Exemple #1
0
static void test_layerDrawLooper(skiatest::Reporter* reporter, SkMaskFilter* mf, SkScalar sigma,
                                 SkBlurStyle style, SkBlurQuality quality, bool expectSuccess) {

    SkLayerDrawLooper::LayerInfo info;
    SkLayerDrawLooper::Builder builder;

    // 1 layer is too few
    make_noop_layer(&builder);
    test_delete_looper(reporter, builder.detachLooper(), sigma, style, quality, false);

    // 2 layers is good, but need blur
    make_noop_layer(&builder);
    make_noop_layer(&builder);
    test_delete_looper(reporter, builder.detachLooper(), sigma, style, quality, false);

    // 2 layers is just right
    make_noop_layer(&builder);
    make_blur_layer(&builder, mf);
    test_delete_looper(reporter, builder.detachLooper(), sigma, style, quality, expectSuccess);

    // 3 layers is too many
    make_noop_layer(&builder);
    make_blur_layer(&builder, mf);
    make_noop_layer(&builder);
    test_delete_looper(reporter, builder.detachLooper(), sigma, style, quality, false);
}
Exemple #2
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    void onDraw(SkCanvas* canvas) override {
        SkLayerDrawLooper::Builder looperBuilder;
        {
            SkLayerDrawLooper::LayerInfo info;
            info.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit
                              | SkLayerDrawLooper::kColorFilter_Bit;
            info.fColorMode = SkXfermode::kSrc_Mode;
            info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
            info.fPostTranslate = false;
            SkPaint* paint = looperBuilder.addLayerOnTop(info);
            SkMaskFilter* maskFilter = SkBlurMaskFilter::Create(
                    kNormal_SkBlurStyle,
                    SkBlurMask::ConvertRadiusToSigma(SK_ScalarHalf),
                    SkBlurMaskFilter::kHighQuality_BlurFlag);
            paint->setMaskFilter(maskFilter)->unref();
            SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter(
                    sk_tool_utils::color_to_565(SK_ColorLTGRAY),
                    SkXfermode::kSrcIn_Mode);
            paint->setColorFilter(colorFilter)->unref();
            paint->setColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
        }
        {
            SkLayerDrawLooper::LayerInfo info;
            looperBuilder.addLayerOnTop(info);
        }
        SkPaint paint;
        canvas->drawRect(fRRect.rect(), paint);

        paint.setLooper(looperBuilder.detachLooper())->unref();
        paint.setColor(SK_ColorCYAN);
        paint.setAntiAlias(true);

        canvas->drawRRect(fRRect, paint);
    }
Exemple #3
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    SkLayerDrawLooper* createLooper(SkScalar xOff, SkScalar sigma) {
        SkLayerDrawLooper::Builder looperBuilder;

        //-----------------------------------------------
        SkLayerDrawLooper::LayerInfo info;

        // TODO: add a color filter to better match what is seen in the wild
        info.fPaintBits = /* SkLayerDrawLooper::kColorFilter_Bit |*/
                          SkLayerDrawLooper::kMaskFilter_Bit;
        info.fColorMode = SkXfermode::kDst_Mode;
        info.fOffset.set(xOff, 0);
        info.fPostTranslate = false;

        SkPaint* paint = looperBuilder.addLayer(info);

        SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
                                                    sigma,
                                                    SkBlurMaskFilter::kHighQuality_BlurFlag);
        paint->setMaskFilter(mf)->unref();

        //-----------------------------------------------
        info.fPaintBits = 0;
        info.fOffset.set(0, 0);

        paint = looperBuilder.addLayer(info);
        return looperBuilder.detachLooper();
    }
Exemple #4
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DEF_TEST(Paint_copy, reporter) {
    SkPaint paint;
    // set a few member variables
    paint.setStyle(SkPaint::kStrokeAndFill_Style);
    paint.setTextAlign(SkPaint::kLeft_Align);
    paint.setStrokeWidth(SkIntToScalar(2));
    // set a few pointers
    SkLayerDrawLooper::Builder looperBuilder;
    SkLayerDrawLooper* looper = looperBuilder.detachLooper();
    paint.setLooper(looper)->unref();
    SkMaskFilter* mask = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
                                      SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(1)));
    paint.setMaskFilter(mask)->unref();

    // copy the paint using the copy constructor and check they are the same
    SkPaint copiedPaint = paint;
    REPORTER_ASSERT(reporter, paint == copiedPaint);

#ifdef SK_BUILD_FOR_ANDROID
    // the copy constructor should preserve the Generation ID
    uint32_t paintGenID = paint.getGenerationID();
    uint32_t copiedPaintGenID = copiedPaint.getGenerationID();
    REPORTER_ASSERT(reporter, paintGenID == copiedPaintGenID);
    REPORTER_ASSERT(reporter, paint == copiedPaint);
#endif

    // copy the paint using the equal operator and check they are the same
    copiedPaint = paint;
    REPORTER_ASSERT(reporter, paint == copiedPaint);

#ifdef SK_BUILD_FOR_ANDROID
    // the equals operator should increment the Generation ID
    REPORTER_ASSERT(reporter, paint.getGenerationID() == paintGenID);
    REPORTER_ASSERT(reporter, copiedPaint.getGenerationID() != copiedPaintGenID);
    copiedPaintGenID = copiedPaint.getGenerationID(); // reset to the new value
    REPORTER_ASSERT(reporter, paint == copiedPaint);  // operator== ignores fGenerationID
#endif

    // clean the paint and check they are back to their initial states
    SkPaint cleanPaint;
    paint.reset();
    copiedPaint.reset();
    REPORTER_ASSERT(reporter, cleanPaint == paint);
    REPORTER_ASSERT(reporter, cleanPaint == copiedPaint);

#ifdef SK_BUILD_FOR_ANDROID
    // the reset function should increment the Generation ID
    REPORTER_ASSERT(reporter, paint.getGenerationID() != paintGenID);
    REPORTER_ASSERT(reporter, copiedPaint.getGenerationID() != copiedPaintGenID);
    // operator== ignores fGenerationID
    REPORTER_ASSERT(reporter, cleanPaint == paint);
    REPORTER_ASSERT(reporter, cleanPaint == copiedPaint);
#endif
}
Exemple #5
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    void init() {
        if (fLooper) return;

        static const struct {
            SkColor         fColor;
            SkPaint::Style  fStyle;
            SkScalar        fWidth;
            SkScalar        fOffset;
            SkScalar        fBlur;
        } gParams[] = {
            { SK_ColorWHITE, SkPaint::kStroke_Style, SkIntToScalar(1)*3/4, 0, 0 },
            { SK_ColorRED, SkPaint::kStroke_Style, SkIntToScalar(4), 0, 0 },
            { SK_ColorBLUE, SkPaint::kFill_Style, 0, 0, 0 },
            { 0x88000000, SkPaint::kFill_Style, 0, SkIntToScalar(10), SkIntToScalar(3) }
        };

        SkLayerDrawLooper::Builder looperBuilder;

        SkLayerDrawLooper::LayerInfo info;
        info.fPaintBits = SkLayerDrawLooper::kStyle_Bit | SkLayerDrawLooper::kMaskFilter_Bit;
        info.fColorMode = SkXfermode::kSrc_Mode;

        for (size_t i = 0; i < SK_ARRAY_COUNT(gParams); i++) {
            info.fOffset.set(gParams[i].fOffset, gParams[i].fOffset);
            SkPaint* paint = looperBuilder.addLayer(info);
            paint->setColor(gParams[i].fColor);
            paint->setStyle(gParams[i].fStyle);
            paint->setStrokeWidth(gParams[i].fWidth);
            if (gParams[i].fBlur > 0) {
                SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
                                         SkBlurMask::ConvertRadiusToSigma(gParams[i].fBlur));
                paint->setMaskFilter(mf)->unref();
            }
        }
        fLooper = looperBuilder.detachLooper();
    }
Exemple #6
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static SkLayerDrawLooper* setupLooper(SkLayerDrawLooper::BitFlags bits,
                                      LooperProc proc,
                                      const LooperSettings settings[],
                                      size_t size) {
    SkLayerDrawLooper::Builder looperBuilder;

    SkLayerDrawLooper::LayerInfo info;
    info.fPaintBits = bits;

    info.fColorMode = SkXfermode::kSrc_Mode;

    for (size_t i = 0; i < size; i++) {
        info.fOffset.set(settings[i].fOffset, settings[i].fOffset);
        SkPaint* paint = looperBuilder.addLayer(info);
        paint->setXfermodeMode(settings[i].fMode);
        paint->setColor(settings[i].fColor);
        paint->setStyle(settings[i].fStyle);
        paint->setStrokeWidth(settings[i].fWidth);
        if (settings[i].fEffect) {
            (*proc)(paint);
        }
    }
    return looperBuilder.detachLooper();
}