Esempio n. 1
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	x = OPTPADDING;
	y = OPTPADDING;

	CTab_Draw(&options_tab, x, y, w, h);
}

// MAIN TAB
setting settgeneral_arr[] = {
	ADDSET_BOOL		("Advanced Options", menu_advanced),
	ADDSET_ACTION	("Go To Console", Con_ToggleConsole_f, "Opens the console."),

	ADDSET_SEPARATOR("Basic Setup"),

	ADDSET_STRING	("Name", name),
	ADDSET_NUMBER	("View Size (fov)", scr_fov, 40, 140, 2),
	ADDSET_NAMED	("HUD Type", scr_newHud, hud_enum),
	ADDSET_NUMBER	("Crosshair", crosshair, 0, 7, 1),
	ADDSET_NUMBER	("Gamma", v_gamma, 0, 3, 0.05),
	ADDSET_NUMBER	("Mouse Sensitivity", sensitivity, 1, 20, 0.25), // My sens is 16, so maybe some people have it up to 20?
	ADDSET_CUSTOM	("Invert Mouse", InvertMouseRead, InvertMouseToggle, "Inverts the Y axis."),

	//Sound & Volume
	ADDSET_SEPARATOR("Sound & Volume"),
	ADDSET_NUMBER	("Primary Volume", s_volume, 0, 1, 0.05),
	ADDSET_ADVANCED_SECTION(),
	ADDSET_BOOL		("Self Volume Levels", cl_chatsound),
	ADDSET_NUMBER	("Chat Volume", con_sound_mm1_volume, 0, 1, 0.1),
	ADDSET_NUMBER	("Team Chat Volume", con_sound_mm2_volume, 0, 1, 0.1),
	ADDSET_NUMBER	("Spectator Volume", con_sound_spec_volume, 0, 1, 0.1),
	ADDSET_NUMBER	("Other Volume", con_sound_other_volume, 0, 1, 0.1),
	ADDSET_BOOL		("Static Sounds", cl_staticsounds),
Esempio n. 2
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extern cvar_t scr_scaleMenu;
extern int menuwidth;
extern int menuheight;

const char* sb_showproxies_labels[] = { "hide", "show", "exclusively" };

static settings_page sbsettings;
static setting sbsettings_arr[] = {
	ADDSET_SEPARATOR("Server Filters"),
	ADDSET_BOOL		("Hide Empty", sb_hideempty),
	ADDSET_BOOL		("Hide Full", sb_hidefull),
	ADDSET_BOOL		("Hide Not Empty", sb_hidenotempty),
	ADDSET_BOOL		("Hide Dead", sb_hidedead),
	ADDSET_BOOL     ("Hide High Ping", sb_hidehighping),
	ADDSET_NAMED    ("Show Proxies", sb_showproxies, sb_showproxies_labels),

	ADDSET_SEPARATOR("Display Columns"),
	ADDSET_BOOL		("Show Ping", sb_showping),
	ADDSET_BOOL		("Show Map", sb_showmap),
	ADDSET_BOOL		("Show Gamedir", sb_showgamedir),
	ADDSET_BOOL		("Show Players", sb_showplayers),
	ADDSET_BOOL		("Show Timelimit", sb_showtimelimit),
	ADDSET_BOOL		("Show Fraglimit", sb_showfraglimit),
	ADDSET_BOOL		("Show Server Address", sb_showaddress),

	ADDSET_SEPARATOR("Display"),
	ADDSET_BOOL		("Server Status", sb_status),

	ADDSET_SEPARATOR("Network Filters"),
	ADDSET_NUMBER	("Ping Timeout", sb_pingtimeout, 50, 1000, 50),
Esempio n. 3
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	ADDSET_COLOR	("Pants Color", bottomcolor),
	ADDSET_ADVANCED_SECTION(),
	ADDSET_BOOL		("Fullbright Skins", r_fullbrightSkins),
	ADDSET_ENUM    	("Ruleset", ruleset, ruleset_enum),
	ADDSET_BASIC_SECTION(),
	
	ADDSET_SEPARATOR("Weapon Handling"),
	ADDSET_CUSTOM	("Gun Autoswitch", AutoSWRead, AutoSWToggle, "Switches to the weapon picked up if it is more powerful than what you're currently holding."),
	ADDSET_BOOL		("Gun Preselect", cl_weaponpreselect),
	ADDSET_BOOL		("Gun Auto Hide", cl_weaponhide),
	
    ADDSET_SEPARATOR("Movement"),
	ADDSET_CUSTOM	("Always Run", AlwaysRunRead, AlwaysRunToggle, "Maximum forward speed at all times."),
	ADDSET_ADVANCED_SECTION(),
    ADDSET_BOOL		("Smart Jump", cl_smartjump),
	ADDSET_NAMED	("Movement Scripts", allow_scripts, allowscripts_enum),
	ADDSET_BASIC_SECTION(),
	
	ADDSET_SEPARATOR("Team Skin & Colors"),
	ADDSET_COLOR	("Shirt Color", cl_teamtopcolor),
	ADDSET_COLOR	("Pants Color", cl_teambottomcolor),
	ADDSET_ADVANCED_SECTION(),
	ADDSET_SKIN		("Skin", cl_teamskin),
	ADDSET_NAMED	("Force Skins", teamforceskins, teamforceskins_enum),
	ADDSET_SKIN		("Quad Skin", cl_teamquadskin),
	ADDSET_SKIN		("Pent Skin", cl_teampentskin),
	ADDSET_SKIN		("Quad+Pent Skin", cl_teambothskin),
	ADDSET_BASIC_SECTION(),
	
	ADDSET_SEPARATOR("Enemy Skin & Colors"),
	ADDSET_COLOR	("Shirt Color", cl_enemytopcolor),