void GameInterface::skipCurrentSpeeches() {
	Current *current = StarkGlobal->getCurrent();

	if (!current) {
		return; // No current location, nothing to do
	}

	// Get all speeches
	Common::Array<Resources::Speech *> speeches;
	speeches.push_back(StarkGlobal->getLevel()->listChildrenRecursive<Resources::Speech>());
	speeches.push_back(current->getLevel()->listChildrenRecursive<Resources::Speech>());
	speeches.push_back(current->getLocation()->listChildrenRecursive<Resources::Speech>());

	// Stop them
	for (uint i = 0; i < speeches.size(); i++) {
		Resources::Speech *speech = speeches[i];
		if (speech->isPlaying()) {
			speech->stop();
		}
	}
}