// Processes an event coming through from Rocket.
void EventManager::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
{
	Rocket::Core::StringList commands;
	Rocket::Core::StringUtilities::ExpandString(commands, value, ';');
	for (size_t i = 0; i < commands.size(); ++i)
	{
		// Check for a generic 'load' or 'exit' command.
		Rocket::Core::StringList values;
		Rocket::Core::StringUtilities::ExpandString(values, commands[i], ' ');

		if (values.empty())
			return;

		if (values[0] == "goto" &&
 			values.size() > 1)
		{
			// Load the window, and if successful close the old window.
			if (LoadWindow(values[1]))
				event.GetTargetElement()->GetOwnerDocument()->Close();
		}
		else if (values[0] == "load" &&
 			values.size() > 1)
		{
			// Load the window.
			LoadWindow(values[1]);
		}
		else if (values[0] == "close")
		{
			Rocket::Core::ElementDocument* target_document = NULL;

			if (values.size() > 1)
				target_document = context->GetDocument(values[1].CString());
			else
				target_document = event.GetTargetElement()->GetOwnerDocument();

			if (target_document != NULL)
				target_document->Close();
		}
		else if (values[0] == "exit")
		{
			Shell::RequestExit();
		}
		else if (values[0] == "pause")
		{
			GameDetails::SetPaused(true);
		}
		else if (values[0] == "unpause")
		{
			GameDetails::SetPaused(false);
		}
		else
		{
			if (event_handler != NULL)
				event_handler->ProcessEvent(event, commands[i]);
		}
	}
}
Exemple #2
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void GuiManager::OnGuiEvent(Rocket::Core::Event &ev, const Rocket::Core::String &script)
{
	UNUSED(ev)
	Rocket::Core::StringList commands;
	Rocket::Core::StringUtilities::ExpandString(commands, script, ';');
	for (size_t i = 0; i < commands.size(); ++i)
	{
		Rocket::Core::StringList values;
		Rocket::Core::StringUtilities::ExpandString(values, commands[i], ' ');
		if (values.empty())
			return;

		if (values[0] == "goto" && values.size() > 1)
		{
			if (values[1] == "credits")
				gFlow->Credits();
			else if (values[1] == "menu")
				gFlow->Menu();
			else if (values[1] == "options")
				gFlow->Options();
			else if (values[1] == "game")
				gFlow->DoLoad("game_level1.scene");
		}
		else if (values[0] == "exit")
		{
			pSystem->Shutdown();
		}
		else if (values[0] == "toggle" && values.size() > 1)
		{
			if (values[1] == "sfx")
			{
				if (gGameData->IsSfxEnabled())
				{
					gGameData->SetSfxVolume(pSoundSystem->GetSfxVolume());
					pSoundSystem->SetSfxVolume(0.0f);
					gGameData->SetSfxEnabled(false);
				}
				else
				{
					pSoundSystem->SetSfxVolume(gGameData->GetSfxVolume());
					gGameData->SetSfxEnabled(true);
				}
			}
			else if (values[1] == "bgm")
			{
				if (gGameData->IsBgmEnabled())
				{
					gGameData->SetBgmVolume(pSoundSystem->GetMusicVolume());
					pSoundSystem->SetMusicVolume(0.0f);
					gGameData->SetBgmEnabled(false);
				}
				else
				{
					pSoundSystem->SetMusicVolume(gGameData->GetBgmVolume());
					gGameData->SetBgmEnabled(true);
				}
			}
			else if (values[1] == "fullscreen")
			{
				//this->ReleaseGUI();

				if (gGameData->IsFullScreenEnabled())
				{
					gGameData->SetFullScreenEnabled(false);
					pScreen->ToggleFullscreen();
					//pSystem->Shutdown();
				}
				else
				{
					gGameData->SetFullScreenEnabled(true);
					pScreen->ToggleFullscreen();
					//pSystem->Shutdown();
				}

				//this->InitializeGUI();
				//this->ReloadGUI();
			}
		}
	}
}