int main(int argc, char** argv) { ros::init(argc, argv, "skeleton_tracker"); ros::NodeHandle np("~"); string filepath; bool is_a_recording; np.getParam("load_filepath", filepath); np.param<bool>("load_recording", is_a_recording, false); g_skeleton_tracker.init(); g_kinect_controller.init(filepath.c_str(), is_a_recording); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(GL_WIN_SIZE_X, GL_WIN_SIZE_Y); glutCreateWindow ("NITE Skeleton Tracker"); glutKeyboardFunc(glutKeyboard); glutDisplayFunc(glutDisplay); glutIdleFunc(glutIdle); glDisable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glutMainLoop(); g_kinect_controller.shutdown(); return 0; }
int main(int argc, char** argv) { ros::init(argc, argv, "skeleton_tracker"); //SkeletonTracker skd; ros::NodeHandle n; ros::NodeHandle np("~"); string filepath; bool is_a_recording; np.getParam("load_filepath", filepath); np.param<bool>("load_recording", is_a_recording, false); g_skeleton_tracker.init(); g_kinect_controller.init(filepath.c_str(), is_a_recording); // TODO... read these values from ini file const int fps = 30; const int width = 640; const int height = 480; g_attention_map.init(fps, width, height); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(GL_WIN_SIZE_X, GL_WIN_SIZE_Y); depth_window = glutCreateWindow ("Skeleton Depth"); glutDisplayFunc(glutDepthDisplay); glDisable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glutKeyboardFunc(glutKeyboard); rgb_window = glutCreateWindow ("Skeleton RGB"); glutDisplayFunc(glutRgbDisplay); glDisable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glutIdleFunc(glutIdle); glutMainLoop(); g_kinect_controller.shutdown(); ros::spin(); return 0; }