void NFCWorldNet_ServerModule::OnDBServerUnRegisteredProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen) { NFGUID nPlayerID; NFMsg::ServerInfoReportList xMsg; if (!m_pNetModule->ReceivePB(nMsgID, msg, nLen, xMsg, nPlayerID)) { return; } for (int i = 0; i < xMsg.server_list_size(); ++i) { const NFMsg::ServerInfoReport& xData = xMsg.server_list(i); mDBMap.RemoveElement(xData.server_id()); m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, xData.server_id()), xData.server_name(), "Proxy UnRegistered"); } }
int NFCWorldNet_ServerModule::OnGameServerUnRegisteredProcess(const NFIPacket& msg) { NFIDENTID nPlayerID; NFMsg::ServerInfoReportList xMsg; if (!RecivePB(msg, xMsg, nPlayerID)) { return 0; } for (int i = 0; i < xMsg.server_list_size(); ++i) { NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i); mGameMap.RemoveElement(pData->server_id()); m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, pData->server_id()), pData->server_name(), "GameServerRegistered"); } return 0; }
void NFCGameServerToWorldModule::Register(NFINet* pNet) { //成功就注册 NF_SHARE_PTR<NFILogicClass> xLogicClass = m_pLogicClassModule->GetElement("Server"); if (xLogicClass.get()) { NFList<std::string>& xNameList = xLogicClass->GetConfigNameList(); std::string strConfigName; for (bool bRet = xNameList.First(strConfigName); bRet; bRet = xNameList.Next(strConfigName)) { const int nServerType = m_pElementInfoModule->GetPropertyInt(strConfigName, "Type"); const int nServerID = m_pElementInfoModule->GetPropertyInt(strConfigName, "ServerID"); if (nServerType == NF_SERVER_TYPES::NF_ST_GAME && pPluginManager->AppID() == nServerID) { const int nPort = m_pElementInfoModule->GetPropertyInt(strConfigName, "Port"); const int nMaxConnect = m_pElementInfoModule->GetPropertyInt(strConfigName, "MaxOnline"); const int nCpus = m_pElementInfoModule->GetPropertyInt(strConfigName, "CpuCount"); const std::string& strName = m_pElementInfoModule->GetPropertyString(strConfigName, "Name"); const std::string& strIP = m_pElementInfoModule->GetPropertyString(strConfigName, "IP"); NFMsg::ServerInfoReportList xMsg; NFMsg::ServerInfoReport* pData = xMsg.add_server_list(); pData->set_server_id(nServerID); pData->set_server_name(strName); pData->set_server_cur_count(0); pData->set_server_ip(strIP); pData->set_server_port(nPort); pData->set_server_max_online(nMaxConnect); pData->set_server_state(NFMsg::EST_NARMAL); pData->set_server_type(nServerType); NF_SHARE_PTR<ServerData> pServerData = GetServerNetInfo(pNet); if (pServerData) { int nTargetID = pServerData->nGameID; SendToServerByPB(nTargetID, NFMsg::EGameMsgID::EGMI_GTW_GAME_REGISTERED, xMsg); m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, pData->server_id()), pData->server_name(), "Register"); } } } } }
void NFCProxyServerToWorldModule::Register(NFINet* pNet) { NF_SHARE_PTR<NFIClass> xLogicClass = m_pClassModule->GetElement(NFrame::Server::ThisName()); if (xLogicClass) { const std::vector<std::string>& strIdList = xLogicClass->GetIDList(); for (int i = 0; i < strIdList.size(); ++i) { const std::string& strId = strIdList[i]; const int nServerType = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::Type()); const int nServerID = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::ServerID()); if (nServerType == NF_SERVER_TYPES::NF_ST_PROXY && pPluginManager->GetAppID() == nServerID) { const int nPort = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::Port()); const int nMaxConnect = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::MaxOnline()); const int nCpus = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::CpuCount()); const std::string& strName = m_pElementModule->GetPropertyString(strId, NFrame::Server::Name()); const std::string& strIP = m_pElementModule->GetPropertyString(strId, NFrame::Server::IP()); NFMsg::ServerInfoReportList xMsg; NFMsg::ServerInfoReport* pData = xMsg.add_server_list(); pData->set_server_id(nServerID); pData->set_server_name(strName); pData->set_server_cur_count(0); pData->set_server_ip(strIP); pData->set_server_port(nPort); pData->set_server_max_online(nMaxConnect); pData->set_server_state(NFMsg::EST_NARMAL); pData->set_server_type(nServerType); NF_SHARE_PTR<ConnectData> pServerData = GetClusterModule()->GetServerNetInfo(pNet); if (pServerData) { int nTargetID = pServerData->nGameID; GetClusterModule()->SendToServerByPB(nTargetID, NFMsg::EGameMsgID::EGMI_PTWG_PROXY_REGISTERED, xMsg); m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, pData->server_id()), pData->server_name(), "Register"); } } } } }
void NFCProxyServerToWorldModule::OnServerInfoProcess(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen) { NFGUID nPlayerID; NFMsg::ServerInfoReportList xMsg; if (!NFINetModule::RecivePB(nSockIndex, nMsgID, msg, nLen, xMsg, nPlayerID)) { return; } int nSize = xMsg.server_list_size(); for (int i = 0; i < nSize; ++i) { const NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i); //type ConnectData xServerData; xServerData.nGameID = pData->server_id(); xServerData.strIP = pData->server_ip(); xServerData.nPort = pData->server_port(); xServerData.strName = pData->server_name(); //xServerData.eState = pData->server_state(); xServerData.eServerType = (NF_SERVER_TYPE)pData->server_type(); switch (xServerData.eServerType) { case NF_SERVER_TYPE::NFST_GAME_SERVER: { m_pToGameServerClusterClient->AddServer(xServerData); } break; case NF_SERVER_TYPE::NFST_WORLD_SERVER: { NFIClusterClientModule::AddServer(xServerData); } break; default: break; } } }
void NFCProxyServerToWorldModule::OnServerInfoProcess(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen) { NFGUID nPlayerID; NFMsg::ServerInfoReportList xMsg; if (!NFINetModule::ReceivePB( nMsgID, msg, nLen, xMsg, nPlayerID)) { return; } for (int i = 0; i < xMsg.server_list_size(); ++i) { const NFMsg::ServerInfoReport& xData = xMsg.server_list(i); //type ConnectData xServerData; xServerData.nGameID = xData.server_id(); xServerData.strIP = xData.server_ip(); xServerData.nPort = xData.server_port(); xServerData.strName = xData.server_name(); //xServerData.eState = pData->server_state(); xServerData.eServerType = (NF_SERVER_TYPES)xData.server_type(); switch (xServerData.eServerType) { case NF_SERVER_TYPES::NF_ST_GAME: { m_pNetClientModule->AddServer(xServerData); } break; case NF_SERVER_TYPES::NF_ST_WORLD: { m_pNetClientModule->AddServer(xServerData); } break; default: break; } } }
int NFCMasterNet_ServerModule::OnLoginUnRegisteredProcess(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen) { NFGUID nPlayerID; NFMsg::ServerInfoReportList xMsg; if (!RecivePB(nSockIndex, nMsgID, msg, nLen, xMsg, nPlayerID)) { return 0; } for (int i = 0; i < xMsg.server_list_size(); ++i) { NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i); mLoginMap.RemoveElement(pData->server_id()); m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, pData->server_id()), pData->server_name(), "LoginUnRegistered"); } return 0; }
void NFCMasterNet_ServerModule::SynWorldToLogin() { NFMsg::ServerInfoReportList xData; NF_SHARE_PTR<ServerData> pServerData = mWorldMap.First(); while (pServerData.get()) { NFMsg::ServerInfoReport* pData = xData.add_server_list(); *pData = *(pServerData->pData); pServerData = mWorldMap.Next(); } //广播给所有loginserver pServerData = mLoginMap.First(); while (pServerData.get()) { m_pNetModule->SendMsgPB(NFMsg::EGameMsgID::EGMI_STS_NET_INFO, xData, pServerData->nFD); pServerData = mLoginMap.Next(); } }
void NFCWorldNet_ServerModule::OnServerInfoProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen) { NFGUID nPlayerID; NFMsg::ServerInfoReportList xMsg; if (!NFINetModule::ReceivePB(nMsgID, msg, nLen, xMsg, nPlayerID)) { return; } for (int i = 0; i < xMsg.server_list_size(); ++i) { const NFMsg::ServerInfoReport& xData = xMsg.server_list(i); if (xData.server_type() == NF_SERVER_TYPES::NF_ST_WORLD) { NF_SHARE_PTR<ServerData> pServerData = mWorldMap.GetElement(xData.server_id()); if (!pServerData) { pServerData = NF_SHARE_PTR<ServerData>(NF_NEW ServerData()); mWorldMap.AddElement(xData.server_id(), pServerData); } pServerData->nFD = nSockIndex; *(pServerData->pData) = xData; m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, xData.server_id()), xData.server_name(), "GameServerRegistered"); } } //sync to proxy SynWorldToProxy(); //sync to game SynWorldToGame(); }