0,16,16)); curX += 24+2; } }
void LevelupDialog::resetCoins() { const int coinSpacing = 10; int curX = mCoinBox->getWidth()/2 - (coinSpacing*(mCoinCount - 1) + 16*mCoinCount)/2; for (unsigned int i=0; i<mCoinCount; ++i) { MyGUI::ImageBox* image = mCoins[i]; image->detachFromWidget(); image->attachToWidget(mCoinBox); image->setCoord(MyGUI::IntCoord(curX,0,16,16)); curX += 16+coinSpacing; } }
void LevelupDialog::assignCoins () { resetCoins(); for (unsigned int i=0; i<mSpentAttributes.size(); ++i) { MyGUI::ImageBox* image = mCoins[i]; image->detachFromWidget(); image->attachToWidget(mMainWidget); int attribute = mSpentAttributes[i]; int xdiff = mAttributeMultipliers[attribute]->getCaption() == "" ? 0 : 30; MyGUI::IntPoint pos = mAttributes[attribute]->getAbsolutePosition() - mMainWidget->getAbsolutePosition() - MyGUI::IntPoint(24+xdiff,-4); image->setPosition(pos); } setAttributeValues(); }