// Callback for Link Browser void ManageBackgroundScreen::CallBack( Fl_Widget* w ) { assert( m_ScreenMgr ); MainVSPScreen* main = dynamic_cast<MainVSPScreen*>( m_ScreenMgr->GetScreen( m_ScreenMgr->VSP_MAIN_SCREEN ) ); if( !main ) { return; } VSPGUI::VspGlWindow * glwin = main->GetGLWindow(); VSPGraphic::Viewport * viewport = glwin->getGraphicEngine()->getDisplay()->getViewport(); if( !viewport ) { return; } if ( w == colorChooser ) { viewport->getBackground()->setRed( ( float )( colorChooser->r() ) ); viewport->getBackground()->setGreen( ( float )( colorChooser->g() ) ); viewport->getBackground()->setBlue( ( float )( colorChooser->b() ) ); } m_ScreenMgr->SetUpdateFlag( true ); }
bool ManageBackgroundScreen::Update() { MainVSPScreen* main = dynamic_cast<MainVSPScreen*>( m_ScreenMgr->GetScreen( m_ScreenMgr->VSP_MAIN_SCREEN ) ); if( !main ) { return false; } VSPGUI::VspGlWindow * glwin = main->GetGLWindow(); VSPGraphic::Viewport * viewport = glwin->getGraphicEngine()->getDisplay()->getViewport(); if( !viewport ) { return false; } VSPGraphic::Common::VSPenum mode = viewport->getBackground()->getBackgroundMode(); if ( mode == VSPGraphic::Common::VSP_BACKGROUND_COLOR ) { m_ColorLayout.GetGroup()->activate(); m_ImageLayout.GetGroup()->deactivate(); } else { m_ColorLayout.GetGroup()->deactivate(); m_ImageLayout.GetGroup()->activate(); } if ( m_PreserveAspect.GetFlButton()->value() ) { m_PreserveAspectLayout.GetGroup()->deactivate(); } else { m_PreserveAspectLayout.GetGroup()->activate(); } //Update Scale and Offset in Background m_WScale.Update( m_WidthScaleValue.GetID() ); m_HScale.Update( m_HeightScaleValue.GetID() ); viewport->getBackground()->scaleW( (float) m_WidthScaleValue.Get() ); if (m_PreserveAspect.GetFlButton()->value()) { m_HeightScaleValue.Set( viewport->getBackground()->getScaleH() ); } else { viewport->getBackground()->scaleH( (float) m_HeightScaleValue.Get() ); } m_XOffset.Update( m_XOffsetValue.GetID() ); m_YOffset.Update( m_YOffsetValue.GetID() ); viewport->getBackground()->offsetX( (float) m_XOffsetValue.Get() ); viewport->getBackground()->offsetY( (float) m_YOffsetValue.Get() ); m_FLTK_Window->redraw(); return false; }
// Callback for all other GUI Devices void ManageBackgroundScreen::GuiDeviceCallBack( GuiDevice* device ) { assert( m_ScreenMgr ); MainVSPScreen* main = dynamic_cast<MainVSPScreen*>( m_ScreenMgr->GetScreen( m_ScreenMgr->VSP_MAIN_SCREEN ) ); if( !main ) { return; } VSPGUI::VspGlWindow * glwin = main->GetGLWindow(); VSPGraphic::Viewport * viewport = glwin->getGraphicEngine()->getDisplay()->getViewport(); if( !viewport ) { return; } if ( device == &m_Color ) { m_Color.GetFlButton()->value( 1 ); m_Image.GetFlButton()->value( 0 ); viewport->getBackground()->removeImage(); viewport->getBackground()->setBackgroundMode( VSPGraphic::Common::VSP_BACKGROUND_COLOR ); } else if ( device == &m_Image ) { m_Color.GetFlButton()->value( 0 ); m_Image.GetFlButton()->value( 1 ); viewport->getBackground()->setBackgroundMode( VSPGraphic::Common::VSP_BACKGROUND_IMAGE ); if ( m_ImageFile.compare( "" ) != 0 ) { viewport->getBackground()->attachImage( VSPGraphic::GlobalTextureRepo()->get2DTexture( m_ImageFile.c_str() ) ); } } else if ( device == &m_FileSelect ) { std::string fileName = m_ScreenMgr->GetSelectFileScreen()->FileChooser( "Select Image File", "*.{jpg,png,tga,bmp,gif}", false ); if( !fileName.empty() ) { viewport->getBackground()->removeImage(); viewport->getBackground()->attachImage( VSPGraphic::GlobalTextureRepo()->get2DTexture( fileName.c_str() ) ); m_ImageFile = fileName; m_FileOutput.Update( truncateFileName( fileName, 40 ).c_str() ); } } else if ( device == &m_PreserveAspect ) { if ( m_PreserveAspect.GetFlButton()->value() == 1 ) { viewport->getBackground()->preserveAR( true ); } else { viewport->getBackground()->preserveAR( false ); } } else if ( device == &m_ResetDefaults ) { viewport->getBackground()->reset(); colorChooser->rgb( viewport->getBackground()->getRed(), viewport->getBackground()->getGreen(), viewport->getBackground()->getBlue() ); m_FileOutput.Update(""); m_ImageFile = ""; //Reset Scale & Offset m_WidthScaleValue.Set( viewport->getBackground()->getScaleW() ); m_HeightScaleValue.Set( viewport->getBackground()->getScaleH() ); m_XOffsetValue.Set( viewport->getBackground()->getOffsetX() ); m_YOffsetValue.Set( viewport->getBackground()->getOffsetY() ); } m_ScreenMgr->SetUpdateFlag( true ); }
bool ManageTextureScreen::Update() { assert( m_ScreenMgr ); Vehicle* veh = m_ScreenMgr->GetVehiclePtr(); vector< Geom* > select_vec = veh->GetActiveGeomPtrVec(); if ( select_vec.size() != 1 ) { Hide(); return false; } // Redo list on each update. m_TextureMgrUI->compChoice->clear(); m_CompDropDownList.clear(); std::vector<Geom *> geomVec = veh->FindGeomVec( veh->GetGeomVec() ); for( int i = 0; i < ( int )geomVec.size(); i++ ) { CompDropDownItem item; item.GeomName = geomVec[i]->GetName(); item.GeomID = geomVec[i]->GetID(); // Hack to add duplicate names char str[256]; sprintf( str, "%d", i ); item.GUIIndex = m_TextureMgrUI->compChoice->add( str ); m_CompDropDownList.push_back( item ); } // Fill Hacked char array with correct names. for( int i = 0; i < ( int )m_CompDropDownList.size(); i++ ) { m_TextureMgrUI->compChoice->replace( m_CompDropDownList[i].GUIIndex, m_CompDropDownList[i].GeomName.c_str() ); } // Set compChoice to current selected and update texture dropdown list. for( int i = 0; i < ( int )m_CompDropDownList.size(); i++ ) { if( m_CompDropDownList[i].GeomID == select_vec[0]->GetID() ) { m_TextureMgrUI->compChoice->value( m_CompDropDownList[i].GUIIndex ); // Update Texture Dropdown List. // // Redo texture list on each update. m_TextureMgrUI->textureChoice->clear(); m_TexDropDownList.clear(); // Clear preview window. VSPGraphic::Viewport * viewport = m_GlWin->getGraphicEngine()->getDisplay()->getViewport(); assert( viewport ); viewport->getBackground()->removeImage(); // Load Textures... TextureMgr * texMgr = select_vec[0]->m_GuiDraw.getTextureMgr(); std::vector<Texture*> texInfos = texMgr->FindTextureVec( texMgr->GetTextureVec() ); for( int j = 0; j < ( int )texInfos.size(); j++ ) { TexDropDownItem item; item.TexInfo = texInfos[j]; // Hack to add duplicate names char str[256]; sprintf( str, "%d", j ); item.GUIIndex = m_TextureMgrUI->textureChoice->add( str ); m_TexDropDownList.push_back( item ); } // Fill Hacked char array with correct names. for( int j = 0; j < ( int )m_TexDropDownList.size(); j++ ) { m_TextureMgrUI->textureChoice->replace( m_TexDropDownList[j].GUIIndex, m_TexDropDownList[j].TexInfo->GetName().c_str() ); } if( !m_TexDropDownList.empty() ) { if( m_SelectedTexItem ) { m_TextureMgrUI->textureChoice->value( m_SelectedTexItem->GUIIndex ); } else { // On refresh list, if nothing is selected, pick last item on list. m_TextureMgrUI->textureChoice->value( m_TexDropDownList[m_TexDropDownList.size() - 1].GUIIndex ); } UpdateCurrentSelected(); assert( m_SelectedTexItem ); viewport->getBackground()->attachImage( VSPGraphic::GlobalTextureRepo()-> get2DTexture( m_SelectedTexItem->TexInfo->m_FileName.c_str() ) ); } else { ResetCurrentSelected(); // Force redraw empty list. m_TextureMgrUI->textureChoice->redraw(); } // Update Sliders and Buttons. if( m_SelectedTexItem ) { Texture * info = select_vec[0]->m_GuiDraw.getTextureMgr()->FindTexture( m_SelectedTexItem->TexInfo->GetID() ); m_TextureMgrUI->textureNameInput->value( info->GetName().c_str() ); m_UScaleSlider.Update( info->m_UScale.GetID() ); m_WScaleSlider.Update( info->m_WScale.GetID() ); m_UPosSlider.Update( info->m_U.GetID() ); m_WPosSlider.Update( info->m_W.GetID() ); m_TransparencySlider.Update( info->m_Transparency.GetID() ); m_FlipUButton.Update( info->m_FlipU.GetID() ); m_FlipWButton.Update( info->m_FlipW.GetID() ); } break; } } m_GlWin->redraw(); return true; }