void GLObjectsVisitor::apply(osg::StateSet& stateset)
{
    if (_stateSetAppliedSet.count(&stateset)!=0) return;

    _stateSetAppliedSet.insert(&stateset);

    if (_mode & COMPILE_STATE_ATTRIBUTES && _renderInfo.getState())
    {
        stateset.compileGLObjects(*_renderInfo.getState());

        osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
        if (program) {
            if( program->isFixedFunction() )
                _lastCompiledProgram = NULL; // It does not make sense to apply uniforms on fixed pipe
            else
                _lastCompiledProgram = program;
        }

        if (_lastCompiledProgram.valid() && !stateset.getUniformList().empty())
        {
            osg::Program::PerContextProgram* pcp = _lastCompiledProgram->getPCP(*_renderInfo.getState());
            if (pcp)
            {
                pcp->useProgram();

                _renderInfo.getState()->setLastAppliedProgramObject(pcp);

                const osg::StateSet::UniformList& ul = stateset.getUniformList();
                for(osg::StateSet::UniformList::const_iterator itr = ul.begin();
                    itr != ul.end();
                    ++itr)
                {
                    pcp->apply(*(itr->second.first));
                }
            }
        }
        else if(_renderInfo.getState()->getLastAppliedProgramObject())
        {
            osg::State* state = _renderInfo.getState();
            osg::GLExtensions* extensions = state->get<osg::GLExtensions>();
            extensions->glUseProgram(0);
            _renderInfo.getState()->setLastAppliedProgramObject(0);
        }

    }

    if (_mode & RELEASE_STATE_ATTRIBUTES)
    {
        stateset.releaseGLObjects(_renderInfo.getState());
    }

    if (_mode & CHECK_BLACK_LISTED_MODES)
    {
        stateset.checkValidityOfAssociatedModes(*_renderInfo.getState());
    }
}