void LoadState::Exit()
{
	SGD::GraphicsManager* pGraphics = SGD::GraphicsManager::GetInstance();
	SGD::AudioManager* pAudio = SGD::AudioManager::GetInstance();

	pGraphics->UnloadTexture(m_hButton);
	pGraphics->UnloadTexture(m_hButtonHighlighted);
	pGraphics->UnloadTexture(m_hBackground);
	pGraphics->UnloadTexture(m_hNameFrame);
	SlotName();
}
// Exit
/*virtual*/ void IntroState::Exit(void)
{
	SGD::GraphicsManager* pGraphics = SGD::GraphicsManager::GetInstance();
	SGD::AudioManager * pAudio = SGD::AudioManager::GetInstance();

	// Unload assets
	pGraphics->UnloadTexture(m_hBackgroundImage);
	pGraphics->UnloadTexture(m_hinstruct);

	//pAudio->UnloadAudio(m_hBackgroundMusic);

	pAudio->UnloadAudio(m_hEmergency);

	pAudio->SetVoiceVolume(Game::GetInstance()->m_hMainVoice, 100);
}
// Exit
/*virtual*/ void IntroState::Exit(void)
{
	SGD::GraphicsManager* pGraphics = SGD::GraphicsManager::GetInstance();
	SGD::AudioManager * pAudio = SGD::AudioManager::GetInstance();

	// Unload assets
	pGraphics->UnloadTexture(m_hBackgroundImage);
	//pAudio->UnloadAudio(m_hBackgroundMusic);

	pAudio->UnloadAudio(m_hEmergency);
}