Object* ObjectManager::collisionAABB(const Ogre::Vector3& fromPoint, const Ogre::Vector3& toPoint, int queryMask)
	{
		Ogre::Vector3 direction = toPoint - fromPoint;
		Ogre::Ray ray(fromPoint, direction);
		mRayQuery->setRay(ray);
		mRayQuery->setQueryMask(queryMask);
		// The rays are sorted by the distance query set, [very important]
		mRayQuery->setSortByDistance(true);

		Ogre::RaySceneQueryResult& result = mRayQuery->execute();
		Ogre::RaySceneQueryResult::iterator itr = result.begin();

		// Just get the nearest object
		if (itr != result.end() && itr->movable)
		{
			Ogre::MovableObject *object =  itr->movable;
			Ogre::Vector3 pos = object->getParentSceneNode()->getPosition();
			// If the current starting point of an object in the distance is less than a predetermined range
			// then return this obj
			// Avoid using the square root operation squaredLength
			if ((pos - fromPoint).squaredLength() <= direction.squaredLength())
				return getObject(itr->movable->getName());
		}

		return NULL;
	}
Exemple #2
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		/*dumper*/ /*TODO: humanize*/
		void DumpNodes(std::stringstream &ss, Ogre::Node *n, int level)
		   {
			  for(int i = 0; i < level; i++)
			  {
				 ss << " ";
			  }
			  ss << "SceneNode: " << n->getName() << " (parent: " << n->getParent()->getName() << ")" <<  std::endl;
 
			  Ogre::SceneNode::ObjectIterator object_it = ((Ogre::SceneNode *)n)->getAttachedObjectIterator();
			  Ogre::Node::ChildNodeIterator node_it = n->getChildIterator();
 
			  Ogre::MovableObject *m;
			  while(object_it.hasMoreElements())
			  {
				 for(int i = 0; i < level + 2; i++)
				 {
					ss << " ";
				 }
				 m = object_it.getNext();
				 ss << "parent(" << m->getParentSceneNode()->getName() << ") type " << m->getMovableType() << ": " << m->getName() << std::endl;
			  }
			  while(node_it.hasMoreElements())
			  {
				 DumpNodes(ss, node_it.getNext(), level + 2);
			  }
		   }
	void
	BoxCenterManager::init()
	{
		mBoxCenterObjMap.clear();

		ObjBoxCenterMap::iterator iter;
		for(iter = mObjBoxCenterMap.begin();iter != mObjBoxCenterMap.end();iter++)
		{
			Ogre::MovableObject* mv = iter->second;
			if (mv->getParentSceneNode())
			{
				mv->getParentSceneNode()->destroy();
			}

			delete iter->second;
		}
		mObjBoxCenterMap.clear();
	}
Exemple #4
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void ReflectionTextureListener::preRenderTargetUpdate(const RenderTargetEvent& evt)
{
    // Hide plane and objects below the water
    mWater->setVisible(false);


	/*list<Ogre::Entity*> entList = Level::getSingleton()->getEntityList();
	list<Ogre::Entity*>::iterator it;
	for (it = entList.begin();it != entList.end();it++){
		if ((*it)->isVisible()){
			Ogre::AxisAlignedBox box = (*it)->getWorldBoundingBox();
			if (box.getMinimum().y < mWater->getSceneNode()->_getDerivedPosition().y){
				(*it)->setVisible(false);
				belowWaterEnts.push_back((*it));
			}
		}
	}*/

    /*std::vector<Entity*>::iterator i, iend;
    iend = belowWaterEnts.end();
    for (i = belowWaterEnts.begin(); i != iend; ++i)
    {
        (*i)->setVisible(false);
    }*/

	Ogre::SceneManager::MovableObjectIterator it = Level::getSingleton()->getSceneManager()->getMovableObjectIterator("Entity");
	while(it.hasMoreElements()){
		Ogre::MovableObject *m = it.getNext();	
		if (m->isVisible() && m->getParentSceneNode()->_getDerivedPosition().y < mWater->getSceneNode()->_getDerivedPosition().y){
			m->setVisible(false);
			belowWaterEnts.push_back(m);
		}
	}


	Ogre::Camera* cam = Level::getSingleton()->getCurrentSegment()->getActiveCamera()->getCamera();
	cam->enableReflection(mWater->getReflectionPlane());

}
Exemple #5
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void OgreInfo::diagnose(std::ostream& outputStream)
{
	Ogre::SceneManagerEnumerator::SceneManagerIterator sceneManagerI = Ogre::Root::getSingleton().getSceneManagerIterator();
	while (sceneManagerI.hasMoreElements()) {
		Ogre::SceneManager* sceneManager = sceneManagerI.getNext();
		outputStream << "Scenemanager(" << sceneManager->getTypeName() << ") " << sceneManager->getName() << std::endl;
		outputStream << " Number of scene nodes: " << countNodes(sceneManager->getRootSceneNode()) << std::endl;
		outputStream << " Movable objects:" << std::endl;
		unsigned int movableObjectCounter = 0;
		Ogre::Root::MovableObjectFactoryIterator movableObjectFactoryI = Ogre::Root::getSingleton().getMovableObjectFactoryIterator();
		while (movableObjectFactoryI.hasMoreElements()) {
			Ogre::MovableObjectFactory* factory = movableObjectFactoryI.getNext();
			std::string type(factory->getType());
			{
				Ogre::SceneManager::MovableObjectIterator I = sceneManager->getMovableObjectIterator(type);
				while (I.hasMoreElements()) {
					movableObjectCounter++;
					Ogre::MovableObject* movable = I.getNext();
					if (movable->getMovableType() == "Light") {
						Ogre::Light* light = static_cast<Ogre::Light*> (movable);
						outputStream << "  * Light " << light->getName() << "(" << (light->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
						outputStream << "   Pos: " << light->getDerivedPosition() << std::endl;
						outputStream << "   Direction: " << light->getDerivedDirection() << std::endl;

					} else {
						std::stringstream ssPosAndOrientation;
						if (movable->getParentSceneNode() && movable->isInScene()) {
							ssPosAndOrientation << " pos: " << movable->getParentSceneNode()->getPosition() << " orientation: " << movable->getParentSceneNode()->getOrientation();
						}
						outputStream << "  * " << type << " " << movable->getName() << "(" << (movable->isInScene() ? "in scene" : "not in scene") << ")" << ssPosAndOrientation.str() << std::endl;
						//					outputStream << "  Pos: " << light->getDerivedPosition() << std::endl;
						//					outputStream << "  Direction: " << light->getDerivedDirection() << std::endl;
					}
				}
			}
		}

		outputStream << " Number of movable objects: " << movableObjectCounter << std::endl;

		outputStream << " Cameras:" << std::endl;
		{
			Ogre::SceneManager::CameraIterator I = sceneManager->getCameraIterator();
			while (I.hasMoreElements()) {
				Ogre::Camera* camera = I.getNext();
				outputStream << "  Camera " << camera->getName() << "(" << (camera->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
				outputStream << "  Pos: " << camera->getDerivedPosition() << std::endl;
				outputStream << "  Direction: " << camera->getDerivedDirection() << std::endl;
				outputStream << "  Clip distances: " << camera->getNearClipDistance() << " - " << camera->getFarClipDistance() << std::endl;
			}
		}

	}

	size_t resourceMemoryUsage = 0;
	outputStream << "Resource Managers:" << std::endl;
	Ogre::ResourceGroupManager::ResourceManagerIterator I = Ogre::ResourceGroupManager::getSingleton().getResourceManagerIterator();
	while (I.hasMoreElements()) {
		std::string name = I.peekNextKey();
		Ogre::ResourceManager* manager = I.getNext();
		outputStream << " Resource Manager: " << name << std::endl;
		if (manager->getMemoryBudget() == std::numeric_limits<size_t>::max()) {
			outputStream << "  Memory budget: not set" << std::endl;
		} else {
			outputStream << "  Memory budget: " << manager->getMemoryBudget() << " bytes" << std::endl;
		}
		outputStream << "  Memory usage:  " << manager->getMemoryUsage() << " bytes" << std::endl;
		resourceMemoryUsage += manager->getMemoryUsage();

		Ogre::ResourceManager::ResourceMapIterator resourceI = manager->getResourceIterator();
		if (resourceI.hasMoreElements()) {
			outputStream << "  Resources: " << std::endl;
			int resourceCount = 0;
			int loadedResourceCount = 0;
			while (resourceI.hasMoreElements()) {
				Ogre::ResourcePtr resource = resourceI.getNext();
				if (resource->isLoaded()) {
					std::string reloadable = resource->isReloadable() ? " reloadable" : "";
					outputStream << "   " << resource->getName() << " ( " << resource->getSize() << " bytes)" << reloadable;
					Ogre::Texture* texture = dynamic_cast<Ogre::Texture*>(resource.get());
					if (texture) {
						outputStream << texture->getWidth() << "x" << texture->getHeight() << " ";
					}
					outputStream << std::endl;
					loadedResourceCount++;
				}
				resourceCount++;
			}
			outputStream << "  Total number of resources: " << resourceCount << std::endl;
			outputStream << "  Number of loaded resources: " << loadedResourceCount << std::endl;
		}
	}

	outputStream << "Total memory usage for all resource manager: " << resourceMemoryUsage << " bytes" << std::endl;

	outputStream << std::flush;
}