void Layer_PasteCanvas::get_times_vfunc(Node::time_set &set) const
{
	Node::time_set tset;
	if(canvas) tset = canvas->get_times();

	Node::time_set::iterator i = tset.begin(), end = tset.end();

	//Make sure we offset the time...
	//! \todo: SOMETHING STILL HAS TO BE DONE WITH THE OTHER DIRECTION
	//		   (recursing down the tree needs to take this into account too...)
	for(; i != end; ++i)
		set.insert(*i
#ifdef ADJUST_WAYPOINTS_FOR_TIME_OFFSET // see node.h
				   - time_offset
#endif
			);

	Layer::get_times_vfunc(set);
}
void ValueNode_DynamicList::get_times_vfunc(Node::time_set &set) const
{
	//add in the active points
	int size = list.size();

	//rebuild all the info...
	for(int i = 0; i < size; ++i)
	{
		const Node::time_set & tset= list[i].get_times();
		set.insert(tset.begin(),tset.end());
	}
}
Exemple #3
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void LinkableValueNode::get_times_vfunc(Node::time_set &set) const
{
	ValueNode::LooseHandle	h;

	int size = link_count();

	//just add it to the set...
	for(int i=0; i < size; ++i)
	{
		h = get_link(i);

		if(h)
		{
			const Node::time_set &tset = h->get_times();
			set.insert(tset.begin(),tset.end());
		}
	}
}