void GL__ShaderSource(::uStatic* __this, ::uUInt shader_, ::uString* source_) { Xli::String source = uStringToXliString(source_); const char* code[] = { #ifdef XLI_GL_DESKTOP "#version 120\n", #else "", #endif source.Ptr(), }; GLint len[] = { (GLint)strlen(code[0]), source.Length(), }; glShaderSource(shader_, 2, code, len); }
void AApplication::cppJavaThrowError (Xli::String message) { XLI_THROW(message.Ptr()); }