void AlchemyWindow::update() { std::string suggestedName = mAlchemy->suggestPotionName(); if (suggestedName != mSuggestedPotionName) mNameEdit->setCaptionWithReplacing(suggestedName); mSuggestedPotionName = suggestedName; mSortModel->clearDragItems(); MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy->beginIngredients (); for (int i=0; i<4; ++i) { ItemWidget* ingredient = mIngredients[i]; MWWorld::Ptr item; if (it != mAlchemy->endIngredients ()) { item = *it; ++it; } if (!item.isEmpty()) mSortModel->addDragItem(item, item.getRefData().getCount()); if (ingredient->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); ingredient->clearUserStrings (); ingredient->setItem(item); if (item.isEmpty ()) continue; ingredient->setUserString("ToolTipType", "ItemPtr"); ingredient->setUserData(item); ingredient->setCount(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()); } mItemView->update(); std::set<MWMechanics::EffectKey> effectIds = mAlchemy->listEffects(); Widgets::SpellEffectList list; for (std::set<MWMechanics::EffectKey>::iterator it = effectIds.begin(); it != effectIds.end(); ++it) { Widgets::SpellEffectParams params; params.mEffectID = it->mId; const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(it->mId); if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill) params.mSkill = it->mArg; else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute) params.mAttribute = it->mArg; params.mIsConstant = true; params.mNoTarget = true; list.push_back(params); } while (mEffectsBox->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0)); MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24); Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top); effectsWidget->setEffectList(list); std::vector<MyGUI::Widget*> effectItems; effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0); effectsWidget->setCoord(coord); }
void AlchemyWindow::update() { Widgets::SpellEffectList effects; for (int i=0; i<4; ++i) { MyGUI::ImageBox* ingredient; if (i==0) ingredient = mIngredient1; else if (i==1) ingredient = mIngredient2; else if (i==2) ingredient = mIngredient3; else if (i==3) ingredient = mIngredient4; if (!ingredient->isUserString("ToolTipType")) continue; // add the effects of this ingredient to list of effects MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>(); for (int i=0; i<4; ++i) { if (ref->base->mData.mEffectID[i] < 0) continue; MWGui::Widgets::SpellEffectParams params; params.mEffectID = ref->base->mData.mEffectID[i]; params.mAttribute = ref->base->mData.mAttributes[i]; params.mSkill = ref->base->mData.mSkills[i]; effects.push_back(params); } // update ingredient count labels if (ingredient->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount())); } // now remove effects that are only present once Widgets::SpellEffectList::iterator it = effects.begin(); while (it != effects.end()) { Widgets::SpellEffectList::iterator next = it; ++next; bool found = false; for (; next != effects.end(); ++next) { if (*next == *it) found = true; } if (!found) it = effects.erase(it); else ++it; } // now remove duplicates, and don't allow more than 4 effects Widgets::SpellEffectList old = effects; effects.clear(); int i=0; for (Widgets::SpellEffectList::iterator it = old.begin(); it != old.end(); ++it) { bool found = false; for (Widgets::SpellEffectList::iterator it2 = effects.begin(); it2 != effects.end(); ++it2) { // MW considers all "foritfy attribute" effects as the same effect. See the // "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy // thus, we are only checking effectID here and not attribute or skill if (it2->mEffectID == it->mEffectID) found = true; } if (!found && i<4) { ++i; effects.push_back(*it); } } mEffects = effects; while (mEffectsBox->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0)); MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24); Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top); effectsWidget->setWindowManager(&mWindowManager); effectsWidget->setEffectList(effects); std::vector<MyGUI::WidgetPtr> effectItems; effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0); effectsWidget->setCoord(coord); }
void ToolTips::onFrame(float frameDuration) { while (mDynamicToolTipBox->getChildCount()) { MyGUI::Gui::getInstance().destroyWidget(mDynamicToolTipBox->getChildAt(0)); } // start by hiding everything for (unsigned int i=0; i < mMainWidget->getChildCount(); ++i) { mMainWidget->getChildAt(i)->setVisible(false); } const IntSize &viewSize = RenderManager::getInstance().getViewSize(); if (!mEnabled) { return; } if (!mGameMode) { const MyGUI::IntPoint& mousePos = InputManager::getInstance().getMousePosition(); if (mWindowManager->getWorldMouseOver() && ((mWindowManager->getMode() == GM_Console) || (mWindowManager->getMode() == GM_Container) || (mWindowManager->getMode() == GM_Inventory))) { std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle(); try { mFocusObject = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle); } catch (std::exception& e) { return; } MyGUI::IntSize tooltipSize = getToolTipViaPtr(true); IntPoint tooltipPosition = InputManager::getInstance().getMousePosition() + IntPoint(0, 24); // make the tooltip stay completely in the viewport if ((tooltipPosition.left + tooltipSize.width) > viewSize.width) { tooltipPosition.left = viewSize.width - tooltipSize.width; } if ((tooltipPosition.top + tooltipSize.height) > viewSize.height) { tooltipPosition.top = viewSize.height - tooltipSize.height; } setCoord(tooltipPosition.left, tooltipPosition.top, tooltipSize.width, tooltipSize.height); } else { const MyGUI::IntPoint& lastPressed = InputManager::getInstance().getLastPressedPosition(MyGUI::MouseButton::Left); if (mousePos == lastPressed) // mouseclick makes tooltip disappear return; if (mousePos.left == mLastMouseX && mousePos.top == mLastMouseY) { mRemainingDelay -= frameDuration; } else { mRemainingDelay = mDelay; } mLastMouseX = mousePos.left; mLastMouseY = mousePos.top; if (mRemainingDelay > 0) return; Widget* focus = InputManager::getInstance().getMouseFocusWidget(); if (focus == 0) { return; } IntSize tooltipSize; // try to go 1 level up until there is a widget that has tooltip // this is necessary because some skin elements are actually separate widgets int i=0; while (!focus->isUserString("ToolTipType")) { focus = focus->getParent(); if (!focus) return; ++i; } std::string type = focus->getUserString("ToolTipType"); std::string text = focus->getUserString("ToolTipText"); if (type == "") { return; } else if (type == "ItemPtr") { mFocusObject = *focus->getUserData<MWWorld::Ptr>(); tooltipSize = getToolTipViaPtr(false); } else if (type == "Spell") { ToolTipInfo info; const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.find(focus->getUserString("Spell")); info.caption = spell->name; Widgets::SpellEffectList effects; std::vector<ESM::ENAMstruct>::const_iterator end = spell->effects.list.end(); for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->effects.list.begin(); it != end; ++it) { Widgets::SpellEffectParams params; params.mEffectID = it->effectID; params.mSkill = it->skill; params.mAttribute = it->attribute; params.mDuration = it->duration; params.mMagnMin = it->magnMin; params.mMagnMax = it->magnMax; params.mRange = it->range; params.mIsConstant = (spell->data.type == ESM::Spell::ST_Ability); effects.push_back(params); } info.effects = effects; tooltipSize = createToolTip(info); } else if (type == "Layout") { // tooltip defined in the layout MyGUI::Widget* tooltip; getWidget(tooltip, focus->getUserString("ToolTipLayout")); tooltip->setVisible(true); if (!tooltip->isUserString("DontResize")) { tooltip->setCoord(0, 0, 450, 300); // this is the maximum width of the tooltip before it starts word-wrapping tooltipSize = MyGUI::IntSize(0, tooltip->getSize().height); } else tooltipSize = tooltip->getSize(); std::map<std::string, std::string> userStrings = focus->getUserStrings(); for (std::map<std::string, std::string>::iterator it = userStrings.begin(); it != userStrings.end(); ++it) { if (it->first == "ToolTipType" || it->first == "ToolTipLayout") continue; size_t underscorePos = it->first.find("_"); std::string propertyKey = it->first.substr(0, underscorePos); std::string widgetName = it->first.substr(underscorePos+1, it->first.size()-(underscorePos+1)); MyGUI::Widget* w; getWidget(w, widgetName); w->setProperty(propertyKey, it->second); } for (unsigned int i=0; i<tooltip->getChildCount(); ++i) { MyGUI::Widget* w = tooltip->getChildAt(i); if (w->isUserString("AutoResizeHorizontal")) { MyGUI::TextBox* text = w->castType<MyGUI::TextBox>(); tooltipSize.width = std::max(tooltipSize.width, w->getLeft() + text->getTextSize().width + 8); } else if (!tooltip->isUserString("DontResize")) tooltipSize.width = std::max(tooltipSize.width, w->getLeft() + w->getWidth() + 8); if (w->isUserString("AutoResizeVertical")) { MyGUI::TextBox* text = w->castType<MyGUI::TextBox>(); int height = text->getTextSize().height; if (height > w->getHeight()) { tooltipSize += MyGUI::IntSize(0, height - w->getHeight()); } if (height < w->getHeight()) { tooltipSize -= MyGUI::IntSize(0, w->getHeight() - height); } } } tooltip->setCoord(0, 0, tooltipSize.width, tooltipSize.height); } else throw std::runtime_error ("unknown tooltip type"); IntPoint tooltipPosition = InputManager::getInstance().getMousePosition() + IntPoint(0, 24); // make the tooltip stay completely in the viewport if ((tooltipPosition.left + tooltipSize.width) > viewSize.width) { tooltipPosition.left = viewSize.width - tooltipSize.width; } if ((tooltipPosition.top + tooltipSize.height) > viewSize.height) { tooltipPosition.top = viewSize.height - tooltipSize.height; } setCoord(tooltipPosition.left, tooltipPosition.top, tooltipSize.width, tooltipSize.height); } } else { if (!mFocusObject.isEmpty()) { IntSize tooltipSize = getToolTipViaPtr(); setCoord(viewSize.width/2 - tooltipSize.width/2, std::max(0, int(mFocusToolTipY*viewSize.height - tooltipSize.height)), tooltipSize.width, tooltipSize.height); mDynamicToolTipBox->setVisible(true); } } }