void ProxyCullVisitor::apply(osg::Geode& node) { //OE_INFO << "Geode!" << std::endl; if ( isCulledByProxyFrustum(node) ) return; _cv->pushOntoNodePath( &node ); // push the node's state. osg::StateSet* node_state = node.getStateSet(); if (node_state) _cv->pushStateSet(node_state); // traverse any call callbacks and traverse any children. handle_cull_callbacks_and_traverse(node); osg::RefMatrix& matrix = *_cv->getModelViewMatrix(); for(unsigned int i=0;i<node.getNumDrawables();++i) { osg::Drawable* drawable = node.getDrawable(i); const osg::BoundingBox& bb =drawable->getBound(); if( drawable->getCullCallback() ) { if( drawable->getCullCallback()->cull( _cv, drawable, &_cv->getRenderInfo() ) == true ) continue; } //else { if (node.isCullingActive() && isCulledByProxyFrustum(bb)) continue; } if ( _cv->getComputeNearFarMode() && bb.valid()) { if (!_cv->updateCalculatedNearFar(matrix,*drawable,false)) continue; } // need to track how push/pops there are, so we can unravel the stack correctly. unsigned int numPopStateSetRequired = 0; // push the geoset's state on the geostate stack. osg::StateSet* stateset = drawable->getStateSet(); if (stateset) { ++numPopStateSetRequired; _cv->pushStateSet(stateset); } osg::CullingSet& cs = _cv->getCurrentCullingSet(); if (!cs.getStateFrustumList().empty()) { osg::CullingSet::StateFrustumList& sfl = cs.getStateFrustumList(); for(osg::CullingSet::StateFrustumList::iterator itr = sfl.begin(); itr != sfl.end(); ++itr) { if (itr->second.contains(bb)) { ++numPopStateSetRequired; _cv->pushStateSet(itr->first.get()); } } } float depth = bb.valid() ? distance(bb.center(),matrix) : 0.0f; if (osg::isNaN(depth)) { for (osg::NodePath::const_iterator i = getNodePath().begin(); i != getNodePath().end(); ++i) { OSG_DEBUG << " \"" << (*i)->getName() << "\"" << std::endl; } } else { _cv->addDrawableAndDepth(drawable,&matrix,depth); } for(unsigned int i=0;i< numPopStateSetRequired; ++i) { _cv->popStateSet(); } } // pop the node's state off the geostate stack. if (node_state) _cv->popStateSet(); _cv->popFromNodePath(); }
void CVRCullVisitor::apply(osg::Geode& node) { bool status = _cullingStatus; bool firstStatus = _firstCullStatus; if(isCulled(node)) { _firstCullStatus = firstStatus; _cullingStatus = status; return; } // push the node's state. StateSet* node_state = node.getStateSet(); if(node_state) pushStateSet(node_state); // traverse any call callbacks and traverse any children. handle_cull_callbacks_and_traverse(node); RefMatrix& matrix = *getModelViewMatrix(); for(unsigned int i = 0; i < node.getNumDrawables(); ++i) { Drawable* drawable = node.getDrawable(i); const BoundingBox &bb = drawable->getBound(); if(drawable->getCullCallback()) { if(drawable->getCullCallback()->cull(this,drawable,&_renderInfo) == true) continue; } //else { if(node.isCullingActive() && isCulled(bb)) continue; } if(_computeNearFar && bb.valid()) { if(!updateCalculatedNearFar(matrix,*drawable,false)) continue; } // need to track how push/pops there are, so we can unravel the stack correctly. unsigned int numPopStateSetRequired = 0; // push the geoset's state on the geostate stack. StateSet* stateset = drawable->getStateSet(); if(stateset) { ++numPopStateSetRequired; pushStateSet(stateset); } CullingSet& cs = getCurrentCullingSet(); if(!cs.getStateFrustumList().empty()) { osg::CullingSet::StateFrustumList& sfl = cs.getStateFrustumList(); for(osg::CullingSet::StateFrustumList::iterator itr = sfl.begin(); itr != sfl.end(); ++itr) { if(itr->second.contains(bb)) { ++numPopStateSetRequired; pushStateSet(itr->first.get()); } } } float depth = bb.valid() ? distance(bb.center(),matrix) : 0.0f; if(osg::isNaN(depth)) { /*OSG_NOTIFY(osg::NOTICE)<<"CullVisitor::apply(Geode&) detected NaN,"<<std::endl <<" depth="<<depth<<", center=("<<bb.center()<<"),"<<std::endl <<" matrix="<<matrix<<std::endl; OSG_NOTIFY(osg::DEBUG_INFO) << " NodePath:" << std::endl; for (NodePath::const_iterator i = getNodePath().begin(); i != getNodePath().end(); ++i) { OSG_NOTIFY(osg::DEBUG_INFO) << " \"" << (*i)->getName() << "\"" << std::endl; }*/ } else { addDrawableAndDepth(drawable,&matrix,depth); } for(unsigned int i = 0; i < numPopStateSetRequired; ++i) { popStateSet(); } } // pop the node's state off the geostate stack. if(node_state) popStateSet(); _firstCullStatus = firstStatus; _cullingStatus = status; }