BuildingPtr reserveShortestPath( const BuildingType buildingType, GoodStock& stock, long& reservationID, Propagator &pathPropagator, PathWay &oPathWay ) { BuildingPtr res; Propagator::Routes pathWayList; pathPropagator.getRoutes(buildingType, pathWayList); //remove factories with improrer storage Propagator::Routes::iterator pathWayIt= pathWayList.begin(); while( pathWayIt != pathWayList.end() ) { // for every factory within range SmartPtr<T> building = pathWayIt->first.as<T>(); if( stock._currentQty > building->getGoodStore().getMaxStore( stock.type() ) ) { pathWayList.erase( pathWayIt++ ); } else { pathWayIt++; } } //find shortest path int maxLength = 999; PathWay* shortestPath = 0; for( Propagator::Routes::iterator pathIt = pathWayList.begin(); pathIt != pathWayList.end(); pathIt++ ) { if( pathIt->second.getLength() < maxLength ) { shortestPath = &pathIt->second; maxLength = pathIt->second.getLength(); res = pathIt->first; } } if( res.isValid() ) { reservationID = res.as<T>()->getGoodStore().reserveStorage( stock ); if (reservationID != 0) { oPathWay = *shortestPath; } else { res = BuildingPtr(); } } return res; }
Propagator::DirectRoute getWarehouse4Buys( Propagator &pathPropagator, SimpleGoodStore& basket ) { Propagator::Routes pathWayList = pathPropagator.getRoutes( building::warehouse ); std::map< int, Propagator::DirectRoute > warehouseRating; // select the warehouse with the max quantity of requested goods Propagator::Routes::iterator pathWayIt = pathWayList.begin(); while( pathWayIt != pathWayList.end() ) { // for every warehouse within range WarehousePtr warehouse= pathWayIt->first.as< Warehouse >(); int rating = 0; for( int i=Good::wheat; i<Good::goodCount; i++ ) { Good::Type gtype = Good::Type(i); int qty = warehouse->getGoodStore().getMaxRetrieve( gtype ); int need = basket.getFreeQty( gtype ); rating = need > 0 ? ( qty ) : 0; } rating = math::clamp( rating - pathWayIt->second.getLength(), 0, 999 ); warehouseRating[ rating ] = *pathWayIt; pathWayIt++; } //have only available warehouses, find nearest of it return warehouseRating.size() > 0 ? warehouseRating.rbegin()->second : Propagator::DirectRoute(); }
TilePos getWalkerDestination2( Propagator &pathPropagator, const TileOverlayType type, MarketPtr market, SimpleGoodStore& basket, const Good::Type what, PathWay &oPathWay, long& reservId ) { SmartPtr< T > res; Propagator::Routes pathWayList; pathPropagator.getRoutes(type, pathWayList); int max_qty = 0; // select the warehouse with the max quantity of requested goods for( Propagator::Routes::iterator pathWayIt= pathWayList.begin(); pathWayIt != pathWayList.end(); ++pathWayIt) { // for every warehouse within range BuildingPtr building= pathWayIt->first; PathWay& pathWay= pathWayIt->second; SmartPtr< T > destBuilding = building.as< T >(); int qty = destBuilding->getGoodStore().getMaxRetrieve( what ); if( qty > max_qty ) { res = destBuilding; oPathWay = pathWay; max_qty = qty; } } if( res.isValid() ) { // a warehouse/granary has been found! // reserve some goods from that warehouse/granary int qty = std::min( max_qty, market->getGoodDemand( what ) ); qty = std::min(qty, basket.getMaxQty( what ) - basket.getCurrentQty( what )); // std::cout << "MarketLady reserves from warehouse, qty=" << qty << std::endl; GoodStock stock( what, qty, qty); reservId = res->getGoodStore().reserveRetrieval( stock ); return res->getTilePos(); } return TilePos(-1, -1); }
TilePos getSupplierDestination2( Propagator &pathPropagator, const TileOverlayType type, const Good::Type what, const int needQty, PathWay &oPathWay, long& reservId ) { SmartPtr< T > res; Propagator::Routes pathWayList; pathPropagator.getRoutes(type, pathWayList); int max_qty = 0; // select the warehouse with the max quantity of requested goods for( Propagator::Routes::iterator pathWayIt= pathWayList.begin(); pathWayIt != pathWayList.end(); ++pathWayIt) { // for every warehouse within range BuildingPtr building= pathWayIt->first; PathWay& pathWay= pathWayIt->second; SmartPtr< T > destBuilding = building.as< T >(); int qty = destBuilding->getGoodStore().getMaxRetrieve( what ); if( qty > max_qty ) { res = destBuilding; oPathWay = pathWay; max_qty = qty; } } if( res.isValid() ) { // a warehouse/granary has been found! // reserve some goods from that warehouse/granary int qty = math::clamp( needQty, 0, max_qty ); GoodStock tmpStock( what, qty, qty); reservId = res->getGoodStore().reserveRetrieval( tmpStock ); return res->getTilePos(); } else { return TilePos( -1, -1 ); } }
Propagator::DirectRoute getWarehouse4Sells( Propagator &pathPropagator, SimpleGoodStore& basket ) { Propagator::Routes pathWayList = pathPropagator.getRoutes( building::warehouse ); // select the warehouse with the max quantity of requested goods Propagator::Routes::iterator pathWayIt = pathWayList.begin(); while( pathWayIt != pathWayList.end() ) { // for every warehouse within range WarehousePtr warehouse= pathWayIt->first.as< Warehouse >(); if( warehouse->getGoodStore().getFreeQty() == 0 ) { pathWayList.erase( pathWayIt++ );} else { pathWayIt++; } } //have only available warehouses, find nearest of it Propagator::DirectRoute shortest = pathPropagator.getShortestRoute( pathWayList ); return shortest; }