Exemple #1
0
void av_qsv_log_free() {
    if (g_bSetCustomLog) {
        g_bSetCustomLog = false;
        av_log_set_callback(av_log_default_callback);
        g_pQSVLog.reset();
    }
}
Exemple #2
0
	void GameObject::Destroy(std::weak_ptr<GameObject> &obj)
	{
		if(!obj.expired())
		{
			obj.lock()->Delete();
			obj.reset();
		}
	}
 void SetParent(std::shared_ptr<Node> node)
 {
    parent_.reset();
    parent_ = node;
 }