void TransportApp::draw() { gl::enableAlphaBlending(); gl::clear( Color( 0, 0, 0 ) ); if ( DRAW_BACKGROUND ) { gl::draw( background, getWindowBounds() ); } bool airports_drawn = true; // if ( this->gonna_draw_airports ) { for ( list<Airport>::iterator a = active_airports.begin(); a != active_airports.end(); ++a ) { a->step(); a->draw(); airports_drawn = airports_drawn && a->isComplete(); } if ( airports_drawn ) { airports_drawn = airports_drawn && !( pushAirports() ); if ( airports_drawn && this->gonna_draw_airports ) { // writeImage( "/tmp/airports.png", copyWindowSurface() ); this->gonna_draw_airports = false; } } // } if ( airports_drawn ) { // bool routes_drawn = true; for ( list<Route>::iterator ari = routes.begin(); ari != routes.end(); ++ari ) { ari->step(); ari->draw(); // routes_drawn = routes_drawn && ari->isComplete(); } // if ( routes_drawn ) { // routes_drawn = routes_drawn && !( pushRoutes() ); // } // if ( getElapsedSeconds() > 1000 ) { if ( WRITE_MOVIE ) { if ( getElapsedSeconds() > 600 ) { movie.finish(); quit(); } } // writeImage( "/tmp/routes.png", copyWindowSurface() ); // quit(); // } } gl::color( Color( 1.0f, 1.0f, 1.0f ) ); if ( WRITE_MOVIE ) { movie.addFrame( copyWindowSurface() ); } }
void AnimatedRevealApp::update() { if( ( ! mDoc ) || mDone ) return; // we'll stop drawing filled after we've drawn new pixels that are 1% of the size of the image size_t imageSize, minArea; if( mDoc->getWidth() && mDoc->getHeight() ) imageSize = mDoc->getWidth() * mDoc->getHeight(); else imageSize = 640 * 480; minArea = 1 + imageSize * 0.01f; Surface frame = renderCairo( mDoc, SlowFillVisitor( mMinRenderElement, minArea, &mMinRenderElement, &mDone ) ); #if defined( RECORD_MOVIE ) mMovie.addFrame( frame ); if( mDone ) { mMovie.addFrame( frame ); // otherwise we seem to lose the last frame mMovie.finish(); } #endif mTex = gl::Texture::create( frame ); }
void reflection_animationApp::draw() { // BACKGROUND gl::clear( Color( 0.0025f, 0.0025f, 0.0025f ) ); gl::enableDepthWrite( false ); gl::enableDepthRead( false ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); // RENDER MODE switch (m_renderMode) { case ALPHA: gl::enableAlphaBlending(); break; case ADDITIVE: gl::enableAdditiveBlending(); break; default: gl::enableAlphaBlending(); break; } // DRAW // camera //m_eye = Vec3f( 0.0f, 0.0f, m_cameraDistance ); //m_camPers.lookAt( m_eye, m_center, m_up ); // matrices gl::setMatrices( m_mayaCam.getCamera() ); // draw pyramid m_structure.draw(); // GUI if (m_recording) { Surface frame = copyWindowSurface(); m_movieWriter.addFrame( frame ); } if(m_showInterface) params::InterfaceGl::draw(); }