void Scene::optixInit(optix::Context context) { // Group containing each object transform Optix.group = context->createGroup(); Optix.group->setAcceleration(context->createAcceleration(OPTIX_SCENE_BUILDER, OPTIX_SCENE_TRAVERSER)); // TODO: Look into different traversers/builders for (uint i = 0; i < objects.size(); i++) { objects[i]->optixInit(context); Optix.group->addChild(objects[i]->Optix.transform); } // Sky texture sampler #if OPTIX_USE_OPENGL_TEXTURE Optix.sky = context->createTextureSamplerFromGLImage(sky->texture, RT_TARGET_GL_TEXTURE_2D); #else optix::Buffer buf = context->createBuffer(RT_BUFFER_INPUT, RT_FORMAT_FLOAT4, sky->width, sky->height); memcpy(buf->map(), sky->pixels, sky->width * sky->height * sizeof(Color)); buf->unmap(); Optix.sky = context->createTextureSampler(); Optix.sky->setArraySize(1); Optix.sky->setMipLevelCount(1); Optix.sky->setBuffer(0, 0, buf); #endif Optix.sky->setWrapMode(0, RT_WRAP_REPEAT); Optix.sky->setWrapMode(1, RT_WRAP_REPEAT); Optix.sky->setIndexingMode(RT_TEXTURE_INDEX_NORMALIZED_COORDINATES); Optix.sky->setReadMode(RT_TEXTURE_READ_NORMALIZED_FLOAT); Optix.sky->setMaxAnisotropy(1.f); Optix.sky->setFilteringModes(RT_FILTER_LINEAR, RT_FILTER_LINEAR, RT_FILTER_NONE); }
void OptiXRenderer::convertToOptiXScene(optix::Context context, int width, int height, float film_location) { // Setup lighting // TODO For now, we assume just one light context->setEntryPointCount( 1 ); context->setRayGenerationProgram( 0, mScene->mLights[0]->getOptiXLight(context) ); // Exception program context->setExceptionProgram( 0, context->createProgramFromPTXFile( "ptx/PhotonTracer.ptx", "exception" ) ); // Miss program context->setMissProgram( 0, context->createProgramFromPTXFile( "ptx/PhotonTracer.ptx", "miss" ) ); // Geometry group optix::GeometryGroup geometrygroup = context->createGeometryGroup(); geometrygroup->setChildCount( mScene->mObjects.size() + 1 ); geometrygroup->setAcceleration( context->createAcceleration("Bvh","Bvh") ); // Add objects for(std::vector<RenderObject*>::size_type i = 0; i != mScene->mObjects.size(); i++) { optix::GeometryInstance gi = context->createGeometryInstance(); // TODO we only support 1 material type per object gi->setMaterialCount(1); gi->setGeometry( mScene->mObjects[i]->getOptiXGeometry(context)); gi->setMaterial(0, mScene->mObjects[i]->getOptiXMaterial(context)); geometrygroup->setChild(i, gi); } // Create Camera // mCameraMat = new CameraMaterial(width, height, 1); PlaneObject* plane = new PlaneObject(mCameraMat); plane->setPosition(0, 0, film_location); //-65 mCameraObject = plane; // Convert to OptiX optix::GeometryInstance gi = context->createGeometryInstance(); gi->setMaterialCount(1); gi->setGeometry( mCameraObject->getOptiXGeometry(context)); mCameraMatOptiX = mCameraObject->getOptiXMaterial(context); mCameraMatOptiX["width"]->setInt(width); mCameraMatOptiX["height"]->setInt(height); gi->setMaterial(0, mCameraMatOptiX); geometrygroup->setChild(mScene->mObjects.size(), gi); context["top_object"]->set(geometrygroup); }
void Object::optixInit(optix::Context context) { try { // Make geometry group Optix.geometryGroup = context->createGeometryGroup(); Optix.geometryGroup->setAcceleration(context->createAcceleration(OPTIX_GEOMETRY_BUILDER, OPTIX_GEOMETRY_TRAVERSER)); // TODO: Look into different traversers/builders // Add geometries for (uint i = 0; i < geometries.size(); i++) { geometries[i]->optixInit(context); Optix.geometryGroup->addChild(((TriangleMesh*)geometries[i])->Optix.geometryInstance); } // Make transform Optix.transform = context->createTransform(); Optix.transform->setChild(Optix.geometryGroup); Optix.transform->setMatrix(true, matrix.e, NULL); } catch (optix::Exception e) { printException(e); } }
optix::Group CornellSmall::getSceneRootGroup(optix::Context & context) { m_pgram_bounding_box = context->createProgramFromPTXFile( "parallelogram.cu.ptx", "bounds" ); m_pgram_intersection = context->createProgramFromPTXFile( "parallelogram.cu.ptx", "intersect" ); // create geometry instances QVector<optix::GeometryInstance> gis; Diffuse diffuseWhite = Diffuse(optix::make_float3( 0.8f )); Diffuse diffuseGreen = Diffuse(optix::make_float3( 0.05f, 0.8f, 0.05f )); Diffuse diffuseRed = Diffuse(optix::make_float3( 1.f, 0.05f, 0.05f )); // colors as in SmallVCM if ((m_config & CornellSmall::SmallVCMColors) != 0) { diffuseWhite = Diffuse(optix::make_float3( 0.803922f, 0.803922f, 0.803922f )); diffuseGreen = Diffuse(optix::make_float3( 0.156863f, 0.803922f, 0.172549f )); diffuseRed = Diffuse(optix::make_float3( 0.803922f, 0.152941f, 0.152941f )); } Diffuse diffuseBlue = Diffuse(optix::make_float3( 0.156863f, 0.172549f, 0.803922f )); Mirror mirror = Mirror(optix::make_float3(1.f,1.f,1.f)); Glossy glossyWhite = Glossy(optix::make_float3(.1f,.1f,.1f), optix::make_float3(.7f,.7f,.7f), 90.f); Glass glass = Glass(1.6, optix::make_float3(1.f,1.f,1.f), optix::make_float3(1.f,1.f,1.f) ); DiffuseEmitter emitter = DiffuseEmitter(m_sceneLights[0].power, Vector3(1)); // Set up materials // Floor Material *matFloor = &diffuseWhite; if ((m_config & Config::FloorMirror) != 0) { matFloor = &mirror; } else if ((m_config & Config::FloorGlossy) != 0) { matFloor = &glossyWhite; } // Ceiling Material *matCeiling = &diffuseWhite; // Back wall Material *matBackWall = &diffuseWhite; if ((m_config & Config::BackwallBlue) != 0) { matBackWall = &diffuseBlue; } // Right wall Material *matRightWall = &diffuseGreen; if ((m_config & CornellSmall::SmallVCMColors) != 0) matRightWall = &diffuseRed; // Left wall Material *matLeftWall = &diffuseRed; if ((m_config & CornellSmall::SmallVCMColors) != 0) matLeftWall = &diffuseGreen; // Short block Material *matShortBlock = &diffuseWhite; // Tall block Material *matTallBlock = &diffuseWhite; // Set geometry - Cornell box size in SmallVCM 2.56004, here rounded up slightly // Floor gis.push_back( createParallelogram(0, context, optix::make_float3( 0.0f, 0.0f, 0.0f ), optix::make_float3( 0.0f, 0.0f, 2.5f ), optix::make_float3( 2.5f, 0.0f, 0.0f ), *matFloor ) ); // Ceiling if ((m_config & Config::LightPointDistant) == 0) { gis.push_back( createParallelogram(1, context, optix::make_float3( 0.0f, 2.5f, 0.0f ), optix::make_float3( 2.5f, 0.0f, 0.0f ), optix::make_float3( 0.0f, 0.0f, 2.5f ), *matCeiling ) ); } // Back wall gis.push_back( createParallelogram(2, context,optix::make_float3( 0.0f, 0.0f, 2.5f), optix::make_float3( 0.0f, 2.5f, 0.0f), optix::make_float3( 2.5f, 0.0f, 0.0f), *matBackWall)); // Right wall gis.push_back( createParallelogram(3, context, optix::make_float3( 0.0f, 0.0f, 0.0f ), optix::make_float3( 0.0f, 2.5f, 0.0f ), optix::make_float3( 0.0f, 0.0f, 2.5f ), *matRightWall ) ); // Left wall gis.push_back( createParallelogram(4, context, optix::make_float3( 2.5f, 0.0f, 0.0f ), optix::make_float3( 0.0f, 0.0f, 2.5f ), optix::make_float3( 0.0f, 2.5f, 0.0f ), *matLeftWall ) ); if ((m_config & Config::Blocks) != 0) { // Short block gis.push_back( createParallelogram(5, context, optix::make_float3( 130.0f, 165.0f, 65.0f) / 220.f, optix::make_float3( -48.0f, 0.0f, 160.0f) / 220.f, optix::make_float3( 160.0f, 0.0f, 49.0f) / 220.f, *matShortBlock ) ); gis.push_back( createParallelogram(6, context, optix::make_float3( 290.0f, 0.0f, 114.0f) / 220.f, optix::make_float3( 0.0f, 165.0f, 0.0f) / 220.f, optix::make_float3( -50.0f, 0.0f, 158.0f) / 220.f, *matShortBlock ) ); gis.push_back( createParallelogram(7, context, optix::make_float3( 130.0f, 0.0f, 65.0f) / 220.f, optix::make_float3( 0.0f, 165.0f, 0.0f) / 220.f, optix::make_float3( 160.0f, 0.0f, 49.0f) / 220.f, *matShortBlock ) ); gis.push_back( createParallelogram(8, context, optix::make_float3( 82.0f, 0.0f, 225.0f) / 220.f, optix::make_float3( 0.0f, 165.0f, 0.0f) / 220.f, optix::make_float3( 48.0f, 0.0f, -160.0f) / 220.f, *matShortBlock ) ); gis.push_back( createParallelogram(9, context, optix::make_float3( 240.0f, 0.0f, 272.0f) / 220.f, optix::make_float3( 0.0f, 165.0f, 0.0f) / 220.f, optix::make_float3( -158.0f, 0.0f, -47.0f) / 220.f, *matShortBlock)); // Tall block gis.push_back( createParallelogram(10, context, optix::make_float3( 423.0f, 340.0f, 247.0f) / 220.f, optix::make_float3( -158.0f, 0.0f, 49.0f) / 220.f, optix::make_float3( 49.0f, 0.0f, 159.0f) / 220.f, *matTallBlock ) ); gis.push_back( createParallelogram(11, context, optix::make_float3( 423.0f, 0.0f, 247.0f) / 220.f, optix::make_float3( 0.0f, 340.0f, 0.0f) / 220.f, optix::make_float3( 49.0f, 0.0f, 159.0f) / 220.f, *matTallBlock ) ); gis.push_back( createParallelogram(12, context, optix::make_float3( 472.0f, 0.0f, 406.0f) / 220.f, optix::make_float3( 0.0f, 340.0f, 0.0f) / 220.f, optix::make_float3( -158.0f, 0.0f, 50.0f) / 220.f, *matTallBlock ) ); gis.push_back( createParallelogram(13, context, optix::make_float3( 314.0f, 0.0f, 456.0f) / 220.f, optix::make_float3( 0.0f, 340.0f, 0.0f) / 220.f, optix::make_float3( -49.0f, 0.0f, -160.0f) / 220.f, *matTallBlock ) ); gis.push_back( createParallelogram(14, context, optix::make_float3( 265.0f, 0.0f, 296.0f) / 220.f, optix::make_float3( 0.0f, 340.1f, 0.0f) / 220.f, optix::make_float3( 158.0f, 0.0f, -49.0f) / 220.f, *matTallBlock ) ); } // Area light if ( ((m_config & Config::LightArea) != 0) || ((m_config & Config::LightAreaUpwards) != 0) ) { emitter.setInverseArea(m_sceneLights[0].inverseArea); for(int i = 0; i < m_sceneLights.size(); i++) { gis.push_back(createParallelogram(15 + i, context, m_sceneLights[i].position, m_sceneLights[i].v1, m_sceneLights[i].v2, emitter)); } } // Large sphere if ((m_config & Config::LargeMirrorSphere) != 0 || (m_config & Config::LargeGlassSphere) != 0) { Material *matLargeSphere = &mirror; if ((m_config & Config::LargeGlassSphere) != 0) matLargeSphere = &glass; float radius = 0.8; SphereInstance sphere = SphereInstance(*matLargeSphere, Sphere(Vector3(1.25f, radius, 1.25f), radius)); gis.push_back(sphere.getOptixGeometryInstance(context)); } // Small glass sphere right if ((m_config & Config::SmallGlassSphere)) { float radius = 0.5; SphereInstance sphere = SphereInstance(glass, Sphere(Vector3(1.25f - 0.535714269f, radius, 1.25f), radius)); gis.push_back(sphere.getOptixGeometryInstance(context)); } // Small mirror sphere left if ((m_config & Config::SmallMirrorSphere)) { float radius = 0.5; SphereInstance sphere = SphereInstance(mirror, Sphere(Vector3(1.25f + 0.535714269f, radius, 1.25f), radius)); gis.push_back(sphere.getOptixGeometryInstance(context)); } // Create geometry group optix::GeometryGroup geometry_group = context->createGeometryGroup(); geometry_group->setChildCount( static_cast<unsigned int>( gis.size() ) ); for (int i = 0; i < gis.size(); ++i ) geometry_group->setChild( i, gis[i] ); geometry_group->setAcceleration(context->createAcceleration("NoAccel", "NoAccel")); // Bvh Sbvh Trbvh NoAccel // Bvh BvhCompact NoAccel optix::Group gro = context->createGroup(); gro->setChildCount(1); gro->setChild(0, geometry_group); optix::Acceleration acceleration = context->createAcceleration("NoAccel", "NoAccel"); gro->setAcceleration(acceleration); return gro; }