Exemple #1
0
Ogre::MeshPtr
loadMesh(const Ogre::String& meshName, const Ogre::String& groupName,
         const Ogre::String& baseResourceName, const Ogre::String& baseGroupName)
{
    // Load the mesh
    Ogre::MeshPtr mesh = loadCorrelativeResource(
        meshName, groupName,
        baseResourceName, baseGroupName,
        Ogre::MeshManager::getSingleton());

    if (mesh.isNull())
    {
        OGRE_EXCEPT(Ogre::Exception::ERR_ITEM_NOT_FOUND,
            "Unable to load mesh " + meshName,
            "loadMesh");
    }

    // Try to resolve skeleton resource
    if (mesh->hasSkeleton() && mesh->getSkeleton().isNull())
    {
        // resolve correlative with mesh
        Ogre::SkeletonPtr skeleton = loadCorrelativeResource(
            mesh->getSkeletonName(), groupName,
            mesh->getName(), mesh->getGroup(),
            Ogre::SkeletonManager::getSingleton());

        if (skeleton.isNull())
        {
            // resolve correlative with base resource
            skeleton = loadCorrelativeResource(
                mesh->getSkeletonName(), groupName,
                baseResourceName, baseGroupName,
                Ogre::SkeletonManager::getSingleton());
        }

        if (skeleton.isNull())
        {
            OGRE_EXCEPT(Ogre::Exception::ERR_ITEM_NOT_FOUND,
                "Unable to load skeleton " + mesh->getSkeletonName() +
                " for mesh " + mesh->getName(),
                "loadMesh");
        }

        // Set to the actual name
        mesh->setSkeletonName(skeleton->getName());
    }

    return mesh;
}