Esempio n. 1
0
script
static void UpdateMagicUI(struct player *p, struct upgrade *upgr)
{
   struct gui_state *g = &UData.gst;

   G_Begin(g, 320, 240);
   G_UpdateState(g, p);

   PrintSprite(sp_UI_MagicSelectBack, 0,1, 0,1);

   bool any = false;

   for(i32 i = 0; i < countof(minf); i++)
   {
      struct magic_info const *m = &minf[i];

      if(m->st != -1 && !world.cbiupgr[m->st]) continue;

      char gfx[32] = ":UI:"; strcat(gfx, m->name);
      char hot[32] = ":UI:"; strcat(hot, m->name); strcat(hot, "Sel");

      struct gui_pre_btn pre = {
         .gfx      = gfx,
         .hot      = hot,
         .cdef     = "d",
         .cact     = "r",
         .chot     = "k",
         .cdis     = "m",
         .font     = s"cbifont",
         .snd      = s"player/cbi/buttonpress",
         .external = true,
         .w        = 64,
         .h        = 64
      };

      char name[128]; LanguageCV(name, LANG "INFO_SHORT_%s", m->name);

      if(G_Button_FId(g, i + 1, name, m->x, m->y, .preset = &pre))
         GiveMagic(m);
   }

   G_End(g, gui_curs_outline);
}

script
static void GivePlayerZ(i32 tid, struct player *p)
{
   while(ACS_ThingCount(T_NONE, tid)) {
      SetMembI(tid, sm_UserZ, p->z);
      ACS_Delay(1);
   }
}

static void SetMagicUI(struct player *p, bool on)
{
   if(p->dead) return;

   struct upgrade *upgr = p->getUpgr(UPGR_Magic);

   if(on)
   {
      UData.ui = true;
      p->semifrozen++;

      UData.gst.gfxprefix = ":UI:";
      UData.gst.cx = 320/2;
      UData.gst.cy = 240/2;

      G_Init(&UData.gst);
   }
   else if(!on && UData.ui)
   {
      if(UData.gst.hot) GiveMagic(&minf[UData.gst.hot - 1]);

      UData.ui = false;
      p->semifrozen--;

      memset(&UData.gst, 0, sizeof UData.gst);
   }
}

// Extern Functions ----------------------------------------------------------|

script
void Upgr_Magic_Update(struct player *p, struct upgrade *upgr)
{
   StrEntON
   k32 manaperc = p->mana / (k32)p->manamax;

   if(UData.manaperc < 1 && manaperc == 1)
      ACS_LocalAmbientSound(ss_player_manafull, 127);

   UData.manaperc = manaperc;

   if(p->buttons & BT_USER4 && !(p->old.buttons & BT_USER4))
      SetMagicUI(p, true);
   else if(!(p->buttons & BT_USER4) && p->old.buttons & BT_USER4)
      SetMagicUI(p, false);

   if(UData.ui)
      UpdateMagicUI(p, upgr);

   if(manaperc >= 0.7)
      for(i32 i = 0; i < 5 * manaperc; i++)
   {
      k32 dst = ACS_RandomFixed(32, 56);
      k32 ang = ACS_RandomFixed(0, 1);
      i32 tid = ACS_UniqueTID();
      i32 x   = ACS_Cos(ang) * dst;
      i32 y   = ACS_Sin(ang) * dst;
      i32 z   = ACS_Random(8, 48);
      ACS_Spawn(so_ManaLeak, p->x + x, p->y + y, p->z + z, tid);
      SetMembI(tid, sm_UserX, x);
      SetMembI(tid, sm_UserY, y);
      SetPropK(tid, APROP_Alpha, manaperc / 2);
      PtrSet(tid, AAPTR_DEFAULT, AAPTR_MASTER, p->tid);
      GivePlayerZ(tid, p);
   }
}
Esempio n. 2
0
void DUH_ArtifactReady(int frames)
{
   static int tics[MAX_PLAYERS];

   while(frames--)
   {
      int tic = ++tics[ACS_PlayerNumber()];
      int inv;

      int tid = ACS_ActivatorTID();

      if(!tid) ACS_Thing_ChangeTID(0, tid = DU_MakeTID());

      inv = ACS_CheckInventory(s"ArtiEgg");
      if(inv > 256) inv = 256;
      if(inv && !(tic % ((35 * 256) / inv)))
         ACS_Spawn(s"DUH_ChickenFriend", ACS_GetActorX(0), ACS_GetActorY(0),
            ACS_GetActorZ(0) + 56, 0, ACS_GetActorAngle(0)*256);

      inv = ACS_CheckInventory(s"ArtiFly");
      if(inv > 0x7FFF - 8) inv = 0x7FFF - 8;
      ACS_SetActorPropertyFixed(0, APROP_JumpZ, inv + 8.0k);

      inv = ACS_CheckInventory(s"ArtiHealth");
      if(inv > 35 * 4) inv = 35 * 4;
      if(inv && !(tic % ((35 * 4) / inv)))
         ACS_GiveInventory(s"Health", 1);

      inv = ACS_CheckInventory(s"ArtiInvisibility");
      if(inv > 35 * 8) inv = 35 * 8;
      if(inv && !(tic % ((35 * 8) / inv)))
         ACS_GiveInventory(s"DUH_ArmorBonus", 1);

      inv = ACS_CheckInventory(s"ArtiInvulnerability");
      if(inv > 35 * 1) inv = 35 * 1;
      if(inv && !(tic % ((35 * 1) / inv)))
         ACS_GiveInventory(s"DUH_ArmorBonus", 1);

      inv = ACS_CheckInventory(s"ArtiSuperHealth") + 4;
      if(inv > 0x7FFFFFFF / 25) inv = 0x7FFFFFFF / 25;
      ACS_SetActorProperty(0, APROP_SpawnHealth, inv * 25);

      inv = ACS_CheckInventory(s"ArtiTeleport");
      if(inv > 16) inv = 16;
      ACS_SetActorPropertyFixed(0, APROP_Speed, (inv / 10.0) + 1.0);

      inv = ACS_CheckInventory(s"ArtiTimeBomb");
      if(inv > 35 * 16) inv = 35 * 16;
      if(inv && !(tic % ((35 * 16) / inv)))
         ACS_SpawnProjectile(tid, s"DUH_TimeBombAura", 0, 0, 0, 0, 0);

      inv = ACS_CheckInventory(s"DUH_BagOfHolding") + 4;
      if(inv > 16) inv = 16;
      DUH_ArtifactTomeReady(DUH_ElvenWandAmmo,  inv *  50);
      DUH_ArtifactTomeReady(DUH_CrossbowAmmo,   inv *  25);
      DUH_ArtifactTomeReady(DUH_DragonClawAmmo, inv * 100);
      DUH_ArtifactTomeReady(DUH_HellstaffAmmo,  inv * 100);
      DUH_ArtifactTomeReady(DUH_PhoenixRodAmmo, inv *  10);
      DUH_ArtifactTomeReady(DUH_FiremaceAmmo,   inv *  75);

      inv = ACS_CheckInventory(s"ArtiTorch");
      if(inv > 64) inv = 64;
      if(inv && !(tic % ((35 * 64) / inv)))
         ACS_GiveInventory(s"ArtiTorch", 1);

      DUH_AmmoReady(tic, DUH_ElvenWandAmmo,   350);
      DUH_AmmoReady(tic, DUH_CrossbowAmmo,   1750);
      DUH_AmmoReady(tic, DUH_DragonClawAmmo,  700);
      DUH_AmmoReady(tic, DUH_HellstaffAmmo,  1050);
      DUH_AmmoReady(tic, DUH_PhoenixRodAmmo, 3500);
      DUH_AmmoReady(tic, DUH_FiremaceAmmo,   7000);

      if(frames) ACS_Delay(1);
   }
}