// // transform vector from world space to eye space // OSG::Vec3f transform_to_eye_space(const OSG::Vec3f& v, OSG::SimpleSceneManager* pSSM) { if (!pSSM || !pSSM->getWindow() || pSSM->getWindow()->getMFPort()->size() == 0) return v; OSG::Viewport* pPort = mgr->getWindow()->getPort(0); OSG::Vec3f v_es; OSG::Matrix view; OSG::Int16 width = pPort->calcPixelWidth(); OSG::Int16 height = pPort->calcPixelHeight(); pPort->getCamera()->getViewing(view, width, height); view.multFull( v, v_es); return v_es; }
/*! The mouseMove is called by the viewer when the mouse is moved in the viewer and this handle is the active one. \param x the x-pos of the mouse (pixel) \param y the y-pos of the mouse (pixel) */ void PlaneMoveManipulator::mouseMove(const Int16 x, const Int16 y) { SLOG << "==============================" << endLog; SLOG << "PlaneMoveManipulator::mouseMove() enter x=" << x << " y=" << y << endLog; // get the beacon's core (must be ComponentTransform) and it's center if( getTarget() == NULL ) { SWARNING << "Handle has no target.\n"; return; } // get transformation of beacon Transform *t = dynamic_cast<Transform *>(getTarget()->getCore()); if( t == NULL ) { SWARNING << "handled object has no parent transform!\n"; return; } Vec3f translation; // for matrix decomposition Quaternion rotation; Vec3f scaleFactor; Quaternion scaleOrientation; t->getMatrix().getTransform(translation, rotation, scaleFactor, scaleOrientation); OSG::Line viewray; getViewport()->getCamera()->calcViewRay(viewray, x, y, *getViewport()); SLOG << "Manipulator::mouseMove(): viewray: " << viewray << endLog; // Get manipulator axes into world space OSG::Matrix tm = getTarget()->getToWorld(); Vec3f rot_axis; tm.multFull(Vec3f(0,1,0), rot_axis); Plane pl(rot_axis, getClickPoint()); Pnt3f plpoint; if (pl.intersect(viewray, plpoint) == true) // Ignore moving out of the plane... { SLOG << "Manipulator::mouseMove(): plpoint: " << plpoint << endLog; Vec3f trans = getBaseTranslation(); Quaternion rot = getBaseRotation(); // Get manipulator axes into world space Vec3f xp,zp; tm.multFull(Vec3f(1,0,0), xp); tm.multFull(Vec3f(0,0,1), zp); if (getActiveSubHandle() == getHandleXNode()) { Line xaxis(getClickPoint(), xp); Line zaxis(getClickPoint(), zp); Real32 fx = xaxis.getClosestPointT(plpoint); Real32 fz = zaxis.getClosestPointT(plpoint); SLOG << "Manipulator::mouseMove(): xaxis: " << xaxis << " zaxis: " << zaxis <<endLog; SLOG << "Manipulator::mouseMove(): fx: " << fx << " fz: " << fz <<endLog; // Alternative: transform hitpoint into manip space OSG::Matrix m = getTarget()->getToWorld(); m.invert(); Pnt3f mpoint; m.mult(plpoint, mpoint); SLOG << "Manipulator::mouseMove(): mpoint:" << mpoint << endLog; trans = trans + xp * fx + zp * fz; } else if (getActiveSubHandle() == getHandleZNode()) { Pnt3f wcenter; tm.multFull(Pnt3f(0,getLength()[1],0), wcenter); Vec3f vclick, vcurrent; vclick = getClickPoint() - wcenter; vcurrent = plpoint - wcenter; vclick.normalize(); vcurrent.normalize(); Real32 a = vclick.enclosedAngle(vcurrent); SLOG << "Manipulator::mouseMove(): wcenter:" << wcenter << "" <<endLog; SLOG << "Manipulator::mouseMove(): vclick:" << vclick << " vcurrent:" << vcurrent <<endLog; SLOG << "Manipulator::mouseMove(): angle:" << a << " deg: " << osgRad2Degree(a) << endLog; } Matrix m; m.setTransform(trans, rot, scaleFactor, scaleOrientation); t->setMatrix(m); } setLastMousePos(Pnt2f(Real32(x), Real32(y))); updateHandleTransform(); //SLOG << "Manipulator::mouseMove() leave\n" << std::flush; }