Exemple #1
0
static config time_of_day_at(reports::context & rc, const map_location& mouseover_hex)
{
	std::ostringstream tooltip;
	time_of_day tod;
	const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
	if (viewing_team.shrouded(mouseover_hex)) {
		// Don't show time on shrouded tiles.
		tod = rc.tod().get_time_of_day();
	} else if (viewing_team.fogged(mouseover_hex)) {
		// Don't show illuminated time on fogged tiles.
		tod = rc.tod().get_time_of_day(mouseover_hex);
	} else {
		tod = rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(), mouseover_hex);
	}

	int b = tod.lawful_bonus;

	std::string  lawful_color("white");
	std::string chaotic_color("white");
	std::string liminal_color("white");

	if (b != 0) {
		lawful_color  = (b > 0) ? "green" : "red";
		chaotic_color = (b < 0) ? "green" : "red";
		liminal_color = "red";
	}
	tooltip << tod.name << '\n'
		<< _("Lawful units: ") << "<span foreground=\"" << lawful_color  << "\">"
		<< utils::signed_percent(b)  << "</span>\n"
		<< _("Neutral units: ") << utils::signed_percent(0)  << '\n'
		<< _("Chaotic units: ") << "<span foreground=\"" << chaotic_color << "\">"
		<< utils::signed_percent(-b) << "</span>\n"
		<< _("Liminal units: ") << "<span foreground=\"" << liminal_color << "\">"
		<< utils::signed_percent(-(abs(b))) << "</span>\n";

	std::string tod_image = tod.image;
	if (tod.bonus_modified > 0) tod_image += "~BRIGHTEN()";
	else if (tod.bonus_modified < 0) tod_image += "~DARKEN()";

	return image_report(tod_image, tooltip.str(), "time_of_day_" + tod.id);
}
Exemple #2
0
static config unit_box_at(reports::context & rc, const map_location& mouseover_hex)
{
	std::ostringstream tooltip;
	time_of_day local_tod;
	time_of_day global_tod = rc.tod().get_time_of_day();
	const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
	if (viewing_team.shrouded(mouseover_hex)) {
		// Don't show time on shrouded tiles.
		local_tod = global_tod;
	} else if (viewing_team.fogged(mouseover_hex)) {
		// Don't show illuminated time on fogged tiles.
		local_tod = rc.tod().get_time_of_day(mouseover_hex);
	} else {
		local_tod = rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(),mouseover_hex);
	}

	int bonus = local_tod.lawful_bonus;

	std::string  lawful_color("white");
	std::string chaotic_color("white");
	std::string liminal_color("white");

	if (bonus != 0) {
		lawful_color  = (bonus > 0) ? "green" : "red";
		chaotic_color = (bonus < 0) ? "green" : "red";
		liminal_color = "red";
	}
	tooltip << local_tod.name << '\n'
		<< _("Lawful units: ") << "<span foreground=\"" << lawful_color  << "\">"
		<< utils::signed_percent(bonus)  << "</span>\n"
		<< _("Neutral units: ") << utils::signed_percent(0)  << '\n'
		<< _("Chaotic units: ") << "<span foreground=\"" << chaotic_color << "\">"
		<< utils::signed_percent(-bonus) << "</span>\n"
		<< _("Liminal units: ") << "<span foreground=\"" << liminal_color << "\">"
		<< utils::signed_percent(-(abs(bonus))) << "</span>\n";

	std::string local_tod_image  = "themes/classic/" + local_tod.image;
	std::string global_tod_image = "themes/classic/" + global_tod.image;
	if (local_tod.bonus_modified > 0) local_tod_image += "~BRIGHTEN()";
	else if (local_tod.bonus_modified < 0) local_tod_image += "~DARKEN()";

	const gamemap &map = rc.map();
	t_translation::t_terrain terrain = map.get_terrain(mouseover_hex);

	//if (terrain == t_translation::OFF_MAP_USER)
	//	return config();

	//if (map.is_keep(mouseover_hex)) {
	//	add_image(cfg, "icons/terrain/terrain_type_keep.png", "");
	//}

	const t_translation::t_list& underlying_terrains = map.underlying_union_terrain(terrain);

	std::string bg_terrain_image;

	for (const t_translation::t_terrain& underlying_terrain : underlying_terrains) {
		const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
		bg_terrain_image = "~BLIT(unit_env/terrain/terrain-" + terrain_id + ".png)" + bg_terrain_image;
	}

	std::stringstream color;
	color << local_tod.color;

	bg_terrain_image = bg_terrain_image + "~CS(" + color.str() + ")";

	const unit *u = get_visible_unit(rc);
	std::string unit_image;
	if (u)
		unit_image = "~BLIT(" + u->absolute_image() + u->image_mods() + ",35,22)";

	std::string tod_image = global_tod_image + "~BLIT(" + local_tod_image  + ")";

	return image_report(tod_image + bg_terrain_image + unit_image, tooltip.str(), "time_of_day");
}