Exemple #1
0
 template <> const Item::Bound payloadGetBound(const Overlay::Pointer& overlay) {
     if (overlay->is3D()) {
         return static_cast<Base3DOverlay*>(overlay.get())->getBounds();
     } else {
         QRect bounds = static_cast<Overlay2D*>(overlay.get())->getBounds();
         return AABox(glm::vec3(bounds.x(), bounds.y(), 0.0f), glm::vec3(bounds.width(), bounds.height(), 0.1f));
     }
 }
Exemple #2
0
 template <> const ItemKey payloadGetKey(const Overlay::Pointer& overlay) {
     if (overlay->is3D() && !static_cast<Base3DOverlay*>(overlay.get())->getDrawOnHUD()) {
         if (static_cast<Base3DOverlay*>(overlay.get())->getDrawInFront()) {
             return ItemKey::Builder().withTypeShape().withLayered().build();
         } else {
             return ItemKey::Builder::opaqueShape();
         }
     } else {
         return ItemKey::Builder().withTypeShape().withViewSpace().build();
     }
 }
Exemple #3
0
 template <> int payloadGetLayer(const Overlay::Pointer& overlay) {
     // MAgic number while we are defining the layering mechanism:
     const int LAYER_2D =  2;
     const int LAYER_3D_FRONT = 1;
     const int LAYER_3D = 0;
     if (overlay->is3D()) {
         return (static_cast<Base3DOverlay*>(overlay.get())->getDrawInFront() ? LAYER_3D_FRONT : LAYER_3D);
     } else {
         return LAYER_2D;
     }
 }