Exemple #1
0
void HeartBeat::timerEvent( QTimerEvent */*event*/ )
{
    osg::ref_ptr< osgViewer::ViewerBase > viewer;
    if( !_viewer.lock( viewer ) )
    {
        // viewer has been deleted -> stop timer
        stopTimer();
        return;
    }

    // limit the frame rate
    if( viewer->getRunMaxFrameRate() > 0.0)
    {
        double dt = _lastFrameStartTime.time_s();
        double minFrameTime = 1.0 / viewer->getRunMaxFrameRate();
        if (dt < minFrameTime)
            OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(minFrameTime-dt)));
    }
    else
    {
        // avoid excessive CPU loading when no frame is required in ON_DEMAND mode
        if( viewer->getRunFrameScheme() == osgViewer::ViewerBase::ON_DEMAND )
        {
            double dt = _lastFrameStartTime.time_s();
            if (dt < 0.01)
                OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(0.01-dt)));
        }

        // record start frame time
        _lastFrameStartTime.setStartTick();

        // make frame
        if( viewer->getRunFrameScheme() == osgViewer::ViewerBase::ON_DEMAND )
        {
            if( viewer->checkNeedToDoFrame() )
            {
                viewer->frame();
            }
        }
        else
        {
            viewer->frame();
        }
    }
}
    void apply(Environment& env, Ocean& ocean)
    {
        if (chop.isSet())
        {
            ocean.SetChoppiness(chop.get());
            chop.clear();
        }

        if (seaState.isSet())
        {
            env.SimulateSeaState(seaState.get(), 0.0);
            seaState.clear();
        }

        osg::ref_ptr<TritonLayer> layer;
        if (alpha.isSet() && tritonLayer.lock(layer))
        {
            layer->setOpacity(alpha.value());
            alpha.clear();
        }
    }
 void onMapModelChanged( const MapModelChange& change )
 {
     osg::ref_ptr<TerrainEngineNode> safeNode;
     if (_node.lock(safeNode))
         safeNode->onMapModelChanged( change );
 }
 void onMapInfoEstablished( const MapInfo& mapInfo )
 {
     osg::ref_ptr<TerrainEngineNode> safeNode;
     if (_node.lock(safeNode))
         safeNode->onMapInfoEstablished( mapInfo );
 }