Exemple #1
0
//----------------------------------------------------------------------------//
int OggBuffer::vorbisSeek(void *datasource, ogg_int64_t offset, int whence)
{
	size_t				spaceToEOF;
	ogg_int64_t			actualOffset;
	Ogre::DataStreamPtr	vorbisData;

	vorbisData = *(Ogre::DataStreamPtr*)datasource;

	switch (whence)
	{
	case SEEK_SET:
		if (vorbisData->size() >= offset)
			actualOffset = offset;
		else
			actualOffset = vorbisData->size();
		vorbisData->seek((int)actualOffset);
		break;
	case SEEK_CUR:
		spaceToEOF = vorbisData->size() - vorbisData->tell();
		if (offset < spaceToEOF)
			actualOffset = (offset);
		else
			actualOffset = spaceToEOF;	
		vorbisData->seek( static_cast<size_t>(vorbisData->tell() + actualOffset));
		break;
	case SEEK_END:
		vorbisData->seek(vorbisData->size());
		break;
	default:
		SoundSystem::getSingleton().logMessage("*** ERROR *** Unknown seek command in VorbisSeek");
		break;
	};

	return 0;
}
Exemple #2
0
int64_t FFmpeg_Decoder::seek(void *user_data, int64_t offset, int whence)
{
    Ogre::DataStreamPtr stream = static_cast<FFmpeg_Decoder*>(user_data)->mDataStream;

    whence &= ~AVSEEK_FORCE;
    if(whence == AVSEEK_SIZE)
        return stream->size();
    if(whence == SEEK_SET)
        stream->seek(offset);
    else if(whence == SEEK_CUR)
        stream->seek(stream->tell()+offset);
    else if(whence == SEEK_END)
        stream->seek(stream->size()+offset);
    else
        return -1;

    return stream->tell();
}
int64_t OgreResource_Seek(void *user_data, int64_t offset, int whence)
{
    Ogre::DataStreamPtr stream = static_cast<VideoState*>(user_data)->stream;

    whence &= ~AVSEEK_FORCE;
    if(whence == AVSEEK_SIZE)
        return stream->size();
    if(whence == SEEK_SET)
        stream->seek((size_t)offset);
    else if(whence == SEEK_CUR)
		stream->seek((size_t)(stream->tell() + offset));
    else if(whence == SEEK_END)
		stream->seek((size_t)(stream->size() + offset));
    else
        return -1;

    return stream->tell();
}
	int		OOSStreamSeek(void *datasource, ogg_int64_t offset, int whence)
	{
		Ogre::DataStreamPtr dataStream = *reinterpret_cast<Ogre::DataStreamPtr*>(datasource);
		switch(whence)
		{
		case SEEK_SET:
			dataStream->seek(offset);
			break;
		case SEEK_END:
			dataStream->seek(dataStream->size());
			// Falling through purposefully here
		case SEEK_CUR:
			dataStream->skip(offset);
			break;
		}

		return 0;
	}
bool RocketInterface::Seek(Rocket::Core::FileHandle file, long offset, int origin)
{
    if (!file)
        return false;

    Ogre::DataStreamPtr stream = *reinterpret_cast<Ogre::DataStreamPtr*>(file);
    long pos = 0;
    size_t size = stream->size();

    if (origin == SEEK_CUR)
        pos = stream->tell() + offset;
    else if (origin == SEEK_END)
        pos = size + offset;
    else
        pos = offset;

    if (pos < 0 || pos > (long)size)
        return false;

    stream->seek((size_t)pos);
    return true;
}
void MapFileSerializer::importMapFile( Ogre::DataStreamPtr& stream, WorldMapFile& dest )
{
    const auto fileSize = stream->size();
    auto numBlocks = fileSize / kWorldMapBlockSize;

    for ( unsigned int j=0; j<numBlocks; j++ )
    {

        SBlock block;

        const size_t basePos = kWorldMapBlockSize*j;
        stream->seek( basePos );

        // Read the offset to compressed data in this block
        BlockHeader header = {};
        for ( auto i=0u; i<16; i++)
        {
            readUInt32( stream, header.mCompressedDataOffsets[i] );
        }

        for ( auto i=0u; i<16; i++)
        {
            SBlockPart blockPart;

            // Go to the offset
            stream->seek( basePos + header.mCompressedDataOffsets[i] );

            // Read the size of the compressed data
            uint32 compressedDataSize = 0;
            readUInt32( stream, compressedDataSize );

            // Go back to before the compressed data size
            stream->seek( basePos + header.mCompressedDataOffsets[i] );

            // Read the compressed data into a temp buffer, including the compressed data size
            std::vector<uint8> buffer( compressedDataSize + 4 );
            stream->read(buffer.data(), buffer.size());

            // Decompress the data
            auto decompressed = LzsBuffer::Decompress(buffer);

            Ogre::MemoryDataStream decStream(decompressed.data(), decompressed.size(), false, true);

            readUInt16(decStream, blockPart.mHeader.NumberOfTriangles);
            readUInt16(decStream, blockPart.mHeader.NumberOfVertices);

            /*
            std::cout << "block: " << j
                      << " from offset " << header.mCompressedDataOffsets[i]
                      << " old size: " << buffer.size()
                      << " decompressed size is " << decompressed.size()
                      << " header is tris: " <<  blockPart.mHeader.NumberOfTriangles
                      << " verts " << blockPart.mHeader.NumberOfVertices
                      << std::endl;*/


            blockPart.mTris.resize(blockPart.mHeader.NumberOfTriangles);
            for ( int k=0; k<blockPart.mHeader.NumberOfTriangles; k++)
            {
                BlockTriangle& s = blockPart.mTris[k];

                readUInt8( decStream, s.Vertex0Index );
                readUInt8( decStream, s.Vertex1Index );
                readUInt8( decStream, s.Vertex2Index );

                readUInt8( decStream, s.WalkabilityInfo );
                //readUInt8( decStream, s.Unknown );

                readUInt8( decStream, s.uVertex0 );
                readUInt8( decStream, s.vVertex0 );

                readUInt8( decStream, s.uVertex1 );
                readUInt8( decStream, s.vVertex1 );

                readUInt8( decStream, s.uVertex2 );
                readUInt8( decStream, s.vVertex2 );

                readUInt16( decStream, s.TextureInfo );

                s.TextureInfo = s.TextureInfo & 0x1FF;

                //readUInt16( decStream, s.Location );

                /*
                std::cout << "v0: " << int(s.Vertex0Index)
                          << " v1 " << int(s.Vertex1Index)
                          << " v2 " << int(s.Vertex2Index)
                          << " walk " << int(s.WalkabilityInfo)
                          << " u1 " << int(s.uVertex1)
                          << " v1 " << int(s.vVertex1)
                          << " v2 " << int(s.uVertex2)
                          << " u2 " << int(s.vVertex2)
                          << " texture " << s.TextureInfo
                          << " locId " << s.Location
                          << std::endl;*/

            }

            blockPart.mNormal.resize( blockPart.mHeader.NumberOfVertices );
            blockPart.mVertices.resize( blockPart.mHeader.NumberOfVertices );

            // All verts
            for ( int k=0; k<blockPart.mHeader.NumberOfVertices; k++)
            {
                Vertex& v = blockPart.mVertices[k];
                readInt16( decStream, v.X );
                readInt16( decStream, v.Y );
                readInt16( decStream, v.Z );
                readUInt16( decStream, v.Unused );
            }

            // Then all normals
            for ( int k=0; k<blockPart.mHeader.NumberOfVertices; k++)
            {
                Normal& n = blockPart.mNormal[k];
                readInt16( decStream, n.X );
                readInt16( decStream, n.Y );
                readInt16( decStream, n.Z );
                readUInt16( decStream, n.Unused );
            }

            block.mMeshes.push_back( blockPart );
        }
        mBlocks.push_back(block);
    }
}
bool OgreNetworkReply::seek(qint64 pos)
{
    QNetworkReply::seek(pos);
    mDataStream->seek(pos);
    return (mDataStream->tell() == pos);
}
Ogre::Codec::DecodeResult MTGACodec::decode(Ogre::DataStreamPtr& stream) const
{
	// Read 4 character code
	mtga_header_s hdr;
	//uint32 fileType;
	stream->read(&hdr, sizeof(hdr));
	if (LodResource_Bitmap != hdr.magic)
	{
		OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, 
			"This is not a MTGA file!", "MTGACodec::decode");
	}
	
	mtga_pal_s pal[256];
	assert(stream->size() == sizeof(hdr)+hdr.uncompressedSize + sizeof(pal));

	stream->seek(sizeof(mtga_header_s)+hdr.uncompressedSize);
	stream->read(pal,sizeof(pal));

	bool isTransparent = false;
	mtga_pal_s& clr = pal[0];
	if( (clr.r == 0 && clr.g >250 && clr.b > 250) || (clr.r > 250 && clr.g ==0 && clr.b > 250))
		isTransparent = true;


	Ogre::ImageCodec::ImageData* imgData = OGRE_NEW Ogre::ImageCodec::ImageData();
	imgData->format = PF_BYTE_BGRA;
	imgData->width = hdr.width;
	imgData->height = hdr.height;
	imgData->num_mipmaps = 3;
	imgData->depth = 1;

	imgData->size = Image::calculateSize(imgData->num_mipmaps, 1, 
			imgData->width, imgData->height, imgData->depth, imgData->format);
	
	Ogre::MemoryDataStreamPtr pixelData;
	
	pixelData.bind(OGRE_NEW MemoryDataStream(imgData->size));

	// Now deal with the data
	unsigned char* destPtr = pixelData->getPtr();
	stream->seek(sizeof(mtga_header_s));
	size_t width = hdr.width;
	size_t height = hdr.height;
	for(size_t mip = 0; mip <= imgData->num_mipmaps; ++mip)
	{
			for (size_t y = 0; y < height; y ++)
			{
				for (size_t x = 0; x < width; x ++)
				{
					unsigned char idx;
					stream->read(&idx,1);
					mtga_pal_s& clr = pal[idx];
					assert(destPtr-pixelData->getPtr() < imgData->size);
					
					*destPtr++ = clr.b;
					*destPtr++ = clr.g;
					*destPtr++ = clr.r;
					*destPtr++ = (idx == 0 && isTransparent)?0:255;
				}
			}
			width /=2;
			height /=2;

	}
	


	DecodeResult ret;
	ret.first = pixelData;
	ret.second = CodecDataPtr(imgData);
	return ret;
}
Exemple #9
0
 void seek(size_t pos) {
     inp->seek(pos);
 }
void CollisionMesh::loadImpl (void)
{
    APP_ASSERT(masterShape==NULL);

    Ogre::DataStreamPtr file;
    try {
        file = Ogre::ResourceGroupManager::getSingleton().openResource(name.substr(1), "GRIT");
    } catch (Ogre::Exception &e) {
        GRIT_EXCEPT(e.getDescription());
    }

    std::string ext = name.substr(name.length()-5);

    uint32_t fourcc = 0;
    for (int i=0 ; i<4 ; ++i) {
        unsigned char c;
        file->read(&c, 1);
        fourcc |= c << (i*8);
    }
    file->seek(0);

    std::string dir = grit_dirname(name);

    const btVector3 ZV(0,0,0);
    const btQuaternion ZQ(0,0,0,1);

    bool compute_inertia = false;
    bool is_static = false;

    if (fourcc==0x4c4f4342) { //BCOL

        Ogre::MemoryDataStreamPtr mem = 
            Ogre::MemoryDataStreamPtr(OGRE_NEW Ogre::MemoryDataStream(name,file));

        BColFile &bcol = *reinterpret_cast<BColFile*>(mem->getPtr());

        is_static = bcol.mass == 0.0f; // static

        masterShape = new btCompoundShape();

        BColMaterialMap mmap(dir,name);

        for (unsigned i=0 ; i<bcol.hullNum ; ++i) {
            BColHull &p = *bcol.hulls(i);
            btConvexHullShape *s2 = new btConvexHullShape();
            s2->setMargin(p.margin);
            for (unsigned j=0 ; j<p.vertNum ; ++j) {
                BColVert &v = *p.verts(j);
                s2->addPoint(btVector3(v.x, v.y, v.z));
            }
            masterShape->addChildShape(btTransform(ZQ,ZV), s2);
            partMaterials.push_back(mmap(p.mat.name()));
        }

        for (unsigned i=0 ; i<bcol.boxNum ; ++i) {
            BColBox &p = *bcol.boxes(i);
            btBoxShape *s2 = new btBoxShape(btVector3(p.dx/2,p.dy/2,p.dz/2));
            s2->setMargin(p.margin);
            masterShape->addChildShape(btTransform(btQuaternion(p.qx,p.qy,p.qz,p.qw),
                                                   btVector3(p.px,p.py,p.pz)), s2);
            partMaterials.push_back(mmap(p.mat.name()));
        }

        for (unsigned i=0 ; i<bcol.cylNum ; ++i) {
            BColCyl &p = *bcol.cyls(i);
            btCylinderShape *s2 = new btCylinderShapeZ(btVector3(p.dx/2,p.dy/2,p.dz/2));
            s2->setMargin(p.margin);
            masterShape->addChildShape(btTransform(btQuaternion(p.qx,p.qy,p.qz,p.qw),
                                                   btVector3(p.px,p.py,p.pz)), s2);
            partMaterials.push_back(mmap(p.mat.name()));
        }

        for (unsigned i=0 ; i<bcol.coneNum ; ++i) {
            BColCone &p = *bcol.cones(i);
            btConeShape *s2 = new btConeShapeZ(p.radius,p.height);
            s2->setMargin(p.margin);
            masterShape->addChildShape(btTransform(btQuaternion(p.qx,p.qy,p.qz,p.qw),
                                                   btVector3(p.px,p.py,p.pz)), s2);
            partMaterials.push_back(mmap(p.mat.name()));
        }

        for (unsigned i=0 ; i<bcol.planeNum ; ++i) {
            BColPlane &p = *bcol.planes(i);
            btStaticPlaneShape *s2 = new btStaticPlaneShape(btVector3(p.nx,p.ny,p.nz),p.d);
            masterShape->addChildShape(btTransform(ZQ,ZV), s2);
            partMaterials.push_back(mmap(p.mat.name()));
        }

        for (unsigned i=0 ; i<bcol.sphereNum ; ++i) {
            BColSphere &p = *bcol.spheres(i);
            btSphereShape *s2 = new btSphereShape(p.radius);
            masterShape->addChildShape(btTransform(ZQ, btVector3(p.px,p.py,p.pz)), s2);
            partMaterials.push_back(mmap(p.mat.name()));
        }


        if (bcol.triMeshFaceNum > 0) {

            bcolVerts.resize(bcol.triMeshVertNum);
            bcolFaces.resize(bcol.triMeshFaceNum);

            memcpy(&bcolVerts[0], bcol.triMeshVerts(0), bcol.triMeshVertNum * sizeof(BColVert));
            memcpy(&bcolFaces[0], bcol.triMeshFaces(0), bcol.triMeshFaceNum * sizeof(BColFace));

            faceMaterials.reserve(bcol.triMeshFaceNum);

            int counter = 0;
            float accum_area = 0;
            for (unsigned i=0 ; i<bcol.triMeshFaceNum ; ++i) {
                BColFace &face = *bcol.triMeshFaces(i);
                PhysicalMaterial *mat = mmap(face.mat.name());
                faceMaterials.push_back(mat);
                CollisionMesh::ProcObjFace po_face(to_v3(bcolVerts[face.v1]), 
                                                   to_v3(bcolVerts[face.v2]),
                                                   to_v3(bcolVerts[face.v3]));
                procObjFaceDB[mat->id].faces.push_back(po_face);
                float area = (po_face.AB.cross(po_face.AC)).length();
                APP_ASSERT(area>=0);
                procObjFaceDB[mat->id].areas.push_back(area);
                procObjFaceDB[mat->id].totalArea += area;
                if (++counter = 10) {
                    counter = 0;
                    accum_area = 0;
                    procObjFaceDB[mat->id].areas10.push_back(accum_area);
                }
                accum_area += area;
                    
            }

            btTriangleIndexVertexArray *v = new btTriangleIndexVertexArray(
                bcolFaces.size(), reinterpret_cast<int*>(&(bcolFaces[0].v1)), sizeof(BColFace),
                bcolVerts.size(), &(bcolVerts[0].x), sizeof(BColVert));


            if (is_static) {
                btBvhTriangleMeshShape *tm = new btBvhTriangleMeshShape(v,true,true);
                tm->setMargin(bcol.triMeshMargin);
                btTriangleInfoMap* tri_info_map = new btTriangleInfoMap();
                tri_info_map->m_edgeDistanceThreshold = bcol.triMeshEdgeDistanceThreshold;

                btGenerateInternalEdgeInfo(tm,tri_info_map);
                masterShape->addChildShape(btTransform::getIdentity(), tm);
            } else {
                // skip over dynamic trimesh
            }
        }

        setMass(bcol.mass);
        setLinearDamping(bcol.linearDamping);
        setAngularDamping(bcol.angularDamping);
        setLinearSleepThreshold(bcol.linearSleepThreshold);
        setAngularSleepThreshold(bcol.angularSleepThreshold);
        setCCDMotionThreshold(bcol.ccdMotionThreshold);
        setCCDSweptSphereRadius(bcol.ccdSweptSphereRadius);
        setInertia(Vector3(bcol.inertia[0],bcol.inertia[1],bcol.inertia[2]));

        compute_inertia = !bcol.inertiaProvided;

    } else if (fourcc==0x4c4f4354) { //TCOL

        ProxyStreamBuf proxy(file);

        std::istream stream(&proxy);
        quex::tcol_lexer qlex(&stream);
        TColFile tcol;
        parse_tcol_1_0(name,&qlex,tcol);

        is_static = tcol.mass == 0.0f; // static

        masterShape = new btCompoundShape();

        if (tcol.usingCompound) {

            TColCompound &c = tcol.compound;

            for (size_t i=0 ; i<c.hulls.size() ; ++i) {
                const TColHull &h = c.hulls[i];
                btConvexHullShape *s2 = new btConvexHullShape();
                s2->setMargin(h.margin);
                for (unsigned j=0 ; j<h.vertexes.size() ; ++j) {
                    const Vector3 &v = h.vertexes[j];
                    s2->addPoint(to_bullet(v));
                }
                masterShape->addChildShape(btTransform(ZQ,ZV), s2);
                partMaterials.push_back(phys_mats.getMaterial(dir,name,h.material));
            }

            for (size_t i=0 ; i<c.boxes.size() ; ++i) {
                const TColBox &b = c.boxes[i];
                /* implement with hulls
                btConvexHullShape *s2 = new btConvexHullShape();
                s2->addPoint(btVector3(-b.dx/2+b.margin, -b.dy/2+b.margin, -b.dz/2+b.margin));
                s2->addPoint(btVector3(-b.dx/2+b.margin, -b.dy/2+b.margin,  b.dz/2-b.margin));
                s2->addPoint(btVector3(-b.dx/2+b.margin,  b.dy/2-b.margin, -b.dz/2+b.margin));
                s2->addPoint(btVector3(-b.dx/2+b.margin,  b.dy/2-b.margin,  b.dz/2-b.margin));
                s2->addPoint(btVector3( b.dx/2-b.margin, -b.dy/2+b.margin, -b.dz/2+b.margin));
                s2->addPoint(btVector3( b.dx/2-b.margin, -b.dy/2+b.margin,  b.dz/2-b.margin));
                s2->addPoint(btVector3( b.dx/2-b.margin,  b.dy/2-b.margin, -b.dz/2+b.margin));
                s2->addPoint(btVector3( b.dx/2-b.margin,  b.dy/2-b.margin,  b.dz/2-b.margin));
                */
                btBoxShape *s2 =new btBoxShape(btVector3(b.dx/2,b.dy/2,b.dz/2));
                s2->setMargin(b.margin);
                masterShape->addChildShape(btTransform(btQuaternion(b.qx,b.qy,b.qz,b.qw),
                                 btVector3(b.px,b.py,b.pz)), s2);
                partMaterials.push_back(phys_mats.getMaterial(dir,name,b.material));
            }

            for (size_t i=0 ; i<c.cylinders.size() ; ++i) {
                const TColCylinder &cyl = c.cylinders[i];
                btCylinderShape *s2 =
                    new btCylinderShapeZ(btVector3(cyl.dx/2,cyl.dy/2,cyl.dz/2));
                s2->setMargin(cyl.margin);
                masterShape->addChildShape(
                    btTransform(btQuaternion(cyl.qx,cyl.qy,cyl.qz,cyl.qw),
                            btVector3(cyl.px,cyl.py,cyl.pz)), s2);
                partMaterials.push_back(phys_mats.getMaterial(dir,name,cyl.material));
            }

            for (size_t i=0 ; i<c.cones.size() ; ++i) {
                const TColCone &cone = c.cones[i];
                btConeShapeZ *s2 = new btConeShapeZ(cone.radius,cone.height);
                s2->setMargin(cone.margin);
                masterShape->addChildShape(
                      btTransform(btQuaternion(cone.qx,cone.qy,cone.qz,cone.qw),
                          btVector3(cone.px,cone.py,cone.pz)), s2);
                partMaterials.push_back(phys_mats.getMaterial(dir,name,cone.material));
            }

            for (size_t i=0 ; i<c.planes.size() ; ++i) {
                const TColPlane &p = c.planes[i];
                btStaticPlaneShape *s2 =
                    new btStaticPlaneShape(btVector3(p.nx,p.ny,p.nz),p.d);
                masterShape->addChildShape(btTransform(ZQ,ZV), s2);
                partMaterials.push_back(phys_mats.getMaterial(dir,name,p.material));
            }

            for (size_t i=0 ; i<c.spheres.size() ; ++i) {
                const TColSphere &sp = c.spheres[i];
                btSphereShape *s2 = new btSphereShape(sp.radius);
                masterShape->addChildShape(btTransform(ZQ,
                                 btVector3(sp.px,sp.py,sp.pz)), s2);
                partMaterials.push_back(phys_mats.getMaterial(dir,name,sp.material));
            }
        }

        if (tcol.usingTriMesh) {

            TColTriMesh &t = tcol.triMesh;

            std::swap(verts, t.vertexes);
            std::swap(faces, t.faces);


            faceMaterials.reserve(faces.size());
            int counter = 0;
            float accum_area = 0;
            for (TColFaces::const_iterator i=faces.begin(), i_=faces.end() ; i!=i_ ; ++i) {
                //optimisation possible here by changing the TCol struct to be more liek what
                //bullet wants, and then re-using memory
                PhysicalMaterial *mat = phys_mats.getMaterial(dir,name,i->material);
                faceMaterials.push_back(mat);
                CollisionMesh::ProcObjFace po_face(verts[i->v1], verts[i->v2], verts[i->v3]);
                procObjFaceDB[mat->id].faces.push_back(po_face);
                float area = (po_face.AB.cross(po_face.AC)).length();
                APP_ASSERT(area>=0);
                procObjFaceDB[mat->id].areas.push_back(area);
                procObjFaceDB[mat->id].totalArea += area;
                if (++counter = 10) {
                    counter = 0;
                    accum_area = 0;
                    procObjFaceDB[mat->id].areas10.push_back(accum_area);
                }
                accum_area += area;
                    
            }

            btTriangleIndexVertexArray *v = new btTriangleIndexVertexArray(
                faces.size(), &(faces[0].v1), sizeof(TColFace),
                verts.size(), &(verts[0].x), sizeof(Vector3));

            if (is_static) {
                btBvhTriangleMeshShape *tm = new btBvhTriangleMeshShape(v,true,true);
                tm->setMargin(t.margin);
                btTriangleInfoMap* tri_info_map = new btTriangleInfoMap();
                tri_info_map->m_edgeDistanceThreshold = t.edgeDistanceThreshold;

                btGenerateInternalEdgeInfo(tm,tri_info_map);
                masterShape->addChildShape(btTransform::getIdentity(), tm);
            } else {
                // Skip over dynamic trimesh
            }

        }

        setMass(tcol.mass);
        setInertia(Vector3(tcol.inertia_x,tcol.inertia_y,tcol.inertia_z));
        setLinearDamping(tcol.linearDamping);
        setAngularDamping(tcol.angularDamping);
        setLinearSleepThreshold(tcol.linearSleepThreshold);
        setAngularSleepThreshold(tcol.angularSleepThreshold);
        setCCDMotionThreshold(tcol.ccdMotionThreshold);
        setCCDSweptSphereRadius(tcol.ccdSweptSphereRadius);

        compute_inertia = !tcol.hasInertia;

    } else {
        GRIT_EXCEPT("Collision mesh \""+name+"\" seems to be corrupt.");
    }


    if (is_static) {
        setInertia(Vector3(0,0,0));
    } else {
        if (faceMaterials.size() > 0) {
            CERR << "While loading \"" + name + "\": Dynamic trimesh not supported." << std::endl;
        }
        if (compute_inertia) {
            btVector3 i;
            masterShape->calculateLocalInertia(mass,i);
            setInertia(from_bullet(i));
        }
    }
}