//------------------------------------------------------------------------------ // Simulation access functions //------------------------------------------------------------------------------ Simulation::Player* Display::getOwnship() { Simulation::Player* p = nullptr; Simulation::Station* sta = getStation(); if (sta != nullptr) p = sta->getOwnship(); return p; }
Simulation::Aircraft* MapDisplay::getOwnship() { Simulation::Aircraft* p = 0; Simulation::Station* sta = getStation(); if (sta != 0) { p = dynamic_cast<Simulation::Aircraft*>(sta->getOwnship()); } return p; }
Simulation::Aircraft* AdiDisplay::getOwnship() { Simulation::Aircraft* pA = 0; Simulation::Station* sta = getStation(); if (sta != 0) { pA = dynamic_cast<Simulation::Aircraft*>(sta->getOwnship()); //const unsigned int ffrate = 5; //LDB //sta->setFastForwardRate(ffrate); //LDB } return pA; }