void VJSNetServerObject::Address(XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer)
{
	xbox_assert(inServer != NULL);

	XBOX::VJSObject	object(ioParms.GetContext());
	
	object.MakeEmpty();
	object.SetProperty("address", inServer->fAddress);
	object.SetProperty("port", inServer->fPort);
}
Exemple #2
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void VJSDedicatedWorkerClass::_terminate (XBOX::VJSParms_callStaticFunction &ioParms, VJSWebWorkerObject *inDedicatedWorker)
{
    xbox_assert(inDedicatedWorker != NULL);

    VJSWorker	*outsideWorker	= VJSWorker::RetainWorker(ioParms.GetContext());
    VJSWorker	*insideWorker	= inDedicatedWorker->fOnMessagePort->GetOther(outsideWorker);

    insideWorker->Terminate();
    XBOX::ReleaseRefCountable<VJSWorker>(&outsideWorker);
}
Exemple #3
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void VJSMessagePort::PostMessageMethod (XBOX::VJSParms_callStaticFunction &ioParms, VJSMessagePort *inMessagePort)
{
    xbox_assert(inMessagePort != NULL);

    if (ioParms.CountParams() < 1) {

        XBOX::vThrowError(XBOX::VE_INVALID_PARAMETER);
        return;

    }

    VJSWorker			*worker		= VJSWorker::RetainWorker(ioParms.GetContext());
    XBOX::VJSValue		value		= ioParms.GetParamValue(1);
    VJSStructuredClone	*message	= VJSStructuredClone::RetainClone(value);

    inMessagePort->PostMessage(inMessagePort->GetOther(worker), message);
    XBOX::ReleaseRefCountable<VJSStructuredClone>(&message);
    XBOX::ReleaseRefCountable<VJSWorker>(&worker);
}
void VJSDedicatedWorkerClass::_terminate (XBOX::VJSParms_callStaticFunction &ioParms, VJSWebWorkerObject *inDedicatedWorker)
{
	xbox_assert(inDedicatedWorker != NULL);

	VJSWorker	*outsideWorker	= VJSWorker::RetainWorker(ioParms.GetContext());
	VJSWorker	*insideWorker	= inDedicatedWorker->fOnMessagePort->GetOther(outsideWorker);
	
//**

	// ACI0081079: 
	//
	// Defensive programming, check pointer is not NULL. Pending definitive fix (and architecture overall in WAK5).
	// insideWorker should never be NULL !

	if (insideWorker != NULL)

		insideWorker->Terminate();


//**

	XBOX::ReleaseRefCountable<VJSWorker>(&outsideWorker);
}
void VJSNetServerSyncClass::_accept (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer)
{
	xbox_assert(inServer != NULL);

	sLONG	timeOut;

	if (ioParms.CountParams() >= 1) {

		if (!ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &timeOut)) {

			XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1");
			return;

		}

		if (timeOut < 0) {

			XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1");
			return;

		}

	} else

		timeOut = 0;

	XBOX::XTCPSock	*socket;

	// If socket returned is NULL, accept() has timed out or an error has occured.
	// An exception is thrown by GetNewConnectedSocket() if erroneous.

	if ((socket = inServer->fSockListener->GetNewConnectedSocket(timeOut)) == NULL) 

		ioParms.ReturnNullValue();

	else {

		XBOX::VTCPEndPoint	*endPoint		= NULL;
		VJSNetSocketObject	*socketObject	= NULL;
	
		if ((endPoint = new XBOX::VTCPEndPoint(socket)) == NULL 
		|| (socketObject = new VJSNetSocketObject(true, VJSNetSocketObject::eTYPE_TCP4, false)) == NULL) {

			if (endPoint != NULL)

				endPoint->Release();

			if (socketObject != NULL)

				socketObject->Release();

			socket->Close();
			delete socket;

			XBOX::vThrowError(XBOX::VE_MEMORY_FULL);
		
		} else {

			socketObject->fEndPoint = endPoint;
			socketObject->fEndPoint->SetNoDelay(false);

			XBOX::VJSObject	newSocketSync = VJSNetSocketSyncClass::CreateInstance(ioParms.GetContext(), socketObject);
			XBOX::VString	address;

			socketObject->fObjectRef = newSocketSync.GetObjectRef();
			socketObject->fWorker = VJSWorker::RetainWorker(ioParms.GetContext());

			socketObject->fEndPoint->GetIP(address);
			newSocketSync.SetProperty("remoteAddress", address);
			newSocketSync.SetProperty("remotePort", (sLONG) socketObject->fEndPoint->GetPort() & 0xffff);

			ioParms.ReturnValue(newSocketSync);

		}

	}
}
void VJSNetServerClass::_listen (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer)
{
	xbox_assert(inServer != NULL);

	XBOX::VString	address;
	sLONG			port;

	if (!ioParms.CountParams()) {

		XBOX::vThrowError(XBOX::VE_JVSC_EXPECTING_PARAMETER, "net.Server.listen()");
		return;

	}

	if (!ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &port)) {
		
		XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1");
		return;

	}

	XBOX::VString	hostname;
	XBOX::VJSObject	callback(ioParms.GetContext());
	bool			hasCallback;

	hostname = "";
	hasCallback = false;
	if (ioParms.CountParams() >= 2) {

		if (ioParms.IsStringParam(2)) {
			
			if (!ioParms.GetStringParam(2, hostname)) {

				XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_STRING, "2");
				return;

			}

		} else if (ioParms.IsObjectParam(2) && ioParms.GetParamFunc(2, callback)) {

			hasCallback = true;

		} else {

			XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_FUNCTION, "2");
			return;

		}

	} 

	if (ioParms.CountParams() == 3 ) {
	
		if ((hasCallback || !ioParms.IsObjectParam(3) || !ioParms.GetParamFunc(3, callback))) {

			XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_FUNCTION, "3");
			return;

		} else

			hasCallback = true;

	}

	// We are already listening, stop previous listener.

	if (inServer->fConnectionListener != NULL)

		inServer->Close();

	// Set up listener.
	
	if ((inServer->fConnectionListener = new XBOX::VTCPConnectionListener())== NULL) {

		XBOX::vThrowError(XBOX::VE_MEMORY_FULL);
		return;

	} 

	if (inServer->fIsSSL)

		inServer->fConnectionListener->SetSSLKeyAndCertificate(inServer->fCertificate, inServer->fKey);

	VJSNetSocketObject::sMutex.Lock();

	if (VJSNetSocketObject::sSelectIOPool == NULL)

		VJSNetSocketObject::sSelectIOPool = new XBOX::VTCPSelectIOPool();

	VJSNetSocketObject::sMutex.Unlock();

	inServer->fConnectionListener->AddSelectIOPool(VJSNetSocketObject::sSelectIOPool);

	VJSWorker	*worker;

	worker = VJSWorker::RetainWorker(ioParms.GetContext());

	VJSConnectionHandlerFactory	*connectionHandlerFactory;
	
	if ((connectionHandlerFactory = new VJSConnectionHandlerFactory(worker, inServer, inServer->fIsSSL)) == NULL) {

		XBOX::vThrowError(XBOX::VE_MEMORY_FULL);
		XBOX::ReleaseRefCountable<VJSWorker>(&worker);
		return;

	}

#if WITH_DEPRECATED_IPV4_API
	
	sLONG	resolvedAddress;

	if (hostname.GetLength()) {

		address = hostname;
		resolvedAddress = XBOX::ServerNetTools::ResolveAddress(hostname);

	} else {

		address = "0.0.0.0";

		std::vector<IP4>	localIPs;

		if (XBOX::ServerNetTools::GetLocalIPv4Addresses(localIPs))

			resolvedAddress = localIPs[0];

		else

			resolvedAddress = 0;	// Should be same as above.

	}

	connectionHandlerFactory->SetIP(resolvedAddress);

#else

	XBOX::VNetAddressList	addrList;
	bool				isIPv6;

	if (hostname.GetLength()) {

		XBOX::VNetAddress	addr(hostname, port);

		isIPv6 = addr.IsV6();
		addrList.FromDnsQuery(hostname, port);
		
	} else {

		addrList.FromLocalInterfaces();
		isIPv6 = false;

	}

	// Always take first matching type address.

	XBOX::VNetAddressList::const_iterator	it;

	for (it = addrList.begin(); it != addrList.end(); it++)

		if ((*it).IsV6() == isIPv6)

			break;

	address = (*it).GetIP();
		
	connectionHandlerFactory->SetIP(address);

#endif	

	connectionHandlerFactory->AddNewPort(port);

	XBOX::VError	error;

	error = inServer->fConnectionListener->AddConnectionHandlerFactory(connectionHandlerFactory);
	connectionHandlerFactory->Release();	// AddConnectionHandlerFactory() has done a retain().

	if (error != XBOX::VE_OK 
	|| (error = inServer->fConnectionListener->StartListening()) != XBOX::VE_OK) 
		
		XBOX::vThrowError(error);

	else {

		inServer->fAddress = address;
		inServer->fPort = port;
			
		if (hasCallback) 
			
			inServer->AddListener("listening", callback, false);
		
		worker->QueueEvent(VJSNetEvent::Create(inServer, "listening"));

	}
	XBOX::ReleaseRefCountable<VJSWorker>(&worker);
}