void initialize() { std::cout << endl << "Initializing Kinect... " << endl << endl; g_RetVal = g_Context.Init(); g_RetVal = g_DepthGenerator.Create(g_Context); if (g_RetVal != XN_STATUS_OK) printf("Failed creating DEPTH generator %s\n", xnGetStatusString(g_RetVal)); XnMapOutputMode outputMode; outputMode.nXRes = g_im_w; outputMode.nYRes = g_im_h; outputMode.nFPS = g_fps; g_RetVal = g_DepthGenerator.SetMapOutputMode(outputMode); if (g_RetVal != XN_STATUS_OK) printf("Failed setting the DEPTH output mode %s\n", xnGetStatusString(g_RetVal)); g_RetVal = g_Context.StartGeneratingAll(); if (g_RetVal != XN_STATUS_OK) printf("Failed starting generating all %s\n", xnGetStatusString(g_RetVal)); g_DepthGenerator.GetIntProperty ("ZPD", g_focal_length); g_DepthGenerator.GetRealProperty ("ZPPS", g_pixel_size); g_pixel_size *= 2.f; g_im3D.create(g_im_h,g_im_w,CV_32FC3); }
information() { RC(context.Init(), "Context Intialized"); XnMapOutputMode mode; mode.nXRes = XN_VGA_X_RES; mode.nYRes = XN_VGA_Y_RES; mode.nFPS = 30; RC(image.Create(context), "Create image buffer"); RC(image.SetMapOutputMode(mode), "Set image mode"); RC(depth.Create(context), "Create depth buffer"); RC(depth.SetMapOutputMode(mode), "Set depth mode"); xn::Query q; RC(q.AddSupportedCapability(XN_CAPABILITY_SKELETON), "Request skeleton"); try { RC(context.FindExistingNode(XN_NODE_TYPE_USER, user), "User generator"); } catch (...) { RC(user.Create(context), "Get skeleton!!!"); } // RC(user.Create(context, &q), "Get skeleton!!!"); // // xn::NodeInfoList il; // RC(context.EnumerateProductionTrees(XN_NODE_TYPE_USER, &q, il, NULL), // "Enumerate nodes"); // // xn::NodeInfo i = *il.Begin(); // RC(context.CreateProductionTree(i), "Create skeleton node"); // RC(i.GetInstance(user), "Get skeleton"); user.RegisterUserCallbacks(User_NewUser, NULL, NULL, hUserCallbacks); user.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, &user, hCalibrationCallbacks); if (user.GetSkeletonCap().NeedPoseForCalibration()) { if (!user.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { post("Pose required, but not supported\n"); } else { user.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, &user, hPoseCallbacks); user.GetSkeletonCap().GetCalibrationPose(g_strPose); user.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); } } RC(context.StartGeneratingAll(), "Start generating data"); post("Kinect initialized!\n"); }
bool kinect_reader2::init() { nRetVal = XN_STATUS_OK; nRetVal = g_Context.Init(); if (nRetVal != XN_STATUS_OK) { printf("Creating context failed: %s\n", xnGetStatusString(nRetVal)); return false; } nRetVal = g_DepthGenerator.Create(g_Context); if(nRetVal != XN_STATUS_OK) { printf("Creating depth generator failed: %s\n", xnGetStatusString(nRetVal)); return false; } g_DepthGenerator.GetMirrorCap().SetMirror(true); nRetVal = g_UserGenerator.Create(g_Context); if(nRetVal != XN_STATUS_OK) { printf("Creating user generator failed: %s\n", xnGetStatusString(nRetVal)); return false; } XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected; if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) { printf("Supplied user generator doesn't support skeleton\n"); return false; } g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks); g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart); g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete); if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) { printf("Pose required, but not supported\n"); return false; } g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected); g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL); g_Context.StartGeneratingAll(); return true; }
void InitialKinect() { //1. Initial Context mContext.Init(); // 2. Set Map_mode (建構函數已定義) mapMode.nXRes = 640; mapMode.nYRes = 480; mapMode.nFPS = 30; // 3.a Create Depth_Generator mDepthGenerator.Create( mContext ); mDepthGenerator.SetMapOutputMode( mapMode ); // 3.b Create Image_Generator mImageGenerator.Create( mContext ); mImageGenerator.SetMapOutputMode( mapMode ); // 4. Correct view port mDepthGenerator.GetAlternativeViewPointCap().SetViewPoint( mImageGenerator ); std::cout << "正確:KinectSensor Intial Correct!" << std::endl; }
bool SetupDepth(xn::Context& g_context) { XnStatus nRetVal = XN_STATUS_OK; fprintf(stderr,"Setting up the depth generator\n"); if ((nRetVal = g_depth.Create(g_context))!= XN_STATUS_OK) { printf("Could not create depth generator: %s\n", xnGetStatusString(nRetVal)); return FALSE; } /* if ((nRetVal = g_context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_depth)) != XN_STATUS_OK) { fprintf(stderr,"Could not find depth sensor: %s\n", xnGetStatusString(nRetVal)); return FALSE; } */ XnMapOutputMode mapMode; mapMode.nXRes = XN_VGA_X_RES; mapMode.nYRes = XN_VGA_Y_RES; mapMode.nFPS = 30; if ((nRetVal = g_depth.SetMapOutputMode(mapMode)) != XN_STATUS_OK) { fprintf(stderr,"Could not set depth mode: %s\n", xnGetStatusString(nRetVal)); return FALSE; } g_depth.GetMetaData(g_depthMD); g_depthWidth = g_depthMD.FullXRes(); g_depthHeight = g_depthMD.FullYRes(); return TRUE; }
bool DataCapture::initialise() { context_.Shutdown(); XnStatus rc = context_.Init(); if( rc != XN_STATUS_OK ) { std::cout << "Init: " << xnGetStatusString(rc) << std::endl; return false; } rc = depthGen_.Create(context_); if( rc != XN_STATUS_OK ) { std::cout << "depthGen.Create: " << xnGetStatusString(rc) << std::endl; return false; } rc = imageGen_.Create(context_); if( rc != XN_STATUS_OK ) { std::cout << "imageGen.Create: " << xnGetStatusString(rc) << std::endl; return false; } rc = imageGen_.SetPixelFormat(XN_PIXEL_FORMAT_RGB24); if( rc != XN_STATUS_OK ) { std::cout << "SetPixelFormat: " << xnGetStatusString(rc) << std::endl; return false; } XnMapOutputMode imgMode; imgMode.nXRes = 640; // XN_VGA_X_RES imgMode.nYRes = 480; // XN_VGA_Y_RES imgMode.nFPS = 30; rc = imageGen_.SetMapOutputMode(imgMode); if( rc != XN_STATUS_OK ) { std::cout << "image SetMapOutputMode: " << xnGetStatusString(rc) << std::endl; return false; } rc = depthGen_.SetMapOutputMode(imgMode); if( rc != XN_STATUS_OK ) { std::cout << "depth SetMapOutputMode: " << xnGetStatusString(rc) << std::endl; return false; } depthGen_.GetMetaData(depthMd_); std::cout << "Depth offset " << depthMd_.XOffset() << " " << depthMd_.YOffset() << std::endl; // set the depth image viewpoint depthGen_.GetAlternativeViewPointCap().SetViewPoint(imageGen_); // read off the depth camera field of view. This is the FOV corresponding to // the IR camera viewpoint, regardless of the alternative viewpoint settings. XnFieldOfView fov; rc = depthGen_.GetFieldOfView(fov); std::cout << "Fov: " << fov.fHFOV << " " << fov.fVFOV << std::endl; pDepthData_ = new char [640 * 480]; pRgbData_ = new char [640 * 480 * 3]; return true; }
int main(int argc, char **argv) { nRetVal = XN_STATUS_OK; /* Context initialisieren (Kameradaten) */ nRetVal = context.Init(); checkError("Fehler beim Initialisieren des Context", nRetVal)?0:exit(-1); /* Tiefengenerator erstellen */ nRetVal = depth.Create(context); checkError("Fehler beim Erstellen des Tiefengenerators", nRetVal)?0:exit(-1); /* Tiefengenerator einstellen */ XnMapOutputMode outputModeDepth; outputModeDepth.nXRes = 640; outputModeDepth.nYRes = 480; outputModeDepth.nFPS = 30; nRetVal = depth.SetMapOutputMode(outputModeDepth); checkError("Fehler beim Konfigurieren des Tiefengenerators", nRetVal)?0:exit(-1); /* Imagegenerator erstellen */ nRetVal = image.Create(context); checkError("Fehler beim Erstellen des Bildgenerators", nRetVal)?0:exit(-1); /* Imagegenerator einstellen */ XnMapOutputMode outputModeImage; outputModeImage.nXRes = 640; outputModeImage.nYRes = 480; outputModeImage.nFPS = 30; nRetVal = image.SetMapOutputMode(outputModeImage); checkError("Fehler beim Konfigurieren des Bildgenerators", nRetVal)?0:exit(-1); /* Starten der Generatoren - volle Kraft vorraus! */ nRetVal = context.StartGeneratingAll(); checkError("Fehler beim Starten der Generatoren", nRetVal)?0:exit(-1); /* Glut initialisieren */ glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); glutInitWindowSize(WINDOW_SIZE_X, WINDOW_SIZE_Y); glutInitWindowPosition(300,150); win = glutCreateWindow("kinect-head-tracking"); glClearColor(0, 0, 0, 0.0); //Hintergrundfarbe: Hier ein leichtes Blau glEnable(GL_DEPTH_TEST); //Tiefentest aktivieren glDepthFunc(GL_LEQUAL); // glEnable(GL_CULL_FACE); //Backface Culling aktivieren // glEnable(GL_ALPHA_TEST); // glAlphaFunc(GL_GEQUAL, 1); /* Texturen */ glGenTextures(1, &texture_rgb); glBindTexture(GL_TEXTURE_2D, texture_rgb); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glGenTextures(1, &texture_depth); glBindTexture(GL_TEXTURE_2D, texture_depth); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glutDisplayFunc(glut_display); glutIdleFunc(glut_idle); glutMouseFunc(glut_mouse); glutMotionFunc(glut_mouse_motion); glutKeyboardFunc(glut_keyboard); glutMainLoop(); return 0; }
int main(int argc, char* argv[]) { glue.Init(argc, argv, 640, 240, "TrackHand"); xn::Context context; XnStatus status = context.Init(); bmg::OnError(status, []{ std::cout << "Couldn't init OpenNi!" << std::endl; exit(1); }); xn::ImageGenerator image_generator; status = image_generator.Create(context); bmg::OnError(status, []{ std::cout << "Couldn't create image generator!" << std::endl; }); status = depth_generator.Create(context); bmg::OnError(status, []{ std::cout << "Couldn't create depth generator!" << std::endl; }); xn::ImageMetaData image_metadata; xn::DepthMetaData depth_metadata; // Create gesture & hands generators status = gesture_generator.Create(context); bmg::OnError(status, []{ std::cout << "Couldn't create gesture generator!" << std::endl; }); status = hands_generator.Create(context); bmg::OnError(status, []{ std::cout << "Couldn't create hands generator!" << std::endl; }); // Register to callbacks XnCallbackHandle h1, h2; gesture_generator .RegisterGestureCallbacks(Gesture_Recognized, Gesture_Process, NULL, h1); hands_generator .RegisterHandCallbacks(Hand_Create, Hand_Update, Hand_Destroy, NULL, h2); status = context.StartGeneratingAll(); bmg::OnError(status, []{ std::cout << "Couldn't generate all data!" << std::endl; }); status = gesture_generator.AddGesture(GESTURE, NULL); bmg::OnError(status, []{ std::cout << "Couldn't add gesture!" << std::endl; }); glue.BindDisplayFunc([&]{ glue.BeginDraw(); // here goes code for app main loop XnStatus status = context.WaitAndUpdateAll(); bmg::OnError(status, []{ std::cout << "Couldn't update and wait for new data!" << std::endl; }); image_generator.GetMetaData(image_metadata); unsigned imageX = image_metadata.XRes(); unsigned imageY = image_metadata.YRes(); glue.DrawOnTexture( (void*)image_metadata.RGB24Data(), imageX, imageY, imageX, imageY, 320, 0, 640, 240); depth_generator.GetMetaData(depth_metadata); unsigned depthX = depth_metadata.XRes(); unsigned depthY = depth_metadata.YRes(); XnRGB24Pixel* transformed_depth_map = new XnRGB24Pixel[depthX * depthY]; bmg::CalculateDepth( depth_generator.GetDepthMap(), depthX, depthY, MAX_DEPTH, transformed_depth_map); glue.DrawOnTexture( (void*)transformed_depth_map, depthX, depthY, depthX, depthY, 0, 0, 320, 240); delete [] transformed_depth_map; if (hand_recognized) { // Draw point over tracked hand glue.DrawPointOverRegion(static_cast<unsigned>(projective_point.X), static_cast<unsigned>(projective_point.Y), 0, 0); glue.DrawPointOverRegion(static_cast<unsigned>(projective_point.X), static_cast<unsigned>(projective_point.Y), 320, 0); } glue.EndDraw(); }); glue.BindKeyboardFunc([](unsigned char key, int x, int y){ switch(key) { case 27: exit(1); } }); glue.Run(); context.Release(); }
bool initialize(){ std::cout << "initializing kinect... " << endl; #ifdef USE_MS_SKD int iSensorCount = 0; if ( NuiGetSensorCount(&iSensorCount) < 0 ) return false; // Look at each Kinect sensor for (int i = 0; i < iSensorCount; ++i) { // Create the sensor so we can check status, if we can't create it, move on to the next if ( NuiCreateSensorByIndex(i, &g_pNuiSensor) < 0 ) continue; // Get the status of the sensor, and if connected, then we can initialize it if( 0== g_pNuiSensor->NuiStatus() ){ g_pNuiSensor = g_pNuiSensor; break; } // This sensor wasn't OK, so release it since we're not using it g_pNuiSensor->Release(); } if (NULL != g_pNuiSensor) { // Initialize the Kinect and specify that we'll be using depth if ( g_pNuiSensor->NuiInitialize(NUI_INITIALIZE_FLAG_USES_DEPTH) >= 0 ) { // Create an event that will be signaled when depth data is available g_hNextDepthFrameEvent = CreateEvent(NULL, TRUE, FALSE, NULL); // Open a depth image stream to receive depth frames g_pNuiSensor->NuiImageStreamOpen( NUI_IMAGE_TYPE_DEPTH, NUI_IMAGE_RESOLUTION_640x480, 0, 2, g_hNextDepthFrameEvent, &g_pDepthStreamHandle); } } else return false; #endif #ifdef USE_OPENNI // Initialize context object g_RetVal = g_Context.Init(); g_RetVal = g_DepthGenerator.Create(g_Context); if (g_RetVal != XN_STATUS_OK) printf("Failed creating DEPTH generator %s\n", xnGetStatusString(g_RetVal)); XnMapOutputMode outputMode; outputMode.nXRes = g_im_w; outputMode.nYRes = g_im_h; outputMode.nFPS = g_fps; g_RetVal = g_DepthGenerator.SetMapOutputMode(outputMode); if (g_RetVal != XN_STATUS_OK){ printf("Failed setting the DEPTH output mode %s\n", xnGetStatusString(g_RetVal)); return false; } g_RetVal = g_Context.StartGeneratingAll(); if (g_RetVal != XN_STATUS_OK){ printf("Failed starting generating all %s\n", xnGetStatusString(g_RetVal)); return false; } #endif #ifdef USE_LIBFREENECT depth_mid = (uint16_t*)malloc(640*480*2); depth_front = (uint16_t*)malloc(640*480*2); if (freenect_init(&f_ctx, NULL) < 0) { printf("freenect_init() failed\n"); return 1; } freenect_set_log_level(f_ctx, FREENECT_LOG_ERROR); freenect_select_subdevices(f_ctx, (freenect_device_flags)(FREENECT_DEVICE_MOTOR | FREENECT_DEVICE_CAMERA)); int nr_devices = freenect_num_devices (f_ctx); printf ("Number of devices found: %d\n", nr_devices); int user_device_number = 0; if (nr_devices < 1) { freenect_shutdown(f_ctx); return false; } if (freenect_open_device(f_ctx, &f_dev, user_device_number) < 0) { printf("Could not open device\n"); freenect_shutdown(f_ctx); return false; } bool res = pthread_create(&freenect_thread, NULL, freenect_threadfunc, NULL); if (res) { printf("pthread_create failed\n"); freenect_shutdown(f_ctx); return false; } freenect_raw_tilt_state state; freenect_get_tilt_status(&state); freenect_angle = freenect_get_tilt_degs(&state); #endif g_im3D.create(g_im_h,g_im_w,CV_32FC3); g_imD.create(g_im_h,g_im_w,CV_16UC1); return true; }
bool OpenNIVideo::init() { //open the video //if you are using a device, you can open the device //if you are using video streaming, you can initialize the connection //if you are using video files, you can read the configuration, cache the data, etc. xn::EnumerationErrors errors; int resolutionX = 640; int resolutionY = 480; unsigned int FPS = 30; XnStatus nRetVal = XN_STATUS_OK; nRetVal = context.Init(); CHECK_RC(nRetVal, "context global init"); //xn::NodeInfoList list; //nRetVal = context.EnumerateProductionTrees(XN_NODE_TYPE_DEVICE, NULL, list, &errors); //CHECK_RC(nRetVal, "enumerate production tree"); // HandsGenerator hands; //UserGenerator user; //GestureGenerator gesture; //SceneAnalyzer scene; nRetVal = depth_generator.Create(context); CHECK_RC(nRetVal, "creating depth generator"); nRetVal = image_generator.Create(context); CHECK_RC(nRetVal, "creating image generator"); if(depth_generator.IsCapabilitySupported(XN_CAPABILITY_ALTERNATIVE_VIEW_POINT)) { nRetVal = depth_generator.GetAlternativeViewPointCap().SetViewPoint(image_generator); CHECK_RC(nRetVal, "creating registered image/depth generator"); } else { printf("WARNING: XN_CAPABILITY_ALTERNATIVE_VIEW_POINT not supported"); } if (depth_generator.IsCapabilitySupported(XN_CAPABILITY_FRAME_SYNC)) { if( depth_generator.GetFrameSyncCap().CanFrameSyncWith(image_generator)) { //nRetVal=depth.GetFrameSyncCap().FrameSyncWith(image); //CHECK_RC(nRetVal, "creating frame sync image/depth generator"); } } else { printf("WARNING: XN_CAPABILITY_FRAME_SYNC not supported"); } XnMapOutputMode mode = {resolutionX,resolutionY,FPS}; nRetVal = depth_generator.SetMapOutputMode(mode); CHECK_RC(nRetVal, "set output mode"); //NOT NEEDED IF SYNCHRO nRetVal = image_generator.SetMapOutputMode(mode); CHECK_RC(nRetVal, "set output mode"); _depthBufferShort=new unsigned short[resolutionX*resolutionY]; _depthBufferByte=new unsigned char[resolutionX*resolutionY]; //we need to create one video stream _videoStreamList.push_back(new osgART::VideoStream()); _videoStreamList[0]->allocateImage(resolutionX,resolutionY, 1, GL_RGB, GL_UNSIGNED_BYTE); //we need to create one video stream _videoStreamList.push_back(new osgART::VideoStream()); // _videoStreamList[1]->allocateImage(resolutionX,resolutionY, 1, GL_LUMINANCE, GL_FLOAT); _videoStreamList[1]->allocateImage(resolutionX,resolutionY, 1, GL_LUMINANCE, GL_UNSIGNED_BYTE); //_videoStreamList[1]->allocateImage(resolutionX,resolutionY, 1, GL_LUMINANCE, GL_UNSIGNED_SHORT); //_videoStreamList[1]->allocateImage(w, h, 1, GL_DEPTHCOMPONENT16, GL_UNSIGNED_BYTE); if (m_flip_vertical) { _videoStreamList[0]->flipVertical(); _videoStreamList[1]->flipVertical(); } if (m_flip_horizontal) { _videoStreamList[0]->flipHorizontal(); _videoStreamList[1]->flipHorizontal(); } return true; }
bool SetupPrimesense(void) { XnStatus nRetVal = XN_STATUS_OK; if ((nRetVal = g_context.Init()) != XN_STATUS_OK) { fprintf(stderr,"Could not init OpenNI context: %s\n", xnGetStatusString(nRetVal)); return FALSE; } if ((nRetVal = g_depth.Create(g_context))!= XN_STATUS_OK) { fprintf(stderr,"Could not create depth generator: %s\n", xnGetStatusString(nRetVal)); g_haveDepth = FALSE; } else if ((nRetVal = g_context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_depth)) != XN_STATUS_OK) { fprintf(stderr,"Could not find depth sensor: %s\n", xnGetStatusString(nRetVal)); g_haveDepth = FALSE; } if ((nRetVal = g_image.Create(g_context))!= XN_STATUS_OK) { fprintf(stderr,"Could not create image generator: %s\n", xnGetStatusString(nRetVal)); g_haveImage = FALSE; } else if ((nRetVal = g_context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_image)) != XN_STATUS_OK) { fprintf(stderr,"Could not find image sensor: %s\n", xnGetStatusString(nRetVal)); g_haveImage = FALSE; } if (!g_haveImage && !g_haveDepth) { fprintf(stderr,"Could not find either depth or image sources.\n"); return FALSE; } XnMapOutputMode mapMode; mapMode.nXRes = XN_VGA_X_RES; mapMode.nYRes = XN_VGA_Y_RES; mapMode.nFPS = 30; if (g_haveDepth && ( (nRetVal = g_depth.SetMapOutputMode(mapMode)) != XN_STATUS_OK)) { fprintf(stderr,"Could not set depth mode: %s\n", xnGetStatusString(nRetVal)); return FALSE; } if (g_haveDepth) { g_depth.GetMetaData(g_depthMD); g_depthWidth = g_depthMD.FullXRes(); g_depthHeight = g_depthMD.FullYRes(); } if (g_haveImage && (nRetVal = g_image.SetMapOutputMode(mapMode)) != XN_STATUS_OK) { fprintf(stderr,"Could not set image: %s\n", xnGetStatusString(nRetVal)); return FALSE; } if ((nRetVal = g_context.StartGeneratingAll()) != XN_STATUS_OK) { fprintf(stderr,"Could not start: %s\n", xnGetStatusString(nRetVal)); return FALSE; } return TRUE; }
int main() { printf("main() START\n"); signal(SIGINT, onSignalReceived); // hit CTRL-C keys in terminal (2) signal(SIGTERM, onSignalReceived); // hit stop button in eclipse CDT (15) mapMode.nXRes = XN_VGA_X_RES; mapMode.nYRes = XN_VGA_Y_RES; mapMode.nFPS = 30; CHECK_RC(ctx.Init(), "init"); CHECK_RC(depthGenerator.Create(ctx), "create depth"); depthGenerator.SetMapOutputMode(mapMode); XnStatus userAvailable = ctx.FindExistingNode(XN_NODE_TYPE_USER, userGenerator); if(userAvailable != XN_STATUS_OK) { CHECK_RC(userGenerator.Create(ctx), "create user"); } XnCallbackHandle hUserCallbacks, hCalibrationCallbacks, hPoseCallbacks; xn::SkeletonCapability skel = userGenerator.GetSkeletonCap(); CHECK_RC(userGenerator.RegisterUserCallbacks(onUserNew, onUserLost, NULL, hUserCallbacks), "register user"); CHECK_RC(skel.RegisterCalibrationCallbacks(onCalibrationStart, onCalibrationEnd, NULL, hCalibrationCallbacks), "register calib"); CHECK_RC(userGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(onPoseDetected, NULL, NULL, hPoseCallbacks), "register pose"); XnChar poseName[20] = ""; CHECK_RC(skel.GetCalibrationPose(poseName), "get posename"); printf("poseName: %s\n", poseName); CHECK_RC(skel.SetSkeletonProfile(XN_SKEL_PROFILE_ALL), "set skel profile"); CHECK_RC(skel.SetSmoothing(0.8), "set smoothing"); // xnSetMirror(depth, !mirrorMode); CHECK_RC(ctx.StartGeneratingAll(), "start generating"); printf("waitAnyUpdateAll ...\n"); while(!shouldTerminate) { ctx.WaitAnyUpdateAll(); // depthGenerator.GetMetaData(tempDepthMetaData); const XnUInt16 userCount = userGenerator.GetNumberOfUsers(); // printf("userCount: %i\n", userCount); XnUserID aUsers[userCount]; XnUInt16 nUsers = userCount; userGenerator.GetUsers(aUsers, nUsers); for (int i = 0; i < nUsers; ++i) { XnUserID currentUserId = aUsers[i]; if (skel.IsTracking(aUsers[i])) { XnSkeletonJointPosition joint; skel.GetSkeletonJointPosition(currentUserId, XN_SKEL_HEAD, joint); XnFloat x = joint.position.X; XnFloat y = joint.position.Y; XnFloat z = joint.position.Z; printf("joint position: %.2f x %.2f x %.2f\n", x, y, z); printf("joint.fConfidence: %.2f\n", joint.fConfidence); } } } printf("STOP\n"); CHECK_RC(ctx.StopGeneratingAll(), "stop generating"); ctx.Shutdown(); printf("main() END\n"); }